The rules contained on this page only cover this specific game, please review the HSEL General Competition Rules for information covering all official tournaments.
No additional anti-cheat is required for official matches.
2. Match Procedure
HSEL Supported platforms
2.1. Series Lengths
Matches are played as a best of 1 series for the Regular season and as a best of 3 series during the Playoffs and Finals
2.2. Game Settings
The home team will host the lobby and invite the away team.
- Lobby: Custom (closed)
- Mode: Standard
- Allow Cheats: Off
- Tournament Mode: On
- Overtime Win by Two: On
- The away team will choose which team starts of as attack and defense
In the event that an incorrect rule set is loaded on the server, the match should be stopped and reset. Previously played rounds with incorrect format will not count towards the match outcome.
2.3. Ping Test
If both teams do not agree on a server region to use for their match, the lobby host will go through the available servers in the lobby. Both teams will compare their ping on each server and play on the one that offers the most balanced ping between each team.
If the teams disagree on which server provides the most balanced ping, please reach out to an HSEL Admin for assistance.
2.4. Map Selection
- The home team bans a map
- The away team bans a map
- The home team chooses a map to play from the remaining list
2.4.1. Multiple Game Series Map Selection
After the first game, the following map selection process will be used.
- The winner of the previous game bans a map
- The loser of the previous game chooses a map to play from the remaining list
- The map of the previously played game may not be chosen for the next round
- Maps banned for the previous game are able to be selected/banned in the next round
2.5. Map Pool
The following maps are permitted to be used in official matches
3. Tournament Rules
3.1. Game Connections
All players taking part in High School Esports League tournaments are required to have an active game account for the tournament they’re participating in connected to their Generations Esports account. All game connection information shown on a team’s roster must match with the accounts in game. Players using different accounts or those not officially on the roster are prohibited from playing in matches. Only one account connection is allowed per game, the use of alternate accounts is prohibited. All account connections are prohibited from being changed after the team has participated in its first match of a tournament’s regular season.
If a player’s name does not match what is shown on their roster, please reach out to a HSEL Admin in the er-help discord channel for assistance while the game is still being played. Name discrepancy reports will not be accepted after a match has been completed.
3.1.1. Account Ownership
Game accounts used in official tournaments must belong to the student participating using that game connection. At no point in time may players share accounts with each other or use an account of another person, regardless of if they are in the tournament or not.
3.1.2. School-Purchased Accounts
Schools may create accounts or purchase game licenses for their students participating in a tournament if they do not already have an active one. These accounts will be considered the students’ personal account and may only be used by one student each. These accounts and licenses may not be transferred to another student upon the previous student’s graduation or leaving the team, as this would be against any publisher’s Terms of Service or End User License Agreement.
3.2. Match Streaming
Spectators are permitted in game lobbies for the sole purpose of streaming their team’s match to a specific Twitch or Youtube channel or to record the match. Spectators may not have any communication with team members while the game is currently being played and must not be a member of the roster participating in the match. All spectator streams must be from the player point of view, or a 3rd person chase cam. The use of the skybox camera, director camera, or the point of view of another team’s player is prohibited. At the end of the match, the stream vod or an unedited copy of the recording must be shared with the other team
3.2.2. Player Streaming
Players may stream to their personal twitch or youtube channel if they are participating in the match. The match may only be streamed from the player’s in-game point of view and should have at least a 3 minute delay set to prevent possible incidents of stream sniping.
Players may not at any time stream another player or roster’s match on their personal channel.
Any Agents, Weapons, Sprays, Weapon Skins, Weapon Buddies, and Maps currently disabled in other game modes are prohibited from use in official matches.
Blood must be disabled in the game settings
4.2. New Agents
New Agents released during the regular season will be prohibited from play for the remainder of the season, including during the playoffs and finals.
4.3. Coach Spectator Spot
Teams are prohibited from having a spectator in the coach's slot on their team.
4.4. Round Rollback
Use of the Round Rollback feature is prohibited unless otherwise okayed by an HSEL Administrator. Spectators or Moderators are prohibited from using the Round Rollback feature in official matches.
4.5. Tactical Pauses
The use of a tactical pause is prohibited in official matches.
5. Stoppage of Play
The game may only be paused for the following reasons:
- Player drop
- Player disconnect
- Technical issues
Stoppage of play may be requested at any time for the above reasons. The team initiating a pause must first call the pause in chat. A pause may not be called during combat, or once the Spike has been planted. Player's may not move around the map when a pause is in effect. Once both teams are ready, the team who paused the match will unpause it. Each team will have 5 total minutes of pause time per map. Players pause the game by pressing the Esc key and selecting "cheats". Abuse of the pause feature may result in punishment for the team abusing it.
6. Team Rosters
Valorant team rosters require a minimum of 5 players and are limited to a maximum of 10 players (5 starting players and 5 substitute players). Rosters that do not meet the minimum or exceed the maximum number of players will not be allowed to participate in official matches until their roster size meets the set requirements. Player Substitutions may be made between maps.