YWC Summer OW2 Rules

  • Updated

The rules contained on this page only cover this specific game, please review the Generation Esports General Competition Rules for information covering all official tournaments.  

1. Anti-Cheat

No additional anti-cheat is required for official matches.


2. Match Procedure

Supported Platforms

  • PC
  • Xbox One
  • Xbox Series X/S
  • PS4
  • PS5
  • Nintendo Switch

This game supports crossplay. All players competing in this tournament will face each other, regardless of what console they play on

2.1. Series Lengths

Qualifier Matches will be played in a Best of 3 series.

Playoffs & Finals will be Best of 5.

2.2. Game Lobby

The home team will create the lobby, the away team will determine which team starts as red/blue in the first game. The following lobby code will be required to use for official matches:

  • Lobby Code: 4F717

In the event that an incorrect lobby code is loaded or the settings were changed, the match should be stopped and reset. Previously played maps with incorrect format will not count towards the series.


2.3.1. Best of 3

  • QUALIFIERS: Game 1 will be played using the starting Control map listed in section 2.4.1. Loser picks next map for each subsequent map. 
  • PLAYOFF ROUNDS: Game 1 map will be selected by the higher-seeded team. Loser picks next map for each subsequent map. 
  • MAP ORDER: Control | Escort | Push 

2.3.2. Best of 5

In a Best of Five, the higher-seeded team will choose the Game 1 starting Control map. For Games 2-5 the loser of the previous map will pick the subsequent map, following the map type order (see below). This process repeats until one team reaches 3 map wins. How map ties effect this is in section 2.3.3.

Best of 5 game mode rotation: Control | Hybrid | Escort | Push | Control

2.3.2. Ties

In the event of a tie, another map must be played to determine the winner. If the tie occurs mid-series, the series will continue to the next game, and if necessary, another game shall be played at the end to determine the winner. The additional map shall be the final control map that has not been played.


  • Game 1 (Control): Team A wins (1-0)
  • Game 2 (Hybrid): Team B wins (1-1)
  • Game 3 (Escort): Tie (1-1-1)
  • Game 4 (Push): Team A wins (2-1-1)
  • Game 5 (Control not played): Team B wins (2-2-1)
  • Game 6 (Control not played): Team A wins (3-2-1)
  • Team A wins series 3-2

2.4. Map Pool

The following maps are permitted for play in official matches. Please note that any reskinned/seasonal versions of these maps are prohibited from play in official matches.

  • Control Maps
    • Nepal

    • Lijiang Tower

    • Oasis

    • Busan
  • Hybrid Maps
    • Hollywood

    • Eichenwalde

    • King’s Row
  • Escort Maps
    • Watchpoint: Gibraltar
    • Dorado
    • Circuit Royal
  • Push Maps
    • New Queen Street
    • Esperanca
    • Colosseo

2.4.1. Game 1 Starting Maps

The following maps apply to the Swiss Stage and its respective round. 

Round 1: Oasis
Round 2: Nepal
Round 3: Lijiang Tower
Round 4: Busan
Round 5: Oasis

2.4.2. Playoff/Finals Game 1 Map

The higher seed team will pick the map to be played for game one from the available Control Maps in the Map Pool


3. Tournament Rules 

3.1. Game Connections

Refer to 2.2 "Game Connections" in the General Competition Rules.

3.1.1. Account Ownership

Game accounts used in official tournaments must belong to the player participating using that game connection. At no point in time may players share accounts with each other or use an account of another person, regardless of if they are in the tournament or not.


3.2. Match Streaming

3.2.1. Spectators

Spectators are permitted in game lobbies for the sole purpose of streaming their team’s match to a specific Twitch or Youtube channel or recording the match. Spectators may not have any communication with team members while the game is currently being played and must not be a member of the roster participating in the match. All spectator streams must be from the player point of view, or a 3rd person chase cam. The use of the skybox camera, director camera, or the point of view of another team’s player is prohibited. At the end of the match, the stream vod or an unedited copy of the recording must be shared with the other team

3.2.2. Player Streaming

Players may stream to their personal twitch or youtube channel if they are participating in the match. The match may only be streamed from the player’s in-game point of view and should have at least a 3-minute delay set to prevent possible incidents of stream sniping.

Players may not at any time stream another player or roster’s match on their personal channel.


4. Restrictions

4.1. Disabled Content

Any heroes, sprays, voice lines, emotes, victory poses, highlight intros, or maps that are currently disabled in the competitive game mode are prohibited from use in official matches.

4.1.1. Currently Banned Heroes

Heroes listed here are banned from use in official matches

4.2. New Heroes and Reworked Heroes

New heroes and reworked heroes released during the season are prohibited from use in official matches for the remainder of the season. A reworked hero is defined as have more than 50% of their gameplay and/or kit (abilities, role, etc) changed. Simple patch updates (Nerfs/Buffs) are not considered reworks. 

4.3. Mid Game Role Swap

Players are prohibited from switching or changing roles during the side switch portion of the game. Players are required to play the same role through the entirety of the map. Please reach out to a Generation Esports Administrator through GenE Live Chat, if a player is discovered playing a different role during side switch

4.4. Other Game Settings

The use of other game modes, lobby codes or manual edits to the lobby rules are prohibited. If the incorrect settings are used in a match, please contact a Generation Esports Administrator.


5. Stoppage of Play

The game may only be paused for the following reasons:

  • Player drop
  • Player disconnect
  • Server crash
  • Technical issues

Stoppage of play may be requested at any time for the above reasons. The match host (person who created the match lobby and therefore has pausing privileges) must initiate a pause when a team requests it so long as the pause is not called during combat, while the objective is contested, or during overtime. Players may pause the game using the key combination Ctrl + Shift + =.

Each team will have 5 total minutes of pause time per map. After a team uses their 5 minutes of pause time during a map, the next pause from the team will result in a forfeiture of the map. Abuse of the manual or auto-pause feature may result in punishment for the team abusing it.

5.1. Player Requirement

Both teams are required to have a full team (5 players) in game in order to participate in official matches. If at any time a team cannot field five players, please contact a Generation Esports Administrator through GenE Live Chat.


6. Team Rosters

Overwatch 2 team rosters need a minimum of 5 players and are limited to a maximum of 10 players (5 starting players, and 5 substitute players). Rosters that do not meet the minimum or exceed the maximum number of players will not be allowed to participate in official matches until their roster size meets the set requirements. Player substitutions may be made between maps.