MSEL Minecraft Survival Games Rules

  • Updated

The rules contained on this page only cover this specific game, please review the MSEL General Competition Rules for information covering all official tournaments. 


1. Match Procedure

Supported Platform

  • PC (Java version 1.8x)

1.1. Series Lengths

4 rounds per match, with scoring outlined in section 6 below.  Scores contribute to each player’s score on the leaderboard. Please keep in mind that due to the structure of the tournament, matches cannot be rescheduled for a different time or day.

1.2. Game Lobby

  • Client Version Java Edition 1.8.x
  • What Time do I Queue for My Match?
    Check the current tournament overview for queue times. 
  • Queuing for Your Match and Obtaining the Server IP
    From your dashboard select “Join Queue” shown with your listed Minecraft match for the week. Once the timer reaches zero, all queued players will be taken to a match page where a specific Server IP will be shared. Keep in mind that only players who have queued up will be on the specific server’s whitelist for the match, those who did not queue up will be unable to participate.
  • Connecting to the Server
    To connect to the Server IP provided on your match page, follow these step
    • Launch Minecraft and select Multiplayer from the Main Menu
    • Select Direct Connect
    • Enter the Server IP and Press Join Server
    • The match will begin 5 minutes after the minimum number of players join the server

If this is your first time on the server a popup will appear instructing you to download a resource pack used by the server. The resource pack is required in order to participate in the Minecraft tournament. Choosing no to the download will remove you from the server.


2. Match Streaming

At this point in time, there are no spectator slots available on the Minecraft servers.


3. Restrictions

3.1. Resource Packs

The server-side resource pack must be used at all times while in game.

3.2 Shaders

The Base Shader Mod is the only shader mod acceptable for use in MSEL matches, though it may cause issues with your connection to the server so use it at your own risk. The use of all other shaders is prohibited 

3.3 Optifine

Optifine will be allowed as a Client Side Mod. All other third party clients are prohibited from use in official matches. 

3.4 Teaming

Teaming up or communicating with another player during matches in order to gain an advantage over other players is prohibited. Offending players can face punishments up to removal from the tournament.

3.5. Delay of Game

Players who intentionally delay the game's end may face disciplinary action including removal from the tournament. Instances of Delay of Game for the tournament include any scenario that would prevent the match from finishing in a timely fashion. This includes but is not limited to:

  • Players refusing to fight one another in a final 2 scenario
  • Players attempting to hold the server hostage until all other players quit. 

If you witness attempts to delay a game or hold the server hostage, please reach out to an MSEL Administrator immediately.  

3.6. Out of Bounds Access

Accessing areas on the map that are not accessible by normal means by using a glitch or exploit is prohibited in official matches. Players caught accessing “Out of Bounds” areas of the map risk being removed from the tournament and other disciplinary actions. 

3.7. Public Accusations

Publicly accusing a player or team of violating the rules will not be tolerated. If you suspect another player, or team has committed a rule violation, please file a match dispute as soon as possible so the MSEL Administration can open an investigation.


4. Stoppage of Play

4.1 Disconnection

  • Server Side Disconnections

If the match experiences a Server Side Disconnection or Server Crash, players on the server will be messaged and the match will be restarted from the beginning of the game. 

  • Player Disconnection

Players disconnecting will result be treated as a death during the match. If the disconnection happened during game 1, the disconnected players will be allowed to join the server for game 2.


5. Scoring 

A player's score for each Survival Games match will go into a season point pool. Points at the end of the regular season will be totaled to determine advancement. 

  • Match Scoring
    • 3 points for attendance
    • 2 points per kill 
    • Top 10 Finish
      • 10th: 1 point
      • 9th: 2 points
      • 8th: 3 points
      • 7th: 4 points
      • 6th: 5 points
      • 5th: 7 points
      • 4th: 9 points
      • 3rd: 11 points
      • 2nd: 13 points
      • 1st: 15 points

7. Organization Rosters

Only one roster is required for all Minecraft: Survival Games players on a School Organization. Each player on the roster will be given their own match when they queue up at the designated match time. No player substitutions can be made at any point during the match, as the matches are set to be played 1v1.