No additional anti-cheat is required for official matches.
2. Match Procedure
- Nintendo Switch
2.1. Series Lengths
Matches will be played as a best of 3 series in the Regular Season and a best of 5 in the Playoffs and Finals.
2.2. Game Lobby
One player from the home team will act as the room host and invite the rest of the players from both teams. The following settings will be used:
- Unite Match
- Friendly Match
- Stadium: 5v5 Remoat Staduim
- Friendly Match
3.1. Disabled Content
Any pokemon, held items, skins or other in game content currently disabled in normal or ranked matches are prohibited from use in official tournament matches.
Spectators are prohibited from being in game lobbies during official matches.
4. Stoppage of Play
A game may be reset if a player from either team experiences a disconnection as long as any of the following conditions have not occurred in the game.
- One minute has passed on the timer.
- First Blood has been achieved.
- Either team has scored points
If any of the listed conditions have been met, the game must continue as a 4v5 matchup. If a team experiences two players being disconnected at the same time, they will forfeit the current game and move on to the next game in the series. Disconnected players will be able to rejoin the lobby for future games. If a team is unable to field the required number of players for future games, they will forfeit the remainder of the series to the opposing team.
5. Team Rosters
Pokemon Unite team rosters require a minimum of 5 players and are limited to a maximum of 9 players (5 starting players, and 4 substitute players). Rosters that do not meet the minimum or exceed the maximum number of players will not be allowed to participate in official matches until their roster size meets the set requirements. Player substitutions may be made between maps.