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HSEL Australia & New Zealand Rocket League Rules

Article author
GenE Cory
  • Updated

Rocket League

1. Anti-Cheat

No additional anti-cheat is required for official matches.


2. Match Procedure

HSEL Supported Platforms

  • PC

  • XB1

  • XBSX
  • PS4

  • PS5
  • Nintendo Switch

This game supports crossplay. All teams competing in this tournament will face each other, regardless of what console they play on

2.1. Series Lengths

All matches will be played as a best of 5 series in the regular season and a best of 7 series in the playoffs and finals. 

2.2. Game Lobby

The home team will create the lobby. The away team will have choice of which team is which color, which will not change for the duration of the match. The default arena played is DFH Stadium. Teams are free to change the arena at any time so long as both teams consent and the arena is playable according to rule 2.3.


The game settings should be set to the following:

  • Game Mode: Soccar

  • Arena: DFH Stadium OR another arena agreed upon by both teams from the list in 2.3.

  • Team Size: 3v3

  • Bot Difficulty: No Bots

  • Team Settings

    • Team Names should be in accordance with the sides chosen by the away team

    • Primary and accent colors should be set to Default

  • Mutator Settings

    • Preset Settings: Custom

    • Match Length: 5 minutes

    • Max Score: Unlimited

    • Overtime: Unlimited

    • Series Length: 7 games

    • Game Speed: Default

    • Ball Max Speed: Default

    • Ball Type: Default

    • Ball Physics: Default

    • Ball Size: Default

    • Ball Bounciness: Default

    • Boost Amount: Default

    • Rumble: None

    • Boost Strength: 1x

    • Gravity: Default

    • Demolish: Default

    • Respawn Time: 3 seconds

  • Region: As decided on in 2.4.

  • Joinable By: Name/Password (to be determined by hosting team)

In the event that incorrect settings loaded on the server, the match should be stopped and reset. Previously played games with incorrect format will not count towards the series. 

2.3. Arenas

The following arenas are available for switching to during an official match:

  • Aquadome

  • Champions Field

  • Champions Field (Day)

  • DFH Stadium

  • DFH Stadium (Day)

  • DFH Stadium (Stormy)

  • Mannfield

  • Mannfield (Night)

  • Mannfield (Snowy)

  • Mannfield (Stormy)

  • Neo Tokyo

  • Salty Shores

  • Starbase ARC

  • Urban Central

  • Urban Central (Dawn)

  • Urban Central (Night)

  • Utopia Coliseum

  • Utopia Coliseum (Dusk)

  • Utopia Coliseum (Snowy)

  • Wasteland

  • Wasteland (Night)

2.4. Server Region

The following server regions are available for use in official matches:

  • US-East

  • US-West

In the event where teams are unable to agree on which server region to play the match, the server region will alternate between games starting with the home team's server region choice.


3. Restrictions

3.1. Customization

Any bodies, decals, wheels, rocket boosts, toppers, antennae, goal explosions, trails, or engine audios that are currently disabled in competitive 3v3 queues are not permitted for use in official matches.

3.2. Leaving and Rejoining Teams

Players are not allowed to leave their team and then rejoin to put them on the other side of the arena and will be considered cheating.


4. Stoppage of Play

Should a player disconnect from the game less than 30 seconds into the match or before the shot to make the first goal of the game is taken the game will be restarted. If either of these events have occurred, the game will continue.


5. Player Count

Both teams participating in a match must provide 3 players at the beginning of the first game, and 2 for each consecutive game. During a game, if a team should lose 2 players that have disconnected with the intention of no longer playing in the match at the same time, that team will forfeit the remainder of the game to the opposing team. If a team is not able to field the required amount of players for additional games in the series, then they will forfeit the remainder of the match.

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