Overwatch
1. Anti-Cheat
No additional anti-cheat is required for official matches.
2. Match Procedure
Generation Esports Supported Platforms
- PC
2.1. Series Lengths
Matches are played as a best of 5 series in the Regular Season and in the Playoffs and a best of 7 series in the Grand Finals.
2.2. Game Lobby
The home team will create the lobby, away team will determine which team starts as red/blue in the first game. The match settings to be used are the most recent competitive rules preset with the following settings adjusted:
- Lobby Code: 2ST77
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Lobby
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Team
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Swap Teams After Match: No
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Match
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Pause Game on Player Disconnect: Yes
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Modes
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All
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General
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Kill Cam: Disabled
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Skins: Off
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Hero Limit
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Limit Roles: On
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In the event that an incorrect rule set is loaded on the server, the match should be stopped and reset. Previously played maps with incorrect format will not count towards the series.
2.3. Map Veto
2.3.1. Best of Five
In a Best of Five, the Game 1 map will be pre-selected by Generation Esports. In following games, the loser of the previous game will select the map for the next game mode. The winner of the previous game will choose if they start of on attack or defense. If the rotation goes to round 5 the loser of game 4 will choose a Control map that was not previous played in round 1.
2.3.2. Best of Seven
In a Best of Seven, the Game 1 map will be pre-selected by Generation Esports. In following games, the loser of the previous game will select the map for the next game mode. The winner of the previous game will choose if they start of on attack or defense If the game mode returns to the start of the list (Control), the loser of the previous maps will choose a map that was not previously played in the series.
2.4. Map Pool
The following maps are permitted for play in official matches. Please note that any reskinned/seasonal versions of these maps are prohibited from play in official matches.
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Control Maps
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Ilios
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Busan
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Nepal
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Hybrid Maps
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Eichenwalde
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Hollywood
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Numbani
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Assault Maps
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Hanamura
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Volskaya Industries
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Paris
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Escort Maps
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Rialto
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Route 66
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Dorado
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2.4.1 Rotation
Each match will have the following game modes in this order: Control / Hybrid / Assault / Escort / Control
2.5. Map Ties
In the event of a draw on any given map, neither team will be rewarded a win. The match will continue on until one team reaches the required amount of map wins in order to claim victory.3. Restrictions
Any heroes, sprays, voice lines, emotes, victory poses, highlight intros, or maps that are currently disabled in the competitive game mode are prohibited from use in official matches.
3.1 Hero Pools
Matches will be played with the current competitive hero bans in effect. Updated bans will be announced each week.
3.2 New Heroes
New heroes are prohibited from use in official matches within the first two weeks of their launch.
3.3 Hero Skins
The use of hero skins in a match is prohibited. Skins need to be disabled in the game lobby’s menu.
4. Stoppage of Play
The game may only be paused for the following reasons:
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Player drop
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Player disconnect
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Server crash
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Technical issues
Stoppage of play may be requested at any time for the above reasons. The match host (person who created the match lobby and therefore has pausing privileges) must initiate a pause when a team requests it so long as the pause is not called during combat, while the objective is contested, or during overtime. Each team will have 5 total minutes of pause time per map. Players pause the game using the key combination Ctrl + Shift + =. Abuse of the auto-pause feature may result in punishment for the team abusing it.
5. Player Count
Both teams participating in a match must provide 5 players at the beginning of the first game, and 5 for each consecutive game. During a game, if a team does not have at least 5 players, that team will forfeit the remainder of the game to the opposing team. If a team is not able to field the required amount of players for additional games in the series, then they will forfeit the remainder of the match.
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