ECC Madden 21 Rules

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Generation Esports Administration
  • Updated

1. Acceptance of Official Rules

1.1. Acceptance

Each Participant must agree to these Official Rules to participate in the Tournament. You may accept these Official Rules by any one of the following methods:

  1. Registering to participate in the Tournament
  2. Participating in any match that is part of the Tournament

1.2. ECC Discretion

The collegiate esports space is ever-growing and changing, and as such, the ECC reserves the right to change, update, add, or remove any rules it deems necessary to keep competitive integrity and consistency across the industry at the forefront of the ECC’s goals. These changes will be added to these rule sets under a “Patch Notes” section, as well as communicated across all different platforms, such as Discord, Twitter, email, etc. 

 

2. Players

2.1. Eligibility

To be able to compete as a “Player” in any ECC hosted event, you must:

  • Have your main account in good standing with the game publisher (EA Sports). Your main account, for this purpose, is defined as the account that you have the most play time on.
  • Good standing refers to having no chat bans, suspensions, or other infractions against your account during any Tournament and during the 6 months prior to the start of any Tournament.
  • Be a legal resident or legal temporary resident of the United States or Canada.
  • Be currently enrolled during the tournament period as a student in an Eligible Institution.
    • An “Eligible Institution” is an institution of higher education that: (a) grants associate, baccalaureate, master’s or doctorate degrees; and (b) either is located in the United States and is accredited by an accreditor that is recognized by the Secretary of the U.S Department of Education, or is located in Canada.
    • Student must be enrolled as a full-time student as per the Institution’s requirements.
    • Not be a director, officer, or employee of Generation Esports or any entity which controls, is controlled by, or is under common control with any game developer in which one of their titles is being played. 
    • Have registered for an account on the Generation Esports website at app.generationesports.com; and
    • Agree to be bound by these Official Rules.

2.2. Verification of Eligibility

Eligible participants must first create an account at app.generationesports.com and complete the registration. Eligible Participants must fill out all required portions of the entry form to be eligible for consideration. Eligible Participants will be required to verify that they meet the eligibility requirements for the Tournament. Every member of a Team who plays in the Tournament may be required to provide proof of enrollment; otherwise the Team is ineligible to win a prize in this Tournament. In the event of a dispute as to the identity of the eligible Participant, entries will be declared made by the authorized account holder of the Game account submitted at time of entry. The ECC reserves the right to verify an eligible Participant’s information, or any other facet of an eligible Participant’s entry if further investigation is deemed necessary. Limit one (1) entry per Participant.

2.3. Disclaimer

The ECC will not be responsible for (a) any late, lost, misrouted, garbled or distorted, inaccurate, incomplete or damaged transmissions or entries; (b) telephone, electronic, hardware, software, network, Internet, or other computer- or communications related malfunctions or failures; (c) any Tournament disruptions, injuries, losses or damages caused by events beyond the control of the ECC (although the ECC will take reasonable precautions to ensure reasonable safety); or (d) any printing or typographical errors in any materials associated with the Tournament. Additionally, in accordance with the Game’s End User License Agreement and without limiting the Game publisher’s rights therein, the Game publisher retains the right to modify or delete content, data, accounts, statistics, user profiles, and any information created, accumulated, stored or uploaded to the Game or any account at any time and for any reason at its sole discretion. The ECC is not responsible for any incorrect or inaccurate information, whether caused by participants in the Tournament or users of the Game, or by any of the equipment or programming associated with the Tournament, or by any technical or human error, which may occur in the processing of registrations or entries into the Tournament, or otherwise in connection with the Tournament including, without limitation, any technical limitation or other event that results in the disqualification or loss of ranking status of any participant in the Tournament.

2.4. Player Naming Policies 

2.4.1. Player Naming Policies - Professionalism

Player names within the ECC should have a sense of professionalism. The ECC reserves the right to request a player name change for any reason, not restricted to listed reasons in this rule set. All player names or profiles are prohibited from including the following:

  • Names that attack any group of individuals, including but not limited to race, gender, or age
  • Gang Affiliation
  • Drugs (including alcohol and tobacco)
  • Sexual Material
  • Offensive Material
  • Politically Charged Symbols/Images

2.4.2. Player Naming Policies - Commercialized

Player names within the ECC may not be commercialized, or directly or indirectly support or promote a product. The ECC reserves the right to request a player name change for any reason, not restricted to listed reasons in this rule set.

  • Player names may not include a sponsor name.
  • Player names may not include a product name or description.
  • Player names may not include any words that are purely commercial.

2.4.3. Player Naming Policies - General

  • Player names within the ECC must also fall under the following guidelines. The ECC reserves the right to request a player name change for any reason, not restricted to listed reasons in this rule set.
  • Player names may not impersonate a Tournament Admin or any other staff associated with the ECC or EA Sports.
  • A player may not change their name once the Tournament starts.

 

3. Coaches

3.1. Coach Definition 

A coach shall be defined as a staff member at the Eligible Institution, and will be the primary contact between teams, as well as be the primary contact between the ECC and the team for all roster changes and rule disputes.

3.2. Communication With Team

Coaches are only permitted to have communication with their team when all players participating are not yet loaded into an active game.. Any communication between the coach and players once a game has started is subject to a major violation sanction. 

Coaches may not communicate with their teams when switching sides, as this does not display the lobby screen.

  • Pre-Game Lobby - coach is permitted to communicate with team
  • Loading Screen - coach is permitted to communicate with team
  • Mid-Match - coach is NOT permitted to communicate with team
  • Switching Sides between Attack and Defense - coach is NOT permitted to communicate with team
  • Between Games in a Series - coach is permitted to communicate with team
  • Post Game Lobby - coach is permitted to communicate with team

 

4. Teams

4.1. Tournament Teams

A “team” shall consist of one (1) Player. Multiple teams from each Eligible Institution will be allowed to participate in the Tournament.

4.2. Team Management

Each team must have a single individual designated as the “Coach” or “Team Captain

4.2.1. Coach

 A Coach shall be defined as a staff member at the Eligible Institution, and will be the primary contact between teams, as well as be the primary contact between the ECC and the team for all roster changes and rule disputes.

  • All Coaches must have a minimum of two points of contact listed on their team page. Acceptable forms of contact are Discord, Phone Number, or Email.

4.2.2. Team Captains

Team Captains -  A Team Captain shall be defined as a player on the active roster that handles the administrative duties of the team, as well as being eligible for competition as per section 2.1. The Team Captain shall have the same responsibilities as a Coach. 

  • All Team Captains must have a minimum of two points of contact listed on their team page. Acceptable forms of contact are Discord, Phone Number, or Email.

4.3. Roster Requirements

4.3.1. Players

Each Team will consist of one (1) individual player.

4.4. Required Information

The following is a list of required information for all Players. This will need to be provided for a player to be listed as eligible for competition:

  • Full Name
  • Player Game Account Name - Example:  CMP#1337 (this is case sensitive). A player is not permitted to change their name once the Tournament has started.
  • Player School
  • Player Email
  • Player Discord
  • Other - the ECC reserves the right to request other information for broadcasting, press, or live events, including but not limited to Player photos, game statistics, and more.

 

5. Tournament Structure

5.1. Matches

A match shall be defined as a set of maps played in a sequential order. This will be synonymous with Series. All matches will be a Best-of-3 format. Playoffs will also be a Best-of-3 format until the finals, which will be a Best-of-5.

5.2 Games

A game shall be defined as a single round within a Match or Series

  • Best-of-3: First to 2 game wins will win the match
  • Best-of-5: First to 3 game wins will win the match

5.3. ECC Playoff Seeding

5.3.1 Round Robin Season

For round robin tournament play, the top teams out of each group shall qualify for postseason play. The criteria to determine seeding shall be:

  • Within Groups
    • Overall match record
    • Head to Head record
    • Overall game win % 
  • Outside of Groups
    • Overall game win %
    • Opponent match win %
    • Number of games each team FF’d
    • Number of byes

5.4. Reschedules

Reschedules are allowed between teams.

  • Round Robin reschedules must be completed before the end of the regular season. Failure to report a score by the deadline will result in a double-forfeit.
  • Teams must request reschedules prior to 24 hours before the match is scheduled to begin. Failure to do so can result in a minor violation on the escalation scale found in the ECC Code of Conduct.
  • Single elimination reschedules are allowed so long as consecutive rounds are not being played back-to-back on the same night. These must be completed by 11:59 PM PT on Saturday the same week as the original competition date.
  • Reschedules may be implemented by the ECC in the instance of an uncontrollable event, such as a server or power outage, inclement weather, or other unforeseen circumstance. This will be at the sole discretion of the ECC.

5.5 Forfeits

A team shall be permitted to forfeit no more than three (3) games during the Tournament, regardless of the reason.

  • Any forfeits issued by the ECC shall count against a team’s total.
  • Teams must send notice of a forfeit at least 2 hours prior to the match. Failure to do so can result in a minor violation on the escalation scale found in the ECC
  • Any team that forfeits three (3) games during the Tournament is subject to removal.

 

6. Match Details

6.1 Server Selection

If both teams cannot agree on a server location to use, each team will attempt a host test of their selected server to gauge the ping difference between each other. Whichever host provides the most balanced ping difference between the two teams will host the match. Once the host has been determined, they will create the lobby for the match.

6.2. Lobby Responsibilities

The home team shall be responsible for lobby creation and ensuring all rules are set and established. A lobby invite shall be sent to the away team’s captain.

6.3. Pick Ban Phase

  • Home team on the website bans one team
  • Away team on the website bans one team
  • Home team on the website bans one team
  • Away team on the website bans one team
  • Home team on the website selects their team
  • Away team on the website selects their team

Picks/bans are not locked in for the entire series and reset after each game is played.

6.3.1. Home/Away Uniforms

Each team must use their default home and away uniforms during official matches.

6.3.2. Mirror Matchups

Mirror matchups are not permitted. The away team must select another team other than the team that the home team selected.

6.4. Match Settings

All games should be played using the following settings

  • Mode: Head to Head
  • Quarter Length: 5 minutes
  • Play Clock: 40 seconds (default, cannot change)
  • Skill Level: All-Madden
  • Weather: Clear
  • Injuries: 0
  • Fatigue: Enabled
  • Accelerated Clock: Off
  • Game Speed: Normal
  • Game Style: Competitive
  • Event Type: Quick Presentation

6.4.1 Other Adjustable Settings

Competitors can adjust the following settings provided that there are no bugs or game imbalance caused within the Competition mode.

  • Auto Sprint: Default On
  • Auto Strafe: Default On
  • Heat Seeker: Default On
  • Ball Hawk: Default On
  • Switch Assist: Default Off
  • Auto Play Flip: Off
  • Camera Setting: Standard

6.4.2. Lineup and Depth Chart Requirements

Lineups in H2H are managed through Madden NFL’s Lineup Screen

6.5. Restrictions

6.5.1. Onside Kicks

Onside kicks are not allowed in the first half. A Player may attempt an onside kick at any time in the 2nd half.

6.5.2. Excessive Offsides

Neither the offense nor the defense should purposefully go offsides with the intent of delaying the game nor exhibiting unsportsmanlike conduct. Intent is at the sole discretion of the Tournament Admins.

6.5.3. Improper Audibles

Players may not audible out of the QB Kneel, Wildcat, Field Goal, or Punt formations.

6.5.4. Custom Playbooks

Players may not use custom playbooks for any competition.

6.6. Glitches

Any attempt to glitch the game in order to gain an advantage is prohibited. This includes, but is not limited to the following situations: 

  • Any offsides glitch
  • Intentionally slowing down a defense at the line of scrimmage to cause an offsides penalty.
  • Procedure After a Glitch Penalty: In the event that a tournament administrator determines that a penalty was caused by an unauthorized glitch, one or more of the following actions will be taken to return the game to a fair state depending on the result of the play. All Competitors will be given guidance on how to handle penalties once they have advanced to the Online Elimination phases of the tournament.
    • If the ball wasn’t advanced by the offense OR the result of the play was in favor of the defense (turnover, sack, defensive TD), then the offense will be forced to decline the penalty (in the end, the penalty for a glitch is a loss of down).
    • If the ball was advanced by the offense, then the offense will be forced to take penalties until they are equal or behind the line of scrimmage at the start of the play where they intentionally glitched (in the end, the penalty for a glitch is a loss of down).

 

7. Match Rules

7.1 Game of Record (GOR)

A game of record (GOR) shall be a session where all players have loaded in and has progressed to a point of meaningful interaction between the teams. Once a session reaches GOR status, it will be considered as “official” from that point forward. Below will be examples of games of record

  • Any sort of stat that is on a player card or interface which is different than the initial value at game start

7.2. Game Restarts

The decision of what circumstances merit a game restart are solely at the discretion of Tournament Administration. Restart protocol will be decided by Tournament Administration and communicated to the team before being executed.

7.3. Ties

In the event of a tie, another match must be played to determine the winner. If the tie occurs mid-series, the series will continue to the next game, and if necessary, another game shall be played at the end to determine the winner.

Example:

  • Game 1: Team A wins (1-0)
  • Game 2: Tie (1-0-1)
  • Game 3: Team B wins (1-1-1)
  • Game 4: Team A wins (2-1-1)
  • Team A wins series 2-1

7.4. Results

Competitors will be responsible for accurately reporting all game and match results on the match page within 24 hours of match completion. 

7.5. Technical Issues

Players are responsible for any of their own technical issues, including hardware, software, or internet issues. All competitors must have a hard wired (Ethernet) connection.

7.6. Streaming and Spectating

The ECC will hold exclusive rights to broadcast any game of it’s choosing, including the finals match for each Championship. If a game is selected to be streamed by the ECC, a participating team in that match may not stream. Broadcasted games may not be rescheduled and must be played at the scheduled time. ECC holds the right to change a game time or delay the start of a match in order to accommodate other broadcasts already in progress.

7.6.1. Institution Streaming

Institutions may stream their matches to their Twitch page following the guidelines listed below.

  • Streams must be on a delay of a minimum of 3 minutes
  • Streams must be saved to the institution’s Twitch page for a minimum of 14 days in the event of a match dispute
  • Spectators are allowed to use the 3rd person chase cam to provide the best possible experience for viewers
  • Spectators are not allowed to have any contact with their team during the broadcast.
    • Teams are encouraged to set up their own discords for each match with both program’s spectators to ensure all streaming rules are being followed

7.6.2. Player Streaming

Players are not permitted to stream to their personal Twitch accounts. This is to protect the branding of the institutions and the ECC. Players are permitted to stream their perspective to the institution’s Twitch, but will do so at their own risk to computer/gameplay performance and ghosting.

7.7. No-Show

Each Player from each Team must be present in the match lobby within fifteen (15) minutes of the scheduled match time. If a Team is not ready to play by the final match start time, the Team will be required to forfeit.

7.8. Gentleman's Agreements

The use of a Gentleman's Agreement to overlook any rules set by NJCAAE is prohibited in official matches.

 

8. Rules and Conduct Violations

Players and Teams agree to fully cooperate in any investigation regarding violations of any Rules associated with the ECC. Any player found to not be truthful, or withheld, destroyed, or tampered with any evidence related to the investigation will be subject to disciplinary action.

8.1. Submitting a Dispute

In the event of a rule dispute, teams are directed to open a match dispute found on the match page or by clicking here.

  • Incorrect lobby settings
  • Use of illegal/banned skins
  • Using an ineligible player
  • Playing on an incorrect account
    • Smurfs
    • Unregistered/unlinked account
    • Incorrectly named account
  • Collusion (e.g., any agreement between two or more Teams or Players on different Teams to predetermine the outcome of a Game or Match), match fixing, bribing a referee or match official, or any other action or agreement to intentionally influence (or attempt to influence) the outcome of any match or Tournament.
  • Hacking or otherwise modifying the intended behavior of the Game client.
  • Playing or allowing another Player to play on an account registered in another person’s name (or soliciting, encouraging, or directing someone else to do so).
  • Using any kind of cheating device, program, or similar cheating method to gain a competitive advantage.
  • Intentionally exploiting any game function (e.g., an in-game bug or glitch) in a manner not intended by the game developer in order to gain a competitive advantage.
  • Using distributed denial of service (DDoS) attacks or similar methods to interfere with another Player’s connection to the Game client.
  • Using macro keys or similar methods to automate in-game actions.
  • Intentionally disconnecting from a Match without a legitimate reason for doing so.
  • Accepting any gift, reward, bribe, or compensation for services promised, rendered, or to be rendered in connection with unfair play of the Game (e.g., services designed to throw or fix a match or session).
  • Interfering with the operation of the Tournament, the Rules Website or any website owned or operated by the ECC.
  • Engaging in any activity that is illegal in the jurisdiction where the affected Player is located.
  • Betting or gambling on your own performance, the performance of your Team or the results of the Tournament or any phase of the Tournament.
  • Making any modification to the Game that has not been disclosed to and authorized by the Tournament Organizers.
  • Using any Tournament facilities, services or equipment provided or made available by the Tournament Entities to post, transmit, disseminate or otherwise make available any communications prohibited by this Code of Conduct.
  • Changing In-Game Player or User Name to a name other than Player’s registered User Name.

8.2. Disciplinary Action

Any punishments or disciplinary action taken by the ECC pursuant to the Rules or any violations listed above will be in the sole and absolute discretion of the ECC

In the event of repeated breaches of violations by a Player or Team, the ECC may hand out increasing disciplinary action, up to and including permanent expulsion from all future play in ECC related events.

8.3. Finality of Decision

Any decisions made by the ECC regarding any disciplinary action shall be final and binding on all Players or Teams. A public announcement shall be made in the name of transparency.

 

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