Triton Cup Call of Duty Vanguard Rules

Article author
Generation Esports Administration
  • Updated

Call of Duty Vanguard

1. Anti-Cheat

No additional anti-cheat is required for official matches.

 

2. Match Procedures

Supported Platforms

  • PC
  • XB1
  • XBSX
  • PS4
  • PS5

This game supports crossplay. All teams competing in this tournament will face each other, regardless of what console they play on.

2.1. Series Lengths

Matches will be played as a best of 3 series.. 

2.2. Game Lobby

The home team will create the lobby and invite the away team. Matches will be played in a 6v6 format across three different game modes.

Search and Destroy

  • Game
    • Round Time Limit: 2 Minutes
    • Round Win Limit: 6 Rounds
    • Win by Two Rule: Enabled
    • Win by Two Max Rounds: 8 Rounds
    • Round Switch: 3 Rounds
    • Match Start Time: 15 Seconds
    • Round Start Time: 10 Seconds
    • Skip Infil: Enabled
    • Practice Round: Disabled
    • Input Swap Allowed: Disabled
    • CDL Tuning: Enabled
    • CodCaster: Disabled
  • Advanced
    • Bomb Timer: 45 Seconds
    • Plant Time: 5 Seconds
    • Defuse Time: 5 Seconds
    • Multi Bomb: Disabled
    • Silent Plant: Disabled
    • Reset Plant/Defuse Progress: Enabled
  • Player
    • Number of Lives: 1 Life
    • Max Health: 100 (Normal)
    • Health Regeneration: Normal
    • Tactical Spring: Enabled
    • Weapon Mounting: Enabled
    • Allow Revives: Disabled
    • Show Enemy Death Location: Disabled
    • Downed Health: 40 Points
    • Downed Revived Health: Half (50)
    • Downed Bleedout Time: 5 Seconds
    • Downed Revive Time: 2 Seconds
    • Downed Give Up Time: 1 Second
  • Team
    • Spectating: Team Only
    • 3rd Person Spectating: Disabled
    • Killcam: Enabled
    • Final Killcam: Final Kill
    • Enable Minimap: Yes
    • Radar Always On: Disabled
    • Weapon Pings On Minimap: Only When Recon Active
    • Weapons Pings On Compass: Enabled
    • Enemy On Compass: Enabled
    • Respawn Delay: None
    • Wave Spawn Delay: None
    • Suicide Spawn Delay: None
    • Force Respawn: Enabled
    • Friendly Fire: Enabled
    • Team Kill Punish Limit: 2 Kills
  • Gameplay
    • Spawn Camera: Enabled
    • Hardcore Mode: Disabled
    • Spawn Normal Ammo Mags: Normal
    • Headshots Only: Disabled
    • Health Steal: Disabled
    • Cranked Timer: Disabled
    • Allow Field Upgrades: Enabled
    • Field Upgrade Charge Rate: Normal
    • Field Upgrade Score Modifier: Normal
    • Perks: Enabled
    • Equipment Delay: Disabled
    • Equipment Protection: 5 Seconds
    • Battle Chatter: Disabled
    • Announcer Dialog: Enabled
    • Dynamic Map Elements: Enabled
    • Suppressive Fire: Enabled
    • Combat Fog: Enabled
  • Killstreaks
    • Killstreaks Enabled
    • Round Retain Streaks: Disabled
    • Retain Streaks On Death: Enabled

2.2.2 Maps

The following maps will be available for play in official matches.

  • Das Haus
  • Decoy
  • Oasis
  • Sub Pens

2.2.3 Map Selection

The home team will ban a map from the available list, then the away team will ban a map. The home team will then choose one of the remaining maps to play for game 1. For the following games, the winner of the previous game will ban a map and the loser will choose the next map to play on.

The previously banned map will be available for selection in future rounds of play. The same map may not be picked twice in a row. 

 

3. Restrictions

3.1 Restricted Items

The following items are prohibited from use in official tournament matches

  • All Blueprint Weapons
  • All Launchers
  • All Shotguns

 

4. Stoppage of Play

4.1 Player Disconnection

Each team may call to have a game map reset once per match if connection problems arise, so long as the first round in a game has not been completed, gunfire is not being exchanged, and first blood has not yet occurred. In the event that a game map is rehosted, the same map must be used. If problems persist with regards to a player disconnecting after the game has already been re-hosted, the team must play the remainder of the match with the remaining 3 players.

4.2 Lag Issues

During round 1 of a map teams may request a rehost if they're experiencing disruptive lag which makes the game unplayable. When requesting a rehost, teams must take a screenshot of the ping displayed on the scoreboard and a Generation Esports Admin must be contacted.

4.2.1 Rehosting Procedure

Both teams will select a player on their roster to act as host for the match. Both players will host a test game to compare the ping between both teams. The host who provides the most balanced ping will act as host for the match.

 

5. Team Rosters

Call of Duty Vanguard team rosters require a minimum of 6 players and are limited to a maximum of 11 players (6 starting players and 5 substitute players). Rosters that do not meet the minimum or exceed the maximum number of players will not be allowed to participate in official matches until their roster size meets the set requirements. Player Substitutions may be made between maps. 

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