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HSEL Call of Duty: Black Ops Cold War Rules

Article author
GenE Cory
  • Updated

Call of Duty: Black Ops - Cold War

1. Anti-Cheat

No additional anti-cheat is required for official matches.


2. Match Procedures

Supported Platforms

  • PC

  • XB1

  • XBSX
  • PS4

  • PS5

This game supports crossplay. All teams competing in this tournament will face each other, regardless of what console they play on.

2.1. Series Lengths

Matches will be played as a best of 3 series for the Regular Season, and a best of 5 series for the Playoffs and Finals

2.2. Game Lobby

The home team will create the lobby and invite the away team. Matches will be played in a 4v4 format across three different game modes. Search and Destroy, Hardpoint and Control.

  • Mode: Matches will be played across 3 different game modes
  • Game 1: CDL ProSearch and Destroy
  • Game 2: CDL Pro Hardpoint
  • Game 3: CDL Pro Control
  • Team Change in Game: Enabled
  • CoD Caster: Enabled
  • 3rd Person Spectator: Disabled
  • Battle Chatter: Disable
  • Announcer: Enabled
  • Best Play: Disabled
  • 3rd Person Gestures: Disabled
  • Gesture Camera Control: Disabled

2.2.2 Maps

The following maps will be available for play in official matches.

  • Game Mode: Hardpoint
    • Apocalypse
    • Checkmate
    • Garrison
    • Moscow
    • Raid
  • Game Mode: Search and Destroy
    • Checkmate
    • Express
    • Miami
    • Moscow
    • Raid
  • Game Mode: Control
    • Checkmate
    • Garrison
    • Raid


2.2.3 Map Selection

The away team will ban a map from the available list, then the home team will choose one of the remaining maps to play for game 1. For the following games, the winner of the previous game will ban a map and the loser will choose the next map to play on.

The previously banned map will be available for selection in future rounds of play. The same map may not be banned or picked twice in a row. 


3. Restrictions

Any Operators, Maps, Weapons, Attachments, Camos, Accessories, Stickers, Perks and WildCards currently disabled in CDL Pro play will be prohibited from use in official games. 

3.1 Restricted Items

The following items are prohibited from use in official tournament matches

  • Primary Weapons
    • Light Machine Guns (All)
      • Stoner 63
      • RPD
      • M60
    • Tactical Rifles
      • Type 63
      • M16
      • AUG
      • DMR 14
  • Secondary Weapons
    • Shotguns (All)
      • Hauer 77
      • Gallo SA12
    • Launchers (All)
      • Cigma 2
      • RPG-7
    • Special (All)
      • M79
  • Attachments
    • Body
      • SWAT 5mw Laser Sight
      • Ember Sighting Point
    • Stock
      • Dual Wield
  • Tactical
    • Stimshot
    • Decoy
  • Lethal
    • C4
    • Tomahawk
  • Field Upgrade
    • Proximity Mine
    • Field Mic
    • Gas Mine
  • Perks
    • Perk 1
      • Paranoia
      • Forward Intel
    • Perk 2
      • Tracker
  • Wild Card
    • Danger Close
  • Scorestreaks
    • Combat Bow
    • RC-XD
    • Spy Plane
    • Counter Spy Plane
    • Armor
    • Sentry Turret
    • Care Package
    • Napalm Strike
    • Air Patrol
    • War Machine
    • Attack Helicopter
    • H.A.R.P
    • VTOL Escort
    • Chopper Gunner
    • Gunship


4. Stoppage of Play

4.1 Player Disconnection

Each team may call to have a game map reset once per match if connection problem arise, so long as the first round in a game has not been completed, gunfire is not being exchanged, and first blood has not yet occurred. In the event that a game map is rehosted, the same map must be use. If problems persist with regards to a player disconnecting after the game has already been re-hosted, the team must play the remainder of the match with the remaining 3 players.

4.2 Lag Issues

During round 1 of a map teams may request a rehost if they're experiencing disruptive lag which makes the game unplayable. When requesting a rehost, teams must take a screenshot of the ping displayed on the scoreboard and an HSEL Admin must be contacted.

4.2.1 Rehosting Procedure

Both teams will select a player on their roster to act as host for the match. Both players will host a test game to compare the ping between both teams. The host who provides the most balanced ping will act as host for the match.


5. Player Count

Both teams participating in a match must provide 4 players at the beginning of the first game, and 3 for each consecutive game. During a game, if a team should lose 2 players that have disconnected, that team will forfeit the remainder of the game to the opposing team. If a team is not able to field the required number of players for additional games in the series, then they will forfeit the remainder of the match.

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