Counter-Strike: Global Offensive
1. Anti-Cheat
The usage of EasyAntiCheat (Easy™ eSports) is required for all official matches taking place on servers owned by Generation Esports. For servers not owned by the Generation Esports, no additional anti-cheat is required.
2. Match Procedure
Generation Esports Supported platforms
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PC
2.1 Series Lengths
Matches are played as a best of 1 in the regular season, best of 3 in the playoffs and a best of 5 in Grand finals.
Server Settings
A server owned by Generation Esports must be used for official matches. Server region and maps played must be determined in advance to the match. For information on how to set up a match using an official Generation Esports Server please refer to the CS:GO Match Setup Article. The match server will be determined by:
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Location: To be determined by team captains before the match begins in accordance with rule 2.3
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Map: To be determined by map veto in accordance with the tournament stage series length in 2.1. and the corresponding map veto procedure in the sub-rules of 2.4.
No servers other than official Generation Esports Servers are to be used, without prior notification from Generation Esports Administration.
* If your server has not spun up after 10-15 minutes after it was launched, please report the issue to Generation Esports Support. Afterwards, you may play your match on a faceit or popflash server.
Server Region Veto
The following server regions are available for use in official matches:
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N. California, USA
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Oregon, USA
- N. Virginia, USA
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Ohio, USA
- Toronto, Canada
If teams are unable to come to an agreement on a server region to play on, the following server veto will be used:
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The home team bans one server region
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The away team bans one remaining server region
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The home team picks one remaining server region on which the match will be played
2.4. Map Veto
The home team will have the ability to decide which team will act as Team 1 and which will act as Team 2.
2.4.1. Best of One
Teams will take turns banning until there is a single map left, starting with Team 1 (3 bans per team). A knife round will be used to determine starting sides.
2.4.2. Best of Three
Teams will pick/ban in the following format:
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Team 1 bans a map
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Team 2 bans a map
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Team 1 picks the first map
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Team 2 picks their starting side for the first map
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Team 2 picks the second map
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Team 1 picks their starting side for the second map
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Team 1 bans a map
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Team 2 bans a map
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The remaining map will be map three, with a knife round used to determine starting sides once on map three
2.4.3. Best of Five
Teams will pick/ban in the following format:
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Team 1 bans a map
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Team 2 bans a map
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Team 1 picks the first map
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Team 2 picks their starting side for the first map
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Team 2 picks the second map
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Team 1 picks their starting side for the second map
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Team 1 picks the third map
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Team 2 picks their starting side for the third map
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Team 2 picks the fourth map
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Team 1 picks their starting side for the fourth map
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The remaining map will be map five, with a knife round used to determine starting sides once on map five
2.5. Map Pool
The following maps are available for play in official matches:
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Dust 2
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Inferno
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Mirage
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Nuke
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Overpass
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Train
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Vertigo
2.6. Overtime
2.6.1. Best of One
All matches played in the Best of One format will be played with no overtime (i.e. matches can tie 15-15).
2.6.2. Best of Three and Best of Five
All matches played in the Best of Three or Best of Five format will be played with overtime in the following format:
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MR3 (Three round halves, win at 4 points in overtime)
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10000 starting money
3. Restrictions
3.1. In-Game Names and Tags
A player’s in-game name must contain their registered name on Varsity Esports. A player’s name, group tag, or weapon tags are prohibited from containing any of the prohibited material outlined in rule 2.7.3 found in the General Rule Book.
3.2. Configuration/Start Parameters
The following commands are not permitted:
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mat_hdr_enabled
The following start parameters are not permitted:
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+mat_hdr_enabled 0/1
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+mat_hdr_leven 0/1/2
All other configuration changes are allowed as long as they do not give the player or their team an unfair advantage in the match. If three or more players of the same team are found with forbidden settings their team will forfeit the match. Generation Esports administration may decide under special circumstances to give a forfeit to a team even if they have less than 3 players with forbidden configurations.
3.3. Scripts
The majority of scripts are not permitted except for buy, toggle, and demo recording scripts. The following scripts are prohibited for use including but not limited to:
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Anti-flash
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Bhop, or bunnyhop
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Burst Fire
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Center View
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FPS
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Jumpthrow
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No Recoil
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RateChanger
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Stop shoot
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Stop sound
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Tooltips
If you are unsure on whether or not a script is allowed or not, contact a member of the Generation Esports administration before playing an official match. A player can be penalized for scripts in any config file regardless if it is used or not.
3.4. Character skins
The use of character skins is prohibited. All players must use the default CT/T skins during play. If skins are being used, the offending team must be notified of this as it is discovered. The map where the discovery was made, is to be reset with the same settings and players with the skins removed. Multiple violations of this rule may result in the forfeiture of the map, please contact an Generation Esports Admin if a violation persists.
4. Stoppage of Play
4.1. Technical Pause
If a player has a problem that prevents them from playing they may use the pause function to pause the game at the next available freeze time. When pausing teams must announce that it is a technical pause, why the pause was called, and approximately how long the pause will take either immediately before, or after using the pause command. If no reason is given it can be assumed that the pause is instead a tactical pause. Both teams are prohibited from having any tactical conversations during a technical pause.
4.2. Tactical Pause
Each team is allowed 4 tactical pauses of 30 seconds each per game. When pausing teams must announce that it is a tactical pause immediately before, or after using the pause command. If no reason is given, or the 30 seconds has expired the opponent may unpause the game and continue playing. If a team exceeds their 30 second limit by more than 5 seconds it will count as using another tactical pause.
4.3. Admin Pause
A Generation Esports administrator can pause the game from their station at any time as seen necessary.
4.4. Pause Communication
During a pause, headsets must stay on unless instructed otherwise by a Generation Esports administrator. Any form of communication among a team is only permitted during a tactical pause.
4.5. Match Disruption
If a player drops before the first kill of the round the round will be restarted if possible. If a player drops after the first kill of the round the game will be paused in the next freeze time.
If a match is disrupted (e.g. a server crash) within the first 4 rounds of a match, then the match should be restarted. If the match is disrupted after the initial 4 rounds the match should continue where it left off, with the following changes made to the configuration:
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5500 starting money
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The remaining rounds unplayed should be played
If backup files are available they should be used to resume the match.
5. Player Count
Both teams participating in a match must provide 5 players at the beginning of each game. During a game, if a team should lose 2 players that have disconnected from the match at the same time, that team will forfeit the remainder of the game to the opposing team. If a team is not able to field the required amount of players for additional games in the series, then they will forfeit the remainder of the match.
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