Whitelist & Ports/Services to Open

Article author
Generation Esports Administration
  • Updated

This article explains the specific ports and services to whitelist on a school network. For common networking solutions/setups, click HERE.

 

Site Whitelist

Please whitelist these domains on any relevant device and your building's internet firewall to receive uninterrupted information.

Consoles (Services)

  • PC
  • Xbox One
    • TCP: 53, 80, 3074
    • UDP: 53, 88, 500, 3074, 3544, 4500
  • Xbox Series X/Series S
    • TCP: 3074
    • UDP: 88, 500, 3074, 3544, 4500
  • Playstation 4
    • TCP: 80, 443, 1935, 3478-3480 (inclusive)
    • UDP: 3478, 3479
  • Playstation 5
    • TCP: 1935,3478-3480
    • UDP: 3074,3478-3479
  • Nintendo Switch (Online Services)
    • UDP: 1-65535 (inclusive)

Games

  • Brawlhalla
    • PC
      • TCP: 27015, 27036
      • UDP: 27015, 27031-27036
    • PS4
      • TCP: 3478-3480
      • UDP: 3074, 3478-3479
    • XB1
      • TCP: 3074
      • UDP: 88, 500, 3074, 3544, 4500
    • Switch
      • TCP: 6667, 12400, 28910, 29900, 29901, 29920
      • UDP: 1-65535
  • Call of Duty: Vanguard
    • PC
      • TCP: 3074, 27014-27050
      • UDP: 3074-3079
    • PS4
      • TCP: 1935, 3478-3480
      • UDP: 3074-3079, 3478-3479
    • PS5
      • TCP: 1935, 3478-3480
      • UDP: 3074-3079, 3478-3479
    • XB1
      • TCP: 3074
      • UDP: 88, 500, 3074-3079, 3544, 4500
    • XBS X/S
      • TCP: 3074
      • UDP: 88, 500, 3074-3079, 3544, 4500
  • Counter-Strike: Global Offensive
    • See “Steam Client” under “Consoles\PC”
  • Fortnite
    • PC
      • TCP: 5222, 5795-5847 (inclusive)
      • UDP: 5222, 5795-5847 (inclusive)
    • PS4
      • TCP: 1935, 3478-3480 (inclusive)
      • UDP: 3074, 3478-3479 (inclusive)
    • PS5
      • TCP: 433,1935,3478-3480,5222
      • UDP: 3074,3478-3479
    • XB1
      • TCP: 3074
      • UDP: 88, 500, 3074, 3544, 4500
    • Xbox Series X/S
      • TCP: 433,3074,5222
      • UDP: 88,500,3074,3544,4500
    • Switch
      • TCP: 6667, 12400, 28910, 29900, 29901, 29920
      • UDP: 1-65535 (inclusive)
  • Halo Infinite
    • PC (Xbox Windows App)
      • TCP: 3074
      • UDP: 88, 500, 3074, 3544, 4500
    • PC (Steam)
      • TCP: 27015, 27036
      • UDP: 27015, 27031-27036
    • XB1
      • TCP: 3074
      • UDP: 88, 500, 3074, 3544, 4500
    • XBS X/S
      • TCP: 3074
      • UDP: 88, 500, 3074, 3544, 4500
  • Hearthstone
    • See “Battle.net” under “Consoles\PC”
  • Minecraft
    • PC
      • TCP: 25565
      • UDP: 25565
  • Madden 23
    • PS4
      • TCP: 3478-3480
      • UDP: 3074, 3478-3479
    • XB1
      • TCP: 3074
      • UDP: 88, 500, 3074, 3544, 4500
  • NBA 2k23
  • Overwatch
    • See “Battle.net” under “Consoles\PC”
  • Rocket League
    • PC
      • TCP: 80 (HTTP) 443(TCP)
      • UDP: 7000-9000
    • PS4
      • TCP: 1935, 3478-3480 (inclusive)
      • UDP: 3074, 3478-3479 (inclusive)
  • Super Smash Bros. Ultimate
    • Switch 
      • TCP: 6667, 12400, 28910, 29900, 29901, 29920
      • UDP: 1-65535 (inclusive)
  • Tom Clancy’s Rainbow Six: Siege
    • PC
      • TCP: 80, 443, 13000, 13005, 13200, 14000, 14001, 14008, 14020, 14021, 14022, 14023, 14024
      • UDP: 6015
    • PS4
      • TCP: 80, 443
      • UDP: ​​​10000-10099​ (inclusive), 3658​, 6115
    • PS5
      • TCP: 1935, 3478-3480
      • UDP: 3074, 3478-3479, 3658, 6115, 10000-10099
    • XB1
      • TCP: 80, 443 
      • UDP: 10000-10099 (inclusive), 3074​, 6150
    • XBSX
      • TCP: 3074
      • UDP: 88, 500, 3074, 3544, 4500, 6150, 10000-10099
  • Valorant
    • PC
      • TCP: 2099,5222-5223,8088,8393-8400
      • UDP: 5000-5500,8088
  • League of Legends
    • PC
      • TCP: 2099, 5222-5223, 8088, 8393-8400
      • UDP: 5000-5500, 8088

Nintendo Switch Specifics

Nintendo requires an Open Nat Type due to their games using a peer-to-peer network to connect consoles. School systems are likely to have a strict Nat Type, which would limit the connections available to the Nintendo Switch. To resolve this, port forwarding will need to be set up using the following range: 45000 and 65535 UDP (ports can be TCP or UDP). An alternative is to set up a DMZ on the school network, and only allow Nintendo Switch consoles to connect.

 

Additional connectivity troubleshooting:

Set Up a Router's Port Forwarding for a Nintendo Switch Console

  • For step 4 under “On a PC or smart device”, instead of entering a value in between 1 and 65535, enter a value between 45000 and 65535 UDP.
  • Ports can be TCP or UDP.

Place a Nintendo Switch Console into a Router's DMZ

  • You can also use the router's DMZ. The DMZ of your network is able to open to the whole internet separately from your internal network.
  • As long as schools use the Nintendo Switch in the DMZ and not any actual computers, it won’t open vulnerabilities to the network.

Enabling Peer to Peer

  • For further support or information on Switch connectivity, the peer-to-peer feature allows you to directly communicate with other players.
  • Enabling peer-to-peer connectivity within the Firewall will allow access for your team's Nintendo switch.

Nintendo Domains 

  • veer.hac.lp1.d4c.nintendo.net
  • e0d67c509fb203858ebcb2fe3f88c2aa.baas.nintendo.com
  • dragons.hac.lp1.dragons.nintendo.net
  • sun.hac.lp1.d4c.nintendo.net
  • accounts.nintendo.com
  • cdn.accounts.nintendo.com
  • receive-lp1.dg.srv.nintendo.net
  • ctest.cdn.nintendo.net
  • capi.lp1.op2.nintendo.net
  • broker.lp1.npns.srv.nintendo.net
  • atum.hac.lp1.d4c.nintendo.net
  • dauth-lp1.ndas.srv.nintendo.net
  • bcat-list-lp1.cdn.nintendo.net
  • bcat-data-lp1.cdn.nintendo.net
  • beach.hac.lp1.eshop.nintendo.net
  • app-a05.lp1.npns.srv.nintendo.net
  • bcat-topics-lp1.cdn.nintendo.net
  • lp1.npns.srv.nintendo.net
  • consumer.lp1.npns.srv.nintendo.net
  • tagaya.hac.lp1.eshop.nintendo.net
  • veer.hac.lp1.d4c.nintendo.net

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