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HSEL Australia & New Zealand Mario Kart Rules

Article author
GenE Cory
  • Updated

Mario Kart 8

1. Anti-Cheat

No additional anti-cheat is required for official matches.


2. Match Procedure

Supported Platforms

  • Nintendo Switch

2.1. Series Lengths

Matches will be played as a best of 3 series in the regular season and a best of 5 in the playoffs and finals.

2.2. Game Lobby

Match lobbies will be hosted in the tournament mode by the home team, who will share the tournament code with the away team.
  • Online Play
    • Tournament
      • Create a Tournament
        • Rules
          • Mode 150CC Race
          • Teams: Team Game
          • Items: Normal Items
          • Round Time: N/A
          • COM: Normal COM
          • Vehicles: All Vehicles
          • Smart Steering: No Smart Steering
        • Time Settings
          • Frequency: Fixed Period
          • Start Date: Set to the Day of the Race
          • Start Time: Set to the Time of the Race
          • End Date: Set to the Day of the Race
          • End Time: 2 Hours After the Start Time
          • Race Count: 4 Races
          • Group Shuffling: Don't Shuffle
        • Other
          • Player Rating: Any Rating
          • Public/Private: Code Required

2.3 Team Names

The home team creating the lobby will need to set the names for the two teams participating in the match. Each team name should be either the club's name or the school's name.

  • The Home Team will be the Red Team
  • The Away Team will be the Blue Team.

2.4 AI Controlled Racers

All team races are played as a 6v6 setting. The teams will consist of 4 player controlled racers and two AI controlled racers.

3. Restrictions

There are currently no restrictions in place. 


4. Stoppage of Play

4.1 Disconnections and Match Resets

A reset may be called due to player disconnection unless the following conditions have not been met.

  • A player has completed their first lap on Race 1 of the match
  • Race 1 has been completed

For all other disconnections, the race will continue with the remaining players. The disconnected player(s) will be allowed to participate in future rounds. If a team has all 4 players disconnect from the round at the same time, or a team has 0 player controlled racers in the lobby, that team will forfeit the remainder of that round.


5. Player Count

Matches will be played in a 4v4 setting. Due to the structure of the tournament mode setting, substitutions will not be possible once the races have started.

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