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HSEL Overwatch Rules

Article author
GenE Cory
  • Updated

Overwatch

1. Anti-Cheat

No additional anti-cheat is required for official matches.

 

2. Match Procedure

HSEL Supported Platforms

  • PC
  • Xbox One
  • Xbox Series X/S
  • PS4
  • PS5
  • Nintendo Switch

This game supports crossplay. All players competing in this tournament will face each other, regardless of what console they play on

2.1. Series Lengths

Matches are played as a best of 5 in the regular season and the playoffs and a best of 7 in the grand finals.

2.2. Game Lobby

The home team will create the lobby, away team will determine which team starts as red/blue in the first game. The match settings to be used are the most recent competitive rules preset with the following settings adjusted:

  • Lobby Code: 2ST77
  • Lobby
    • Team
      • Swap Teams After Match: No
    • Match
      • Pause After on Player Disconnect: Yes
  • Modes
    • All
    • General
      • Kill Cam: Disabled
      • Skins: Off
  • Hero Limit
    • Limit Roles: On

In the event that an incorrect rule set is loaded on the server, the match should be stopped and reset. Previously played maps with incorrect format will not count towards the series.

2.3. Map Veto

The away team will have the ability to decide which team will act as Team 1 and which will act as Team 2. The map pool is listed in rule 2.4. 

2.3.1. Best of Five

In a Best of Five, Team 2 will ban one map from the list of three maps for the current game mode (order listed in 2.4.1 Rotation) Team 1 will then choose a map from the remaining maps for the game mode. The winner of the game mode will choose which map is banned from the next game mode, then the loser of the game mode will choose the next map. If the rotation goes to round 5 the Control map that was not previous chosen or banned in round 1 will be the final map to be played for the match.  

2.3.2. Best of Seven

In a Best of Seven, Team 2 will ban one map from the list of three maps for the current game mode (order listed in 2.4.1 Rotation) Team 1 will then choose a map from the remaining maps for the game mode. The winner of the game mode will choose which map is banned from the next game mode, then the loser of the game mode will choose the next map. If the game mode returns to the start of the list (Control), the remaining map that was not banned or chosen previously will be played.

2.4. Map Pool

The following maps are permitted for play in official matches. Please note that any reskinned/seasonal versions of these maps are prohibited from play in official matches.

  • Control Maps
    • Busan
    • Nepal
    • Illios
  • Hybrid Maps
    • King's Row
    • Hollywood
    • Eichenwalde
  • Assault Maps
    • Hanamura
    • Volskaya Industries
    • Temple of Anubis
  • Escort Maps
    • Junkertown
    • Watchpoint Gibraltar
    • Route 66

2.4.1 Rotation

Each match will have the following game modes in this order: Control / Hybrid / Assault / Escort / Control 

2.5. Map Ties

In the event that a map ends in a tie, a control map not currently in the rotation will be used as a tiebreaker. The lobby owner will need to select the map and set the mode as listed below.

  • Mode
    • Control: 1
      • Score to Win

The tiebreaker does not count towards the series length, it is only used to determine the winner of the previous map. 

2.6. Aim Assist

Aim Assist will automatically be disabled if the match is hosted in a PC Lobby. A lobby is considered a PC lobby if it has one or more PC players in it, this will also include the spectator slots. This is a game feature and is not something that can be enabled or disabled manually. 


3. Restrictions

Any heroes, sprays, voice lines, emotes, victory poses, highlight intros, or maps that are currently disabled in the competitive game mode are prohibited from use in official matches.

3.1 New Heroes

New heroes are prohibited from use in official matches within the first two weeks of their launch.

3.2 Hero Skins

The use of hero skins in a match is prohibited. Skins need to be disabled in the game lobby’s menu.

3.3. Spectators

Spectators are permitted in game lobbies for the sole purpose of streaming their school team’s match to the School’s Twitch or Youtube channel. Spectators may not have any communication with team members while the game is currently being played and must not be a member of the roster participating in the match. All spectator streams must be from the player point of view, or a 3rd person chase cam. The use of the skybox camera, director camera, or the point of view of another team’s player is prohibited. At the end of the match, the stream vod must be shared with the other team.

 

4. Stoppage of Play

The game may only be paused for the following reasons:

  • Player drop
  • Player disconnect
  • Server crash
  • Technical issues

Stoppage of play may be requested at any time for the above reasons. The match host (person who created the match lobby and therefore has pausing privileges) must initiate a pause when a team requests it so long as the pause is not called during combat, while the objective is contested, or during overtime. Each team will have 5 total minutes of pause time per map. Players pause the game using the key combination Ctrl + Shift + =. Abuse of the auto-pause feature may result in punishment for the team abusing it.

 

5. Team Rosters

Overwatch team rosters need a minimum of 6 players and are limited to a maximum of 11 players (6 starting players, and 5 substitute players). Rosters that do not meet the minimum or exceed the maximum number of players will not be allowed to participate in official matches until their roster size meets the set requirements. Player substitutions may be made between maps. 

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