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HSEL Call of Duty: Cold War Gunfight Rules

Article author
GenE Cory
  • Updated

CoD Cold War: Gunfight

1. Anti-Cheat

No additional anti-cheat is required for official matches.

 

2. Match Procedure

HSEL Supported Platforms

  • PC
  • XB1
  • XBSX
  • PS4
  • PS5

This game supports crossplay. All teams competing in this tournament will face each other, regardless of what console they play on.

2.1. Series Lengths

Matches during the regular season will be played in a Best of 7 series in the Regular Season, Playoffs and Finals.

2.2. Game Lobby

The home team will create the lobby, the away team will choose the first map for the match (See 2.3) The matches will be played in the 2v2 format. The Gunfight matche settings are preset after selecting the game mode in the custom lobby. No changes should be made to these settings. 

  • Mode: Gunfight
  • Time Limit: 40 Seconds
  • Round Limit: Unlimited
  • Round Win Limit: 6 Rounds
  • Extra Time: 10 Seconds
  • Capture Time 3 Seconds
  • Rounds per Loadout: 2 Rounds
  • Spy Plane: Disabled
  • Number of Lives Per Player: 1 Life
  • Respawn Delay: 0
  • Force Respawn: 10 Seconds
  • Wave Spawn Delay: Disabled
  • Suicide Penalty: Normal
  • Team Killed Penalty: Disabled
  • Number of Lives Per Team: Unlimited
  • Cinematic Intro: Enabled
  • Pre-Match Requirement: 0 Players
  • Pre-Match Timer: Enabled
  • Pre-Round Timer: 5 Seconds
  • Mini-map: Disabled
  • Equipment Delay: 5 Seconds
  • Killcam: Show Killcam
  • Scorestreak Delay: 10 Seconds
  • Score Multipliler: 1
  • Dynamic Map Elements: Enabled

2.3 Map Selection

The away team of the match will choose the first match the map will be played on. Future round’s maps will be chosen by the loser of the previous round. The map in the previously played round may not be selected.

  • Nuketown ‘84
  • Game Show
  • ICBM
  • U-Bahn
  • KGB

 

3. Restrictions

 At this time there are no restrictions, if restrictions are added in the future an announcement will be posted.

 

4. Stoppage of Play

4.1 Disconnection

If a player loses connection or disconnects from a match, the current round will be automatically awarded to the opposing team. In the event of both team members disconnecting or multiple disconnections from the same player happen, the match win will be awarded to the opposing team via a forfeit.

4.2 Lag Issues

During round 1 of a map teams may request a rehost if they're experiencing disruptive lag which makes the game unplayable. When requesting a rehost, teams must take a screenshot of the ping displayed on the scoreboard and an HSEL Admin must be contacted.

4.2.1 Rehosting Procedure

Both teams will select a player on their roster to act as host for the match. Both players will host a test game to compare the ping between both teams. The host who provides the most balanced ping will act as host for the match.

 

5 Player Count

The match is to be played in a 2v2 mode. No player substitutions may be made at any point during the match.

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