WV Esports Madden Rules

Article author
Generation Esports Administration
  • Updated

MADDEN

The rules contained on this page only cover this specific game, please review the HSEL General Competition Rules for information covering all official tournaments. 

This tournament is not affiliated with or sponsored by Electronic Arts Inc.

1. Anti-Cheat

No additional anti-cheat is required for official matches. 

2. Match Procedure

HSEL Supported Platforms

  • PC

2.1. Game

A game shall be defined as a single round within a Match or Series

  • Best-of-3: First to 2 game wins will win the match
  • Best-of-5: First to 3 game wins will win the match

2.2. Ties

In the event of a tie, another match must be played to determine the winner. If the tie occurs mid-series, the series will continue to the next game, and if necessary, another game shall be played at the end to determine the winner.

Example:

  • Game 1: Team A wins (1-0)
  • Game 2: Tie (1-0-1)
  • Game 3: Team B wins (1-1-1)
  • Game 4: Team A wins (2-1-1)
  • Team A wins series 2-1

2.3. Match Specific Restarts

There are no match specific restarts for this game.

2.4. Map Selection

  • Home team will get to make their selection
  • Away team will get to make their selection

2.5. Game Mode Order

There are no game mode orders

2.6. Match Length

  • Best-of-3: First to 2 game wins will win the match
  • Best-of-5: First to 3 game wins will win the match

2.7. Lobby Requirements

Game title has no lobby requirements.

2.8. Match Settings

All games should be played using the following settings

  • Mode: Head to Head
  • Quarter Length: 5 minutes
  • Play Clock: 40 seconds (default, cannot change)
  • Skill Level: All-Madden
  • Weather: Clear
  • Injuries: 0
  • Fatigue: Enabled
  • Accelerated Clock: Off
  • Game Speed: Normal
  • Game Style: Competitive
  • Event Type: Quick Presentation

2.8.1. Home/Away

The home team shall alternate each game. The team who is listed as home on the Generation Esports platform shall be designated as the initial “Home team” and will create the first lobby. 

  • The team declared as home on the Generation Esports platform will be the “Home Team” for games 1, 3, and 5. 
  • The team declared as away on the Generation Esports platform will be the “Home Team” for games 2 and 4.
  • Home/Away Uniforms
    • Each team must use their default home and away uniforms during official matches.

2.8.2. Pick/Ban Phase

  • Home team on the website bans one team
  • Away team on the website bans one team
  • Home team on the website bans one team
  • Away team on the website bans one team
  • Away team on the website selects their team
  • Home team on the website selects their team
  • Picks/bans are not locked in for the entire series and reset after each game is played.

2.8.3. Mirror Matches

Mirror matchups are not permitted. The away team must select a different team from the home team

2.8.4. Other Adjustable Settings

Competitors can adjust the following settings provided that there are no bugs or game imbalance caused within the Competition mode

  • Auto Sprint: Default On
  • Auto Strafe: Default On
  • Heat Seeker: Default On
  • Ball Hawk: Default On
  • Switch Assist: Default Off
  • Autoplay Flip: Off
  • Camera Setting: Standard

2.8.5. Lineup and Depth Chart Requirements

Lineups in H2H are managed through Madden NFL’s Lineup Screen

2.9. Maps

This game title has no meaningful map selection.

2.9.1. Map Pools

No limited map pools.

3. Restrictions

3.1. Cosmetics

Each team must use their default home and away uniforms during official matches.

3.2. Further Restrictions

3.2.1. Onside Kicks

Onside kicks are not allowed in the first half. A Player may attempt an onside kick at any time in the 2nd half.

3.2.2. Excessive Offsides

Neither the offense nor the defense should purposefully go offsides with the intent of delaying the game nor exhibiting unsportsmanlike conduct. Intent is at the sole discretion of the Tournament Admins.

3.2.3. Improper Audibles

Players may not audible out of the QB Kneel, Wildcat, Field Goal, or Punt formations.

3.2.4. Custom Playbooks

Players may not use custom playbooks for any competition.

3.2.5. Glitches

Any attempt to glitch the game in order to gain an advantage is prohibited. This includes, but is not limited to the following situations: 

  • Any offsides glitch
  • Intentionally slowing down a defense at the line of scrimmage to cause an offsides penalty.
  • Procedure After a Glitch Penalty: In the event that a tournament administrator determines that a penalty was caused by an unauthorized glitch, one or more of the following actions will be taken to return the game to a fair state depending on the result of the play. All Competitors will be given guidance on how to handle penalties once they have advanced to the Online Elimination phases of the tournament.
  • If the ball wasn’t advanced by the offense OR the result of the play was in favor of the defense (turnover, sack, defensive TD), then the offense will be forced to decline the penalty (in the end, the penalty for a glitch is a loss of down).
  • If the ball was advanced by the offense, then the offense will be forced to take penalties until they are equal or behind the line of scrimmage at the start of the play where they intentionally glitched (in the end, the penalty for a glitch is a loss of down).

3.3. Restricted Items

There are no restricted items.

3.4. Character Restrictions

3.4.1. New Character Restrictions

There are currently no character restrictions.

3.4.2. Reworked Character Restrictions

There are currently no character restrictions.

4. Teams

4.1. Tournament Teams

A “team” shall consist of one (1) Player. Multiple teams from each Eligible Institution will be allowed to participate in the Tournament.

4.2. Roster Requirements

4.2.1. Players

Each Team will consist of one (1) individual player.

4.2.2. Substitutes

No substitutions may be made.

Was this article helpful?

0 out of 0 found this helpful

Have more questions? Submit a request