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HSEL Rainbow Six Siege Rules

Article author
GenE Cory
  • Updated

Tom Clancy’s Rainbow Six: Siege

1. Anti-Cheat

No additional anti-cheat is required for official matches.


2. Match Procedure

*Per the game's Developer (Ubisoft), all players must be at least 16 years old in order to participate in the tournament. 

Supported Platforms

  • PC
  • Playstation (PS4/PS5)*
  • XBox (XB1/XBS X/S)*

* Console systems support crossplay and cross progression between the same family of consoles. Currently this is no cross console play between different console brands.

2.1. Series Lengths

Matches are to be played as a best of 1 in the regular season, a best of 3 in the playoffs, and finals

2.2. Game Settings

The match lobby should be hosted by the away team. All matches should be played with the following rules:

  • Playlist Type: Normal Mode
  • Map Selection: To be determined by map veto in accordance with the tournament stage series length in 14.2.1. and the corresponding map veto procedure in the sub-rules of 2.3.
  • Time of the Day: Day
  • HUD Settings: Pro League
  • Server Type: Dedicated Server
  • Match Settings
    • Number of Bans: 4
    • Ban Timer: 20
    • Number of Rounds: 12
    • Attacker/Defender Role swap: 6
    • Overtime Rounds: 3
    • Overtime Score Difference: 2
    • Overtime Role Change: 1
    • Objective Rotation Parameter: 2
    • Objective Type Rotation: Rounds Played
    • Attacker Unique Spawn: On
    • Pick Phase Timer: 15
    • 6TH Pick Phase: On
    • 6TH Pick Phase Timer: 15
    • Reveal Phase Timer: 5
    • Damage Handicap: 100
    • Friendly Fire Damage: 100
    • Injured: 20
    • Sprint: On
    • Lean: On
    • Death Replay: Off
    • Game Mode: Bomb
    • Plant Duration: 7
    • Defuse Duration: 7
    • Fuse Time: 45
    • Defuser Carrier Selection: On
    • Preparation Phase Duration: 45
    • Action Phase Duration: 180
    • Data Center: To be determined by server veto in 14.2.4.
    • Voice Chat: Team Only

In the event that incorrect settings are loaded onto the server, the match should be stopped and restarted, with the same bans and operator selections that were previously made. Previously played maps in the series will not count if they were played with incorrect settings. 

2.3. Map Veto

Teams will take turns banning maps from the map pool listed in 2.5. The home team will have the ability to decide which team will act as Team 1 and which will act as Team 2.

2.3.1. Best of One

Teams will ban maps until there are three remaining, starting with Team 1. From those remaining three maps Team 1 will choose a map to play.

2.3.2. Best of Three

Teams will pick/ban in the following format:

  • Team 1 bans a map
  • Team 2 bans a map
  • Team 1 picks the first map
  • Team 2 picks their starting side on the first map
  • Team 2 picks the second map
  • Team 1 picks their starting side on the second map
  • Team 1 bans a map
  • Team 2 bans a map
  • The remaining map is the third map, with starting side determined by default side selection settings

2.3.3. Best of Five

Teams will pick/ban in the following format:

  • Team 1 bans a map
  • Team 2 bans a map
  • Team 1 picks the first map
  • Team 2 picks their starting side on the first map
  • Team 2 picks the second map
  • Team 1 picks their starting side on the second map
  • Team 1 picks the third map
  • Team 2 picks their starting side on the third map
  • Team 2 picks the fourth map
  • Team 1 picks their starting side on the fourth map
  • The remaining map is the fifth map, with starting side determined by default side selection settings

2.4. Server Veto

The following data centers are permitted for use in official matches:

  • US East (eus)
  • US Central (cus)
  • US South Central (scus)
  • US West (wus)

If teams are unable to come to an agreement on a data center to play on, the following server veto will be used:

  • The home team bans one data center
  • The away team bans one remaining data center
  • The home team picks one remaining data center on which the match will be played

2.5. Maps

The map pool includes the following:

  • Chalet
  • Clubhouse
  • Coastline
  • Consulate
  • Kafe Dostoyevsky
  • Oregon
  • Villa

3. Restrictions

3.1. Operators and items

New or Reworked operators are prohibited from use in official matches for the first two weeks of their release. All other operators are permitted for use in official matches unless they are disabled in the Ranked mode. Items currently disabled in the Ranked mode are prohibited from being used in matches.

3.2. Illegal Actions

Any actions that result in an unfair advantage are illegal. The following actions are considered illegal in official play:

  • Exploits as outlined in rule 2.2.
  • Abusing re-host or player disconnects
  • Spawn Killing
    • Killing someone within 2 seconds after spawning will be considered spawn killing. Spawn killing can result the overturning of the results of the map. If you believe spawn killing has happened, please submit a match dispute along with video evidence.

3.3. Operator Skins and Headgear

The use of Operator Skins/Headgear is prohibited. All players must use the default skin settings for their operator. Violation of this rule should be treated as a incorrect match setting and will fall under the game reset rule mentioned in 2.2 Game Settings.

3.4. Spectators

Spectators are permitted in game lobbies for the sole purpose of streaming their school team’s match to the School’s Twitch or Youtube channel. Spectators may not have any communication with team members while the game is currently being played and must not be a member of the roster participating in the match. All spectator streams must be from the player point of view, or a 3rd person chase cam. The use of the skybox camera, director camera, or the point of view of another team’s player is prohibited. At the end of the match, the stream vod must be shared with the other team.


4. Stoppage of Play

Intentionally disconnecting during the match is strictly prohibited. A player who disconnects for any reason more than three times may face penalty at the administrators discretion. If a player drops from the server during a match, the round will continue uninterrupted until the end of the round. The round is considered as started at the first second of the preparation phase. After the round has been completed, the player who disconnected will be allowed to rejoin the server. The match is considered “live” when the first round has started. At least 4 players need to remain and the match needs to be played until the match ends and a winner is decided. If this is not possible due to connections issues, it will be considered as a forfeit in favor of the team who is able to have the required number of players in the server. If a team leaves the server without informing their opponent, the team risks forfeiting the match.

Each team can have the server re-hosted once per match, so long as the first round in a game has not been completed or first blood has not yet occurred. In the event that a match is rehosted, each player must select the same settings as they picked at the start of the original game. If problems persist with regards to a player disconnecting after the server has already been re-hosted, the team must play the remainder of the match with the remaining 4 players.


5. Team Rosters

Rainbow Six Siege team rosters require a minimum of 5 players and are limited to a maximum of 9 players (5 starting players and 4 substitute players). Rosters that do not meet the minimum or exceed the maximum number of players will not be allowed to participate in official matches until their roster size meets the set requirements. Player Substitutions may be made between maps.

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