MSEL Rocket League Rules

  • Updated


The rules contained on this page only cover this specific game and apply to both 2v2 and 3v3 tournaments. Please review the MSEL General Competition Rules for information covering all official tournaments.


Patch Notes 4/2/24: Added new "US-Central" server to 1.4. Server Region list of servers for official matches.


1. Match Procedure

Supported Platforms

  • PC
  • XB1
  • XBSX
  • PS4
  • PS5
  • Nintendo Switch

This game supports crossplay. All teams competing in this tournament will face each other, regardless of the system they are using to play. 

1.1. Series Lengths

  • Preseason & Regular Season - Best of 5
  • Playoffs & Finals - Best of 7

1.2. Game Lobby

The home team will create the lobby. Both teams will agree on a Standard arena (see "Standard") prior to launching the lobby. If teams cannot agree on a Standard arena, the Home Team will select "Random (Standard Only)". The agreed-upon Standard arena will be played for the entire series unless the lobby is set to "Random (Standard Only)".

The game settings should be set to the following:

  • Game Mode: Soccar
  • Team Colors: Default, or 2 different colors agreed upon by both teams in the match chat
  • Arena: Agreed upon Standard Arena or "Random (Standard Only)"
  • Team Size: 2v2 or 3v3 (as defined by the competition) 
  • Bot Difficulty: No Bots
  • Team Settings
    • Team Names should be in accordance with the sides chosen by the away team
  • Mutator Settings
    • Preset Settings: Custom
    • Match Length: 5 minutes
    • Max Score: Unlimited
    • Overtime: Unlimited
    • Series Length*: 5 games or 7 games (stage depending)
    • Game Speed: Default
    • Ball Max Speed: Default
    • Ball Type: Default
    • Ball Physics: Default
    • Ball Size: Default
    • Ball Bounciness: Default
    • Boost Amount: Default
    • Rumble: None
    • Boost Strength: 1x
    • Gravity: Default
    • Demolish: Default
    • Respawn Time: 3 seconds
  • Region: As decided on in 1.4.
  • Joinable By: Name/Password (to be determined by hosting team)

In the event that incorrect settings* are loaded on the server, teams should stop playing and contact support through the live chat. Disputes submitted after a game or match has concluded will not be considered. 

*The "Series Length" lobby setting has no effect on gameplay and will not be considered as a factor in any match dispute. If this is set incorrectly, teams will continue playing until a Best of 5 or 7 series has been completed. 

1.3. Arenas 

All "Standard Arenas" currently active in the Competitive 1v1, 2v2, and 3v3 playlists are available for official match play. "Standard Arenas" are defined as rectangular fields with standardized boost pads and goal configurations. Standard Arenas have no varying effects on gameplay and will not be considered as a factor in any match dispute. 

1.4. Server Region

The following server regions are available for use in official matches:

  • US-East
  • US-Central
  • US-West

In the event that teams are unable to agree on which server region to play the match, the server region will alternate between games starting with the home team's server region choice.


2. Match Streaming

2.1. Spectators

Spectators are permitted in game lobbies for the following purposes:

  • Stream their team’s match to the School’s Twitch or Youtube channel or record the match.
  • They are a substitute player listed as a participant on the match page. 
    • Substitutions are prohibited from occurring during live game play/during a game. Substitutions can only be made between games (i.e. after game 1 and before game 2). 
  • They are listed as the admin of the team on the match page. 

Spectators may not have any communication with team members while the game is currently being played. At the end of the match, the stream vod or an unedited copy of the recording must be shared with the other team, within a reasonable amount of time. The use of the Generation Esports Wizard streaming service is prohibited for broadcasting spectating games.


3. Restrictions

3.1. Customization

Any bodies, decals, wheels, rocket boosts, toppers, antennae, goal explosions, trails, or engine audios that are currently disabled in competitive queues are not permitted for use in official matches.

3.2. Leaving and Rejoining Teams

Players are not allowed to leave their team and then rejoin to put them on the other side of the arena and will be considered cheating.

3.3. Age Requirement 

In compliance with the Rocket League Community Tournament Guidelines, all participants must be at least 13 years of age to participate in any competitions.


4. Stoppage of Play

Should a player disconnect from the game less than 30 seconds into the match or before the shot to make the first goal of the game is taken the game will be restarted. If either of these events have occurred, the game will continue.


5. Organization Rosters

Rocket rosters require a minimum of 2 players for 2v2 and 3 players for 3v3 They are limited to "double the minimum roster size" (eg. 3 starting players and 3 substitute players for 3v3). Rosters that do not meet the minimum or exceed the maximum number of players will not be allowed to participate in official matches until their roster size meets the set requirements. Player Substitutions may be made between games.