HSEL Minecraft: Survival Games Rules

  • Updated

The rules contained on this page only cover this specific game, please review the HSEL General Competition Rules for information covering all official tournaments. 

 

1. Match Procedure

Supported Platform

  • PC (Java version)

1.1. Series Lengths

4 rounds per match, with scoring outlined in section 6 below.  Scores contribute to each player’s score on the leaderboard.

2.2. Game Lobby

  • Players MUST use the Java Client with any Version 1.8.X (e.g. 1.8.1, 1.8.12). Game clients will be unable to connect to the server on other versions.
  • Queuing for Your Match and Obtaining the Server IP
    From your dashboard, select “Join Queue” shown with your listed Minecraft match for the week. All matches – including playoffs – will utilize the queue system. Once the match page is generated, it may take 3-5 minutes for our system to generate a server and display the IP.
    • Note: only players who are listed on the match page will be able to connect to this server!
  • Connecting to the Server
    To connect to the Server IP provided on your match page, follow these step
    • Launch Minecraft (any version 1.8.X) and select Multiplayer from the Main Menu
    • Click “Direct Connect”
    • Enter the server IP and click “Join Server”
    • The match will begin shortly after the minimum number of players join the server
  • Please see our Minecraft: Connecting to the Server guide for additional help.

If this is your first time on the server, a popup will appear instructing you to download a resource pack used by the server. The resource pack is required in order to participate in the Minecraft tournament. Choosing no to the download will remove you from the server.

 

2. Tournament Rules 

2.1. Game Connections

In addition to all stipulations in General Rule 2.7.2, Minecraft players must not change their display name at any point during the tournament. This is because the leaderboard tallies points using players’ names as reported by the game servers after matches are completed. 

2.2. Match Streaming

2.2.1. Spectators

At this point in time, there are no spectator slots available on the Minecraft servers.

2.3. Playoff Qualification

Playoff qualification depends on a participant's leaderboard placement dictated by the scores accumulated over the course of a regular season. 

 

3. Restrictions

3.1. Resource Packs

The server-side resource pack must be used at all times while in-game.

3.2 Shaders

The Base Shader Mod is the only shader mod acceptable for use in HSEL matches, though it may cause issues with your connection to the server, so use it at your own risk. The use of all other shaders is prohibited. 

3.3 Optifine

Optifine will be allowed as a Client Side Mod. All other third-party clients are prohibited from use in official matches. 

3.4 Teaming

Teaming up or communicating with another player during matches in order to gain an advantage over other players is prohibited, even if both players are on the same school team. Consequences for this offense include suspension from play and/or removal from the tournament.

3.5. Delay of Game

To ensure a positive experience for all participants, it is prohibited to intentionally delay a game’s end. Examples of such behavior include, but are not limited to:

  • The final players refusing to engage each other
  • The final players making no attempt to seek each other out

If you witness attempts to delay a game or hold the server hostage, please reach out to an HSEL Administrator immediately.  

3.6. Out of Bounds Access

See HSEL General Rule 4.1.2. "Bugs/Glitches/Exploits"

 

4. Stoppage of Play

4.1 Disconnection

  • Server Side Disconnections

If the match experiences a Server Side Disconnection or Server Crash, players on the server will be messaged, and the match will be restarted from the beginning of the game. 

  • Player Disconnection

A player’s disconnection from the server will result in them being eliminated for that game. Disconnected players will be allowed to join the server for the remaining games.

 

5. Scoring 

The score for each Survival Games match will go into a season point pool, displayed on the tournament page Leaderboard. Points at the end of the regular season will be totaled to determine playoff advancement. 

Match Scoring

  • 3 points for attendance
  • 2 points per kill 
  • Top 10 Finish
    • 10th: 1 point
    • 9th: 2 points
    • 8th: 3 points
    • 7th: 4 points
    • 6th: 5 points
    • 5th: 7 points
    • 4th: 9 points
    • 3rd: 11 points
    • 2nd: 13 points
    • 1st: 15 points
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6. Team Rosters

Only one roster is required for all Minecraft Survival Games players on a school team. Each player on the roster will be seen as their own individual participant and will be given their own match when they queue at their chosen time. Pursuant to HSEL General Rule 2.11.9.2., no player substitutions can be made at any point during the match in free-for-all competitions.