This article explains the specific ports and services to whitelist on a school network. For common networking solutions/setups, click HERE.
Site and Email Whitelist
Please whitelist these domains on any relevant device and your building's internet firewall to receive uninterrupted information.
- https://app.generationsesports.com
- https://help.generationesports.com
- https://static.zdassets.com/
- https://app.gameplan.com/
- @generationesports.com
- @highschoolesportsleague.com
Consoles (Services)
- PC
- Blizzard / Battle.net: Battle.net Support Article
- Epic Games Client: Epic Games Support Article
See also “Games\Rocket League\PC” & "Games\Fortnite\PC" below - Steam Client: Steam Knowledge Base Article
- Uplay Client: See “TCP” under “Games\Tom Clancy’s Rainbow Six: Siege\PC” below
- Xbox One
- TCP: 53, 80, 3074
- UDP: 53, 88, 500, 3074, 3544, 4500
- Xbox Series X/Series S
- TCP: 3074
- UDP: 88, 500, 3074, 3544, 4500
- Playstation 4
- TCP: 80, 443, 1935, 3478-3480 (inclusive)
- UDP: 3478, 3479
- Playstation 5
- TCP: 1935,3478-3480
- UDP: 3074,3478-3479
- Nintendo Switch (Online Services)
- UDP: 1-65535 (inclusive)
Games
- Brawlhalla
- PC
- TCP: 27015, 27036
- UDP: 27015, 27031-27036
- PS4
- TCP: 3478-3480
- UDP: 3074, 3478-3479
- XB1
- TCP: 3074
- UDP: 88, 500, 3074, 3544, 4500
- Switch
- TCP: 6667, 12400, 28910, 29900, 29901, 29920
- UDP: 1-65535
- PC
- Call of Duty: Vanguard
- PC
- TCP: 3074, 27014-27050
- UDP: 3074-3079
- PS4
- TCP: 1935, 3478-3480
- UDP: 3074-3079, 3478-3479
- TCP: 1935, 3478-3480
- PS5
- TCP: 1935, 3478-3480
- UDP: 3074-3079, 3478-3479
- XB1
- TCP: 3074
- UDP: 88, 500, 3074-3079, 3544, 4500
- TCP: 3074
- XBS X/S
- TCP: 3074
- UDP: 88, 500, 3074-3079, 3544, 4500
- PC
- 10-Minute Chess
- https://www.chess.com/
- Counter-Strike: Global Offensive
- See “Steam Client” under “Consoles\PC”
- Fortnite
- PC
- TCP: 5222, 5795-5847 (inclusive)
- UDP: 5222, 5795-5847 (inclusive)
- PS4
- TCP: 1935, 3478-3480 (inclusive)
- UDP: 3074, 3478-3479 (inclusive)
- PS5
- TCP: 433,1935,3478-3480,5222
- UDP: 3074,3478-3479
- XB1
- TCP: 3074
- UDP: 88, 500, 3074, 3544, 4500
- Xbox Series X/S
- TCP: 433,3074,5222
- UDP: 88,500,3074,3544,4500
- Switch
- TCP: 6667, 12400, 28910, 29900, 29901, 29920
- UDP: 1-65535 (inclusive)
- PC
- Halo Infinite
- PC (Xbox Windows App)
- TCP: 3074
- UDP: 88, 500, 3074, 3544, 4500
- PC (Steam)
- TCP: 27015, 27036
- UDP: 27015, 27031-27036
- XB1
- TCP: 3074
- UDP: 88, 500, 3074, 3544, 4500
- XBS X/S
- TCP: 3074
- UDP: 88, 500, 3074, 3544, 4500
- PC (Xbox Windows App)
- Hearthstone
- See “Battle.net” under “Consoles\PC”
- Minecraft
- PC
- TCP: 25565
- UDP: 25565
- PC
- Madden 23
- PS4
- TCP: 3478-3480
- UDP: 3074, 3478-3479
- XB1
- TCP: 3074
- UDP: 88, 500, 3074, 3544, 4500
- PS4
- NBA 2k23
- Overwatch
- See “Battle.net” under “Consoles\PC”
- Rocket League
- PC
- TCP: 80 (HTTP) 443(TCP)
- UDP: 7000-9000
- PS4
- TCP: 1935, 3478-3480 (inclusive)
- UDP: 3074, 3478-3479 (inclusive)
- PC
- Tom Clancy’s Rainbow Six: Siege
- PC
- TCP: 80, 443, 13000, 13005, 13200, 14000, 14001, 14008, 14020, 14021, 14022, 14023, 14024
- UDP: 6015
- PS4
- TCP: 80, 443
- UDP: 10000-10099 (inclusive), 3658, 6115
- PS5
- TCP: 1935, 3478-3480
- UDP: 3074, 3478-3479, 3658, 6115, 10000-10099
- XB1
- TCP: 80, 443
- UDP: 10000-10099 (inclusive), 3074, 6150
- XBSX
- TCP: 3074
- UDP: 88, 500, 3074, 3544, 4500, 6150, 10000-10099
- PC
- Valorant
- PC
- TCP: 2099,5222-5223,8088,8393-8400
- UDP: 5000-5500,8088
- PC
- League of Legends
- PC
- TCP: 2099, 5222-5223, 8088, 8393-8400
- UDP: 5000-5500, 8088
- PC
Nintendo Switch Specifics
Nintendo requires an Open Nat Type due to their games using a peer-to-peer network to connect consoles. School systems are likely to have a strict Nat Type, which would limit the connections available to the Nintendo Switch. To resolve this, port forwarding will need to be set up using the following range: 45000 and 65535 UDP (ports can be TCP or UDP). An alternative is to set up a DMZ on the school network, and only allow Nintendo Switch consoles to connect.
Additional connectivity troubleshooting:
Set Up a Router's Port Forwarding for a Nintendo Switch Console
- For step 4 under “On a PC or smart device”, instead of entering a value in between 1 and 65535, enter a value between 45000 and 65535 UDP.
- Ports can be TCP or UDP.
Place a Nintendo Switch Console into a Router's DMZ
- You can also use the router's DMZ. The DMZ of your network is able to open to the whole internet separately from your internal network.
- As long as schools use the Nintendo Switch in the DMZ and not any actual computers, it won’t open vulnerabilities to the network.
Enabling Peer to Peer
- For further support or information on Switch connectivity, the peer-to-peer feature allows you to directly communicate with other players.
- Enabling peer-to-peer connectivity within the Firewall will allow access for your team's Nintendo switch.
Nintendo Domains
- veer.hac.lp1.d4c.nintendo.net
- e0d67c509fb203858ebcb2fe3f88c2aa.baas.nintendo.com
- dragons.hac.lp1.dragons.nintendo.net
- sun.hac.lp1.d4c.nintendo.net
- accounts.nintendo.com
- cdn.accounts.nintendo.com
- receive-lp1.dg.srv.nintendo.net
- ctest.cdn.nintendo.net
- capi.lp1.op2.nintendo.net
- broker.lp1.npns.srv.nintendo.net
- atum.hac.lp1.d4c.nintendo.net
- dauth-lp1.ndas.srv.nintendo.net
- bcat-list-lp1.cdn.nintendo.net
- bcat-data-lp1.cdn.nintendo.net
- beach.hac.lp1.eshop.nintendo.net
- app-a05.lp1.npns.srv.nintendo.net
- bcat-topics-lp1.cdn.nintendo.net
- lp1.npns.srv.nintendo.net
- consumer.lp1.npns.srv.nintendo.net
- tagaya.hac.lp1.eshop.nintendo.net
- veer.hac.lp1.d4c.nintendo.net