NJCAAE Ping Test Host Rules

Article author
GenE Cory
  • Updated

Pregame Connection Test

In order to address the rising concern over ping interrupting or affecting the outcome of games, teams will now perform test connections before their matches. Below are the methods for the various games offered during the tournament seasons.

*The CS:GO tournament matches will not have a host test possible, the original connection rules should be followed. 

*Overwatch will continue to use the settings shown on the Overwatch Rules page.


Peer to Peer Connection

*Call of Duty: Gunfight, Call of Duty 4v4

Each team will attempt a test host to gauge the ping difference between each other. Whichever host provides the most balanced ping difference between the two teams will host the match. Once the host has been determined, they will create the lobby for the match.

 

Dedicated Server Connection

*Rainbow Six Siege, Rocket League, Valorant

If both teams cannot agree on a server location to use, each team will attempt a host test of their selected server to gauge the ping difference between each other. Whichever host provides the most balanced ping difference between the two teams will host the match. Once the host has been determined, they will create the lobby for the first match.

 

Smash Brothers Connection Test

Both Players will need to go into their internet settings and run a connection test. The players with the strongest NAT grade, with A being the strongest and D being the weakest, will be the host. If both players have the same NAT grade then the home player will be given the host privilege.

If at any time you run into ping issues during a match, please use the @support tag in the live-match-issues-11am-to-8pm-cst Discord channel so Cory can begin looking into the issues.

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