Rocket League
1. Anti-Cheat
No additional anti-cheat is required for official matches.
2. Match Procedure
Supported Platforms
- PC
- XB1
- XBSX
- PS4
- PS5
- Nintendo Switch
This game supports cross-play. All teams competing in this tournament will face each other, regardless of what console they use to play.
Tournament Participation
The EEC Rocket League Tournament is open to all K-12 educators in the United States. "Educator" is defined as an adult involved in k-12 education; including, but not limited to: teacher, educator, paraprofessional, administrator, counselor, librarian, coach, student services, IT, security, etc.
2.1. Series Lengths
All matches will be played as a best of 5 series.
2.2. Game Lobby
The home team will create the lobby. The away team will have choice of which team is which color, which will not change for the duration of the match. The default arena played is DFH Stadium. Teams are free to change the arena at any time so long as both teams consent and the arena is playable according to rule 2.3.
The game settings should be set to the following:
- Game Mode: Soccar
- Arena: DFH Stadium OR another arena agreed upon by both teams from the list in 2.3.
- Team Size: 2v2
- Bot Difficulty: No Bots
- Team Settings
- Team Names should be in accordance with the sides chosen by the away team
- Primary and accent colors should be set to Default
- Mutator Settings
- Preset Settings: Custom
- Match Length: 5 minutes
- Max Score: Unlimited
- Overtime: Unlimited
- Series Length: 5 games
- Game Speed: Default
- Ball Max Speed: Default
- Ball Type: Default
- Ball Physics: Default
- Ball Size: Default
- Ball Bounciness: Default
- Boost Amount: Default
- Rumble: None
- Boost Strength: 1x
- Gravity: Default
- Demolish: Default
- Respawn Time: 3 seconds
- Region: As decided on in 2.4.
- Joinable By: Name/Password (to be determined by hosting team)
In the event that incorrect settings are loaded on the server, the match should be stopped and reset. Previously played games with incorrect format will not count towards the series.
2.3. Arenas
The following arenas are available for switching to during an official match:
- Aquadome
- Champions Field
- Champions Field (Day)
- DFH Stadium
- DFH Stadium (Day)
- DFH Stadium (Stormy)
- Mannfield
- Mannfield (Night)
- Mannfield (Snowy)
- Mannfield (Stormy)
- Neo Tokyo
- Salty Shores
- Starbase ARC
- Urban Central
- Urban Central (Dawn)
- Urban Central (Night)
- Utopia Coliseum
- Utopia Coliseum (Dusk)
- Utopia Coliseum (Snowy)
- Wasteland
- Wasteland (Night)
2.4. Server Region
The following server regions are available for use in official matches:
- US-East
- US-West
In the event where teams are unable to agree on which server region to play the match, the server region will alternate between games starting with the home team's server region choice.
3. Restrictions
3.1. Customization
Any bodies, decals, wheels, rocket boosts, toppers, antennae, goal explosions, trails, or engine audios that are currently disabled in competitive queues are not permitted for use in official matches.
3.2. Leaving and Rejoining Teams
Players are not allowed to leave their team and then rejoin to put them on the other side of the arena and will be considered cheating.
4. Stoppage of Play
Should a player disconnect from the game less than 30 seconds into the match or before the shot to make the first goal of the game is taken the game will be restarted. If either of these events have occurred, the game will continue. Disconnected players will be able to rejoin the lobby for the next game.
5. Team Rosters
Rocket team rosters require a minimum of 2 players and are limited to a maximum of 3 players (2 starting players and 1 substitute player). Rosters that do not meet the minimum or exceed the maximum number of players will not be allowed to participate in official matches until their roster size meets the set requirements. Player Substitutions may be made between maps.