YWC Rocket League 2v2 Rules


1. Match Procedure

Supported Platforms

  • PC
  • XB1
  • XBSX
  • PS4
  • PS5
  • Nintendo Switch

This game supports crossplay. All teams competing in this tournament will face each other, regardless of what console they play on

1.1. Series Lengths

  • Preseason & Regular Season - Best of 5 
  • Playoffs/Finals - Best of 7

1.2. Game Lobby

The home team will create the lobby. Both teams will agree on a Standard arena (see "Standard") prior to launching the lobby. If teams cannot agree on a Standard arena, the Home Team will select "Random (Standard Only)". The agreed-upon Standard arena will be played for the entire series unless the lobby is set to "Random (Standard Only)".

The game settings should be set to the following:

  • Game Mode: Soccar
  • Team Colors: Default, or 2 different colors agreed upon by both teams in the match chat
  • Arena: Agreed upon Standard Arena or "Random (Standard Only)"
  • Team Size: 2v2 
  • Bot Difficulty: No Bots
  • Team Settings
    • Team Names should be in accordance with the sides chosen by the away team
  • Mutator Settings
    • Preset Settings: Custom
    • Match Length: 5 minutes
    • Max Score: Default
    • Overtime: Unlimited
    • Series Length*: 5 or 7 games (stage depending)
    • Game Speed: Default
    • Ball Max Speed: Default
    • Ball Type: Default
    • Ball Physics: Default
    • Ball Size: Default
    • Ball Bounciness: Default
    • Boost Amount: Default
    • Rumble: None
    • Boost Strength: 1x
    • Gravity: Default
    • Demolish: Default
    • Respawn Time: 3 seconds
  • Region: As decided on in 1.4.
  • Joinable By: Name/Password (to be determined by hosting team)

In the event that incorrect settings* are loaded on the server, teams should stop playing and contact support through the live chat. Disputes submitted after a game or match has concluded will not be considered. 

*The "Series Length" lobby setting has no effect on gameplay and will not be considered as a factor in any match dispute. If this is set incorrectly, teams will continue playing until a Best of 5 or 7 series has been completed. 


1.3. Arenas 

All "Standard Arenas" currently active in the Competitive 1v1, 2v2, and 3v3 playlists are available for official match play. "Standard Arenas" are defined as rectangular fields with standardized boost pads and goal configurations. Standard Arenas have no varying effects on gameplay and will not be considered as a factor in any match dispute. 


1.4. Server Region

The following server regions are available for use in official matches:

  • US-East
  • US-West

In the event that teams are unable to agree on which server region to play the match, the server region will alternate between games starting with the home team's server region choice.


2. Tournament Rules 

2.1. Epic Games Account Connections

Players who have linked Rocket League accounts together from multiple platforms may have different display names depending on the platform they’re using to play. Players should make every effort to ensure that their game connection matches their display name, however, if GenE Administration can determine that a player is using the correct Epic Games account (despite the mismatched name), they will be permitted to play.


2.2. Match Streaming

2.1. Spectators

Spectators are permitted in game lobbies for any of the following purposes:

  • Stream their team’s match to the School’s Twitch or Youtube channel or record the match. At the end of the match, the stream VOD or an unedited copy of the recording must be shared with the other team.
  • They are a substitute player listed as a participant on the match page. Substitutions are prohibited from occurring during live gameplay/during a game. Substitutions can only be made between games (i.e., after game 1 and before game 2). 
  • They are listed as the admin of the team on the match page. Team admins are not allowed to join a team and must remain in the spectator slot. 


3. Restrictions

3.1. Customization

Any bodies, decals, wheels, rocket boosts, toppers, antennae, goal explosions, trails, or engine audios that are currently disabled in competitive queues are not permitted for use in official matches.

3.2. Leaving and Rejoining Teams

At no point during live gameplay may active players leave their team in the game and rejoin to alter their field position. Should this happen, gameplay should immediately halt, and GenE admins should be contacted through the live chat service.


4. Stoppage of Play

Should an active player disconnect from the game less than 30 seconds into the match or before the 1st goal is scored, the game will be restarted. If either of these events has occurred, the game will continue. Any disconnected active players (or spectators) are permitted to rejoin the lobby, but may not rejoin their team until the next in-game stoppage of play (goal scored or start of overtime) to prevent the game lobby from stuttering.


5. Organization Rosters

Rocket League rosters require a minimum of two players and are limited to a maximum of four players. Rosters that do not meet the minimum or exceed the maximum number of players will not be allowed to participate in official matches until their roster size meets the set requirements. Player substitutions may be made between maps.