Rocket League
1. Anti-Cheat
No additional anti-cheat is required for official matches.
2. Match Procedures
Supported Platforms
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PC
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XB1
- XBSX
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PS4
- PS5
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Nintendo Switch
This game supports crossplay. All players competing in the tournament will face each other, regardless of what console they play on
2.1. Series Lengths
All matches will be played as a best of 7 series in the Regular Season, Playoffs and Grand Finals
2.2. Game Lobby
The home player will create the lobby. The away player will have choice of which player is which color, which will not change for the duration of the match. The default arena played is DFH Stadium. Players are free to change the arena at any time so long as both team consent and the arena is playable according to rule 2.3.
The game settings should be set to the following:
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Game Mode: Soccar
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Arena: DFH Stadium OR another arena agreed upon by both teams from the list in 2.3.
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Team Size: 3v3
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Bot Difficulty: No Bots
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Team Settings
- Home Team Color: Blue
- Away Team Color: Orange
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Team Names should be in accordance with their corresponding color
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Primary and accent colors should be set to Default
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Mutator Settings
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Preset Settings: Custom
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Match Length: 5 minutes
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Max Score: Unlimited
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Overtime: Unlimited
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Series Length: 7 games
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Game Speed: Default
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Ball Max Speed: Default
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Ball Type: Default
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Ball Physics: Default
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Ball Size: Default
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Ball Bounciness: Default
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Boost Amount: Default
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Rumble: None
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Boost Strength: 1x
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Gravity: Default
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Demolish: Default
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Respawn Time: 3 seconds
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Region: As decided on in 2.4.
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Joinable By: Name/Password (to be determined by host)
In the event that incorrect settings loaded on the server, the match should be stopped and reset. Previously played games with incorrect format will not count towards the series.
2.3. Arenas
The following arenas are available for switching to during an official match:
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Aquadome
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Champions Field
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Champions Field (Day)
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DFH Stadium
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DFH Stadium (Day)
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DFH Stadium (Stormy)
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Mannfield
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Mannfield (Night)
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Mannfield (Snowy)
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Mannfield (Stormy)
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Neo Tokyo
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Salty Shores
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Starbase ARC
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Urban Central
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Urban Central (Dawn)
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Urban Central (Night)
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Utopia Coliseum
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Utopia Coliseum (Dusk)
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Utopia Coliseum (Snowy)
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Wasteland
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Wasteland (Night)
2.4. Server Region
The following server regions are available for use in official matches:
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US-East
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US-West
In the event where teams are unable to agree on which server region to play the match, the server region will alternate between games starting with the home player’s server region choice.
3. Restrictions
3.1. Customization
Any bodies, wheels, rocket boosts, toppers, antennae, goal explosions, trails, or engine audios that are currently disabled in competitive queues are not permitted for use in official matches.
3.2 Decals
The use of esports team decals or season rewards decals are prohibited in official matches.
4. Stoppage of Play
Should a player disconnect from the game less than 30 seconds into the match or before the shot to make the first goal of the game is taken the game will be restarted. If either of these events have occurred, the game will continue.
5. Player Count
Both teams participating in a match must provide 2 players at the beginning of the first game, and 2 for each consecutive game. During a game, if a team does not have at least 2 players, that team will forfeit the remainder of the game to the opposing team. If a team is not able to field the required amount of players for additional games in the series, they will forfeit the remainder of the match.
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