YWC League of Legends Rules

  • Updated

The rules contained on this page only cover this specific game, please review the Generation Esports General Competition Rules for information covering all official tournaments.  

This competition is not affiliated with or sponsored by Riot Games, Inc. or League of Legends Esports.


All participants must be between the ages of 13 - 18 to compete in the Youth Winner's Circle. 

1. Anti-Cheat

No additional anti-cheat is required for official matches.


2. Match Procedure

*In order to use Tournament Codes and participate in official matches, players must be at least level 10 and have at least 20 champions unlocked.

Supported Platforms

  • PC

2.1. Series Lengths

Matches are played as a best of 1 series during Qualifiers/Playoffs and Best of 3 series during the Finals.

2.2. Game Lobby

A lobby code will be provided on the Match Page. Players will join the lobby by entering the lobby code by selecting the trophy icon located in the top right corner of the Play Menu.

2.2.1. Lobby Formation

Both teams will have their players in the lobby in the following order. 

  • Top
  • Jungle
  • Mid
  • Bottom
  • Support

2.3. Side Selection

2.3.1. Best of 1 Series

The home team will choose their side for the game.

2.3.2. Best of 3 Series

  • The home team will choose their side for game 1
  • The loser of game 1 will choose their side for game 2
  • The loser of game 2 will choose their side for game 3 (if needed)

2.4. Drafting

The online drafting tool, Draftlol will be used before launching the game. Teams may agree to not use the tool an only rely on the in game tournament drafting. If Draftlol is used, the following steps must be followed for each game’s draft.

  • The team with side selection will set up the draft and provide links to their opponent
    • Blue and red team names should reflect the respective team names shown on the match page.
  • After drafting online the same picks and bans should be recreated in game
    • If there is a mistake during the in game drafting, reset the game lobby and go through the in game drafting process again.
      • If there are multiple mistakes please reach out to a GenE Administrator.
  • Screenshots of each draft must be taken to use in match disputes where the draftlol picks/bans were not followed in game.
    • If a team does not follow the draftlol picks/bans please reach out to a GenE Administrator immediately.


3. Tournament Rules 

3.1. Game Connections

Refer to 2.2 "Game Connections" in the General Competition Rules.

3.1.1. Account Ownership

Game accounts used in official tournaments must belong to the student participating using that game connection. At no point in time may players share accounts with each other or use an account of another person, regardless of if they are in the tournament or not.

3.1.2. School-Purchased Accounts

Schools may create accounts or purchase game licenses for their students participating in a tournament if they do not already have an active one. These accounts will be considered the students’ personal account and may only be used by one student each. These accounts and licenses may not be transferred to another student upon the previous student’s graduation or leaving the team, as this would be against any publisher’s Terms of Service or End User License Agreement.

3.2. Match Streaming

3.2.1. Spectators

Spectators are permitted in game lobbies for the sole purpose of streaming their team’s match to a Twitch or Youtube channel or to record the match. Spectators may not have any communication with team members while the game is currently being played and must not be a member of the roster participating in the match. At the end of the match, the stream vod or an unedited copy of the recording must be shared with the other team. The use of the Generation Esports Wizard streaming service is prohibited for broadcasting spectating games.

3.2.2. Player Streaming

Players may stream to their personal twitch or youtube channel if they are participating in the match. The match may only be streamed from the player’s in-game point of view and should have at least a 3 minute delay set to prevent possible incidents of stream sniping.

Players may not at any time stream another player or roster’s match on their personal channel.

3.3. Playoff Qualification

Teams must compete in and complete 4 of the 6 qualifier matches in order to be considered for playoff qualification. Teams who do not meet this requirement will be removed from qualification consideration regardless of their final record. 

3.3.1. Unplayed Matches

Any match or queue that a team misses or does not complete will result in the match being counted as a loss against the team's record at the end of the regular season.

3.4. Leaderboard & Tiebreakers

The leaderboard is ordered following the tiered protocol below. The leaderboard is updated after every match score is submitted. 

Step Criteria Explanation and notes
1 Wins Forfeit wins and bye wins are scored as a sweep win.
2 Adjacent head-to-head record

When a match is submitted, this criteria is evaluated for both participants. The winning participant is initially placed at the bottom of the list of participants with an equal record. Next, both are compared with the other participants directly above and below on the leaderboard, adjusting their position based on the head-to-head results (if any). This system will repeat itself if a participant moves up a position as a result of this check until their leaderboard position stops improving.

3 Overall game win percentage Winning a match 3-0 is better than 3-2.
4 Round differential ("+/-")

Applicable competitions only:

Total rounds won minus total rounds lost across all matches inside the same stage. A higher positive value is better. (e.g. 15 rounds won and 10 rounds lost will have a round differential of +5).

5 Opponents' game win percentage It is better to beat an opponent who consistently won 3-0 than 3-2.
6 Forfeit losses Fewer is better.
7 Bye wins Fewer is better.
8 The number of wins earned before the first loss More wins is better.
9 Opponent's game win percentage in the first loss Higher opponent's game win percentage is better.

4. Restrictions

4.1 Disabled Content

Any champions, skins, wards, ward skin, chromas or other game content currently disabled in the Ranked or Normal game modes will be prohibited from use in official matches.

4.2. New or Reworked Champions

New or Reworked champions released during the season are prohibited from use in official matches for a set amount of time determined by GenE Administration. All other champions are permitted for use in official matches, unless they're disabled per rule 3.1. A rework is defined as, when a champion has 50% or more of their gameplay kit changed, balance patches are not considered reworks.


5. Stoppage of Play

5.1. Game Pausing

Pause requests must be communicated in the match’s all chat and only may be called as long as there are no team engagements at the time of the request. A pause may be called only for the following reasons

  • Player Disconnection
  • Game Breaking Errors/Issues

GenE Administrators may call for a match pause at their discretion

5.2 Match Resets

Matches Resets will be made at the discretion of GenE Administrators. Teams who feel a match reset is needed will need to contact a GenE Administrator for an official ruling. 


6. Organization Rosters

League of Legends rosters require a minimum of 5 players and are limited to a maximum of 10 players (5 starting players, and 5 substitute players). Rosters that do not meet the minimum or exceed the maximum number of players will not be allowed to participate in official matches until their roster size meets the set requirements. Player substitutions may be made between maps.