WHEN DOES THE SEASON START?
Below you will find the key dates for the HSEL Utah Pilot tournament.
- Registration: 3/5/2021 - 4/10/2021
- Tournament: 4/15/2021 - 4/16/2021
WHAT ARE THE MATCH SETTINGS/RULES FOR MY GAME?
You will find match settings and rules for each game in the link below.
HSEL Utah Pilot Match Settings & Rules
WHO CAN PLAY AND HOW DO I GET STARTED?
The HSEL Utah Pilot is open to any high schools in Utah under Code to Success. Please note that all battle passes will need to be manually assigned by our success team, you can email Shannon Le (shannon@highschoolesportsleague.com) to request battle passes.
Generation Esports Contacts
Shannon Le
Customer Success Lead
shannon@highschoolesportsleague.com
Beau Hughes
Tournament Manager
beau@highschoolesportsleague.com
Support Team
Technical Questions/Issues
support@highschoolesportsleague.com
1. Signing Up
- Any school interested in competing must first sign up as a “school official” on the HSEL website. We recommend you have admin approval before applying. All schools and participants will utilize the HSEL platform.
Note: Please use school email when applying.
2. Team Approval Process
- Your application may take up to 48 hours to process. You will be contacted via email by an HSEL representative when your application has been approved.
Note: We cannot approve your application until you have verified your email address and we have verified your faculty status for the school you are applying for.
3. Add Members
- When on your team page, click the “Members” tab at the top. Your Members page will show you all your members, their game connections, and their assigned passes. By pressing the three dots to the right of their name, you can make them captains, add them to rosters, suspend, and delete them, as well.
- When you are ready to invite students to your team click the “+ Add Member” button. You have two different invitation options. You can send them a direct email or you can generate and distribute an invitation link. If you want to send more than one email invite at a time, click the big plus sign to generate another email slot.
3.1 Add Additional Advisors
- If your team has more than one advisor, you can invite them by clicking the “+ Add Member” option on your members’ page.
- Once they appear in your members’ list, you can then click the three dots to the right of their name and press on “Make Captain”. Team captains have the same administrative abilities as the school advisor.
Note: Please have any additional advisor sign up as a student and not as a school official. If they sign up as a school official, it will generate an additional school application for your team. Only one school application is needed per school.
4. Connect Games (Students Only)
- Players will need to connect their screen name/gamer tag to their profile in order to be added to a roster.
- Select “Connect Games” on the left-hand navigation and choose “Add Game Connection”.
- From the game connection popup window, select the game you wish to add from the dropdown menu and enter the screen name/gamer tag you use for that game.
- Please add a game connection for every game you will be participating in. You can view your game connections list on the “Connect Games” page.
Note: Please include the numbers included in the Battlenet tag and Switch Friend Code if applicable.
5. Create A Roster
- On the left-hand navigation, select “Teams” and then select your team.
- Click on the “Rosters” tab at the top to access your rosters page where you can create, edit, and view your rosters list.
- Click on the “Create New'' button to create a new roster. You can name your roster, select what game the roster is for from the dropdown, and then click on the “Add Members” button to add members to the roster.
Note: Keep in mind that only members with the correct game connections will appear. If you cannot add a member to a roster, it is because that member does not have their game connection set for that game.
6. Assign Battle Passes
- Click on your team name from the Teams tab on the left-hand navigation menu and then click on Battle Pass Inventory.
- To assign your players battle passes, click the “Assign” button next to their name. You can also revoke an assigned pass by clicking “Revoke”.
Note: All players on a roster must have a Battle Pass assigned to them in order to be registered for a tournament.
7. Register Roster For Tournament
- Click on “Tournaments” to find a game’s tournament page you are looking for. On the tournament page, it will show a Competition Overview for that game.
- Once you’re on the specific tournament page (e.g. HSEL Utah Pilot RL or HSEL Utah Pilot SBU Crew Battles), click the “Register Now” button and choose your roster from the dropdown menu and select “Register Now”. Congratulations! Your roster is tournament-ready!
Note: If you have not made a roster, you will not be able to register for a tournament.
WHAT ARE THE PRIZES FOR THIS SEASON?
Code to Success is working with the folks at the University of Utah EAE program to help out with making trophies for the 2 winners (first in both Smash and Rocket League). Each team will submit a design for a trophy to be 3D Printed for each game played (Rocket League and Super Smash Brothers). Upon winning, Code to Success will take the design YOUR STUDENTS MAKE, and the University of Utah will 3D print their design to put in your school's Trophy case. This is a great opportunity for your students to collaborate on a trophy that will represent your school's victory at our inaugural tournament. The specifications for the trophies are as follows (per U of U):
- Size: Limited to approximately 4" x 4" x 6" (L,W,H)
- Colors: Colors vary widely and include almost the entire basic color spectrum and even a glow in the dark color and a couple that starts white and turns purple or blue in the sun.
- Filetype: needs to be .fbx or obj, but the most important part is that the mesh is watertight.
WHEN DO WE PLAY OUR MATCHES?
Each day (4/15 and 4/16) will have 5 windows for both Smash and Rocket League. A window will open at the designated time below and close after 15 minutes. Players will need to join the queue within the 15 minute buffer time. Each window will be 45 minutes apart to be played at the same time each day. Please reference the chart below for times the queue will be open:
Smash |
Rocket League |
|
Window 1 |
3:00 PM - 3:15 pm MDT |
3:00 PM - 3:15 pm MDT |
Window 2 |
3:45 PM - 4:00 pm MDT |
3:45 PM - 4:00 pm MDT |
Window 3 |
4:30 PM - 4:45 pm MDT |
4:30 PM - 4:45 pm MDT |
Window 4 |
5:15 PM - 5:30 PM MDT |
5:15 PM - 5:30 PM MDT |
Window 5 |
6:00 PM - 6:15 PM MDT |
6:00 PM - 6:15 PM MDT |
Please note that Smash and Rocket League will be run at the EXACT same time on both days. This means players can technically play in both games, but will NOT be able to play in all of the queue times for each game. Instead, they would have to choose which game they would like to play for each window.
QUEUING SYSTEM / MATCH PAGE INFORMATION
1. Queuing For Your Match
- Queues for match times will open in the “Today’s Play Times” section of the dashboard at the set queue time listed.
- Once the queue time arrives, you can then press “Join Queue” to be thrown into the 15-minute skill-based matchmaking window.
2. Team Queuing
- Teams will first need to “Join Party” before their “Join Queue” option will appear. Teams can “Join Party” up to 15 minutes before the queue time.
- Once all team members are in the party and the queue time arrives, the party captain (designated with a joystick next to their name) will be able to select the "Join Queue" button at the top right.
- Queues will remain open until 15 minutes after their listed time. Once the timer reaches 0, queued teams will be matched against each other.
Note: The first person to join the party is designated as the party captain and if that person exits the party or queue it will remove the whole party from the queue.
3. Solo Queuing
- Solo players need to press the “Join Queue” button once the queue opens up at the set queue time.
- There will be a 15-minute window of time from the start of the queue time that joining the queue will be available. Once the timer reaches 0, queued players will be matched against each other.
4. Match Page Information
- Once the queue is over, you will be matched with your opponent.
- Both teams or individuals will be taken to the match page where they can view their opponents’ screen names (gamer tags), report their scores, and utilize the match chat if need be.
- Each team will be designated as either “home” or “away” and it is up to the “home” team to create a custom/private match.
- After the match is complete, the winner of the match will report the score in the “reporting scores” section. (each win counts as 1 pt)
5. Contacting Your Opponent
- All players need to utilize the Match Chat feature on the HSEL platform to communicate with their opponent.
- Once your queue window opens for your weekly match and you are matched with your opponent, you will be able to contact them directly through the match page match chat.
6. Reporting Scores / Forfeits
- To report scores or forfeits, click on the match from your dashboard and scroll to the section called, “Report Match Score”.
- You can insert the scores in this section by counting every win/game as 1 point. If the match was forfeited, click the “win by forfeit” box under the winning team’s name.
- Once you submit, you will be able to see who reported the score.
Note: Match scores and forfeits must be reported as soon as your match has finished.
HOW CAN WE REPORT RULE BREAKS OR TOXIC BEHAVIOR?
For support with rule violations, toxic behavior, or match disputes, please submit a match dispute ticket along with any evidence (such as screenshots) you have to support your claim.
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