GENEUS Call of Duty: Modern Warfare II Rules

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Generation Esports Administration
  • Updated

Call of Duty: Modern Warfare II

The rules contained on this page only cover this specific game, please review the GENERAL COMPETITION RULES for information covering all official tournaments. 

1. Anti-Cheat

No additional anti-cheat is required for official matches.

 

2. Match Procedure

Supported Platforms

  • PC
  • Playstation 4 
  • Playstation 5
  • Xbox Series X|S 
  • Xbox One

This game supports crossplay. All players competing in this tournament will face each other, regardless of what console they play on. All players are required to have crossplay turned on in their game options. 

2.1. Series Lengths

Swiss Round Matches will be played in a Best of 3 series. 

For the Top 16 Playoffs: Round 1 and Quarterfinals will be Best of 3. Semifinals, 3rd place finals, and finals will be Best of 5

2.2. Game Lobby

Games will be hosted by the home team as private matches using the Call of Duty League (CDL) setting. The home team will invite the away team, or share the 5-digit lobby code found on the start match tile in the match page on the Generation Esports platform. 

  • Best of 3 matches will be played in the following order:
    • Hardpoint/Search & Destroy/Control.
  • Best of 5 matches will be played in the following order:
    • Hardpoint/Search & Destroy/Control/Hardpoint/Search & Destroy.

The lobby host must maintain CDL rules in effect at all times during the course of the match. Selecting “Unlock Game Rules” is not allowed, as this will turn off CDL rulesets. All players in the lobby should have a visible notice “Call of Duty League Rules in Effect” in the main lobby window. 

If the incorrect match settings are used, teams must inform a Generation Esports Administrator immediately. Issues reported after a game or match series has been played may not be addressed. 

 

2.3. Map Pool

The following Maps may be used for each game mode

Hardpoint

  • Al Bagra Fortress
  • Breenburgh Hotel
  • Embassy
  • Mercado Las Almas
  • Zarqwa Hydroelectric

Search & Destroy

  • Al Bagra Fortress
  • Breenburgh Hotel
  • El Asilo
  • Embassy
  • Mercado Las Almas

Control

  • Al Bagra Fortress
  • Breenburgh Hotel
  • El Asilo

2.4. Map Ban Process

All map ban discussion must occur in the match chat on the Generation Esports match page. 

2.4.1. Best of 3

2.4.1.1. Game 1 (Hardpoint)

  • The home team bans a map
  • The away team bans a map
  • The home team chooses the map from the remaining list
  • The away team selects which side they wish to start on

2.4.1.2. Game 2 (Search & Destroy)

  • The away team bans a map
  • The home team bans a map
  • The away team chooses the map from the remaining list
  • The home team selects which side they wish to start on

2.4.1.3. Game 3 (Control)

  • The home team bans a map
  • The away team bans a map
  • The remaining map is used for the game
  • The home team selects which side they wish to start on

2.4.2. Best of 5

2.4.2.1. Hardpoint

  • The home team bans a map
  • The away team bans a map
  • The home team selects the map for Game 1 from the remaining maps
  • The away team selects their starting side for Game 1
  • The remaining map will be used for Game 4
  • The home team selects their starting side for Game 4

2.4.2.2. Search & Destroy 

  • The away team bans a map
  • The home team bans a map
  • The away team selects the map for Game 2 from the remaining maps
  • The home team select their starting side for Game 2
  • The remaining map will be used for Game 5
  • The away team selects their starting side for Game 5

2.4.2.3. Control

  • The home team bans a map
  • The away team bans a map
  • The remaining map is played for Game 3
  • The home team selects their starting side for Game 3

 

3. Tournament Rules 

3.1. Game Connections

All players taking part in Generation Esports tournaments are required to have an active game account for the tournament they’re participating in connected to their Generations Esports account. All game connection information shown on a team’s roster must match with the accounts in game. Players using different accounts or those not officially on the roster are prohibited from playing in matches. Only one account connection is allowed per game, the use of alternate accounts is prohibited. All account connections are prohibited from being changed after the team has participated in its first match of a tournament’s regular season.

If a player’s name does not match what is shown on their roster, please reach out to a Generation Esports Administrator through the live chat service for assistance while the game is still being played. Name discrepancy reports will not be accepted after a match has been completed. 

3.1.1. Account Ownership

Game accounts used in official tournaments must belong to the student participating using that game connection. At no point in time may players share accounts with each other or use an account of another person, regardless of if they are in the tournament or not.

3.2. Match Streaming

3.2.1. Spectators

Spectators are prohibited from using CODCASTER during official matches. 

3.2.2. Player Streaming

Players may stream to their personal twitch or youtube channel if they are participating in the match. The match may only be streamed from the player’s in-game point of view and should have at least a 5-minute delay set to prevent possible incidents of stream sniping.

Players may not at any time stream another player or roster’s match on their personal channel.

 

4. Restrictions

4.1. Disabled Content

Any Operators, Weapons, Sprays, Weapon Skins, Weapon Charms, and Maps currently disabled in other game modes are prohibited from use in official matches.

4.2. CDL Banned Gear

All weapons, attachments, Tactical, Lethal, Perks, Killstreaks and Field Upgrades banned by the CDL will be prohibited from use in official matches

4.3. Armory Weapons

The use of Armory (formerly blueprint) weapons is prohibited in official matches

4.4. Other Settings and Game Modes

The use of game modes or settings other than the specified CDL ruleset and map pool are prohibited. If a game is started with the incorrect match settings, stop the match and reach out to a Generation Esports Administrator immediately through the live chat service.



5. Stoppage of Play

5.1. Player Disconnection

Intentionally disconnecting during the match is strictly prohibited. A player who disconnects for any reason more than three times may face a penalty at the administrators discretion. If a player drops from the server during a match, the round will continue uninterrupted until the end of the round. After the game has been completed, the player who disconnected will be allowed to rejoin the server. The game is considered “live” when the first round has started. At least 3 players need to remain and the match needs to be played until the match ends and a winner is decided. If this is not possible due to connection issues, it will be considered as a forfeit in favor of the team who is able to have the required number of players in the server. If a team leaves the server without informing their opponent, the team risks forfeiting the match.

For issues concerning player disconnections, please contact a Generation Esports Administrator through the live chat service.

5.2. Technical Issues

Technical issues that interrupt the game must be brought to the attention of a Generation Esports Administrator through the live chat service immediately.

 

6. Team Rosters

CoD: MWII team rosters require a minimum of 4 players and are limited to a maximum of 8 players (4 starting players and 4 substitute players). Rosters that do not meet the minimum or exceed the maximum number of players will not be allowed to participate in official matches until their roster size meets the set requirements. Player Substitutions may be made between games.

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