Generation Esports General Tournament Rules

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Generation Esports Administration
  • Updated

1.0. General Tournament Rules

1.1. Liability

All participants are expected to know and uphold the rules while associated with Generation Esports tournaments. Participants will not receive refunds or compensation for inability to play as a result of incurring a penalty due to violation of Generations Esports rules and regulations. Participation in official tournaments constitutes acceptance of these rules.

1.2. Rule Changes

Generation Esports reserves the right to add, remove, or otherwise amend all rule sets without prior notice. However, Generation Esports will use its best efforts to provide reasonable notice prior to any significant rule changes.

1.3. Confidentiality

The content of emails, support tickets, or any other correspondence with Generation Esports administration is deemed strictly confidential information. The publication of such material is prohibited without express written consent from Generation Esports.

1.4. Match Broadcasting

All broadcasting rights of Generation Esports are owned by Generation Esports, LLC. This includes, but is not limited to: IRC Bots, audio streams, video streams, match recordings, or television broadcasts.

1.4.1. Award of Broadcast Rights

Generation Esports has the right to award broadcasting rights to one or multiple matches to a third party or participants themselves. In these cases, broadcasts must be arranged with Generation Esports administration or broadcasters prior to the start of the match. Generation Esports reserves the right to play, broadcast, and distribute all match recordings during a Generation Esports tournament.

1.4.2. No Right of Refusal

Players and participants cannot refuse to have their matches broadcasted by a Generation Esports authorized broadcast, nor can they choose what manner in which the match will be broadcasted.

 

2.0. Participant Accounts

2.1. Clean Accounts

Generation Esports defines a clean account as an account that has not received any form of game ban in the past 365 days (not including competitive mode cooldown penalties), is clear of vulgar or inappropriate content, is at least 15 days old (exempt for the first 2 weeks of each event), and owns a valid account for a Generation Esports discipline that will be used for tournament participation. Players who have unclean accounts are prohibited from participating in all Generation Esports events, even on alternate accounts.

2.2. Game Connections

All players taking part in Generation Esports tournaments are required to have an active game account for the tournament they’re participating in, connected to their Generation Esports account. All game connection information shown on a team’s roster must match with the accounts in game, players using different accounts or those not officially on the roster are prohibited from playing in matches. Only one account connection is allowed per game, if a player needs to add a different account or update their current game connection they will need to do so at least 24 hours before their next match. Game connections may not be changed during the Playoffs portion of any event.

2.3. Participant Profiles

All player names or profiles are prohibited from including:

  • Gang Affiliation
  • Drug References/Names (including alcohol and tobacco)
  • Sexual Material
  • Offensive Material
  • Politically Charged Symbols/Images
  • Slander of Generation Esports, Players, or its Staff

 

3.0. Teams

3.1. Team Names

No two teams participating in the same tournament may use the same team name. Team names cannot be changed after the season officially begins.

All team names or profiles are prohibited from including:

  • Gang Affiliation
  • Drug References/Names (including alcohol and tobacco)
  • Sexual Material
  • Offensive Material
  • Politically Charged Symbols/Images
  • Slander of Generation Esports, Players, or its Staff

3.2. Player Counts

Teams are required to have the minimum player count (as stated in each game’s rule set) present on the team at all times once a season begins, or they may face automatic match forfeitures. This does not include players that are pending to be placed on the team. Teams may not have more than the maximum of double the minimum player count minus one on the roster at any time, for example Overwatch rosters may include up to 11 players (6 starters and 5 substitutes). Single player rosters may not have more than the minimum required players on their roster.

3.3. Multi-Teaming

Players are prohibited from participating on more than one roster for the same game in a specific tournament, regardless if the game is offered on multiple crossplay consoles. 

3.4. Roster Changes

Roster changes may be made at any point during or in-between seasons except during live matches and once the playoffs have begun. There is a 24-hour grace period from when a player is added to a roster before they will be permitted to play in official matches. Roster changes are prohibited for single player and partnered (duo) game tournaments. 

3.5. Withdrawal

Teams may choose to withdraw from a tournament during the season and may rejoin at a later date if they choose to. Players or teams that choose to withdraw from a tournament will not qualify for refunds or receive compensation for their withdrawal. Only a Team Administrator may submit a request to withdraw a player or team from a tournament. 

 

4.0. Communication

4.1. Team Communication

Players/teams must communicate with their opponents through the match chat on Generation Esports. Third party tools such as Discord and social media platforms (Twitter, Facebook, Snapchat, Instagram, etc) are prohibited from being used when attempting to communicate with opponents. 

4.2. Outside Communication

Players/teams may not have any communication with any outside sources, with exception of Generation Esports Administration while their match is in progress, including, but not limited to: coaches and substitutes. Players/teams may only have communication with outside sources during the grace period between games in a series or unless otherwise outlined in game-specific rules.

 

5.0. Spectators

Spectators are not permitted to be in game lobbies during official Generation Esports Tournaments for any reason, unless otherwise specified in the Tournament Rules*. 

*HSEL, MSEL and NJCAAE tournament participants, please refer to your tournament’s General Rules page for tournament specific spectator rules. 

 

6.0. Player Streaming

Players may stream to their personal twitch or youtube channel if they’re participating in the match. The match may only be streamed from the player’s in-game point of view and Generation Esports recommends setting at least a 3 minute delay to prevent “stream sniping”.

Players may not at any time stream another player’s or team’s match on their personal channel.

 

7.0. Peripherals

Any controllers used in official matches must be the proprietary manufactured controllers for the console in question (including accessibility controllers) and cannot be modified in any way, including, but not limited to: trigger mods, sensitive buttons, custom thumbsticks, and thumbstick tension mods. For fighting games, all standard fight sticks and controllers are permitted. Any hardware with macro functions or on-the-fly profile switching are strictly prohibited.

Controllers may be used for PC games provided that  they meet the requirements above, are an officially supported controller, and the game has native support for the controller in question, i.e. the player should not need to install additional software/drivers for the controller other than those from the manufacturer or included with the game.

The use of a Keyboard and Mouse on a console is strictly prohibited in official matches, regardless of whether or not the game has native support for it.

7.1. Cross-Platform Play

Players may only play on the platform(s) specified for a specific tournament. Doing otherwise may result in disqualification from that tournament.

 

8.0. Rule Violations

8.1. Cheating

8.1.1 Programs

The use of the following programs is considered cheating:

  • Multihacks
  • Wallhack
  • Aimbot
  • Triggerbot
  • Colored Models
  • No-Recoil
  • No-Flash
  • Sound changes
  • Macros

The above are just a few examples; other programs may be deemed cheating if they are found to be giving a player or team an unfair advantage. Players who are found to be cheating will be immediately disqualified from all tournaments they currently compete in until their conclusion and beyond at the discretion of Generation Esports staff.

8.1.2. Bugs/Glitches/Exploits

The exploitation of any bugs/glitches that give a player or team an unfair advantage and are unallowed by the game’s developer are prohibited from use in official matches. The following are some examples of prohibited exploits:

  • Pixel Walking in Counter-Strike: Global Offensive
  • See Through Smokes in Counter-Strike: Global Offensive
  • Coastline Roof Vault Glitch in Tom Clancy’s Rainbow Six: Siege
  • Outback Top of Red Tent Plant in Tom Clancy’s Rainbow Six: Siege
  • Champion/Hero Swap Glitches
  • Ability Timer Glitches
  • Illegal/Out-Of-Bounds Spots

The above list of bugs/glitches/exploits is not comprehensive. The use of any bug/glitch/exploit that is deemed illegal by Generation Esports staff will result in punishment for the player/team that used the exploit.

8.1.. Acts of Disruption

Players acting on and/or conspiring to cause any disruption to the match will also be treated as cheating. Acts of disruption include, but are not limited to:

  • DDoS Attacks
  • Disconnecting with the Intent of Reseting a Game
  • Mic Spam
  • Sabotaging Equipment
  • Intentionally Delaying the Start of a Game

8.1.4. Third Party Tools 

The use of any third party tools is prohibited in official tournaments. The list of third party tools includes, but is not limited to: 

  • VR Audio Programs
  • Graphic Drivers
  • Overlays 
  • Custom Skins
  • Custom Overlays
  • UI Modifications  

8.2 Doping

The use of performance enhancing drugs is prohibited.

8.2.1. Prohibited Substances

The List of Prohibited Substances and Methods created by the World Anti-Doping Agency (WADA) applies to all Generation Esports events. The full list can be found at http://list.wada-ama.org/. Any unprescribed use of these substances is considered doping.

8.2.2. Prescribed Medication

If a player has an active prescription for a substance included in the WADA list, they must notify and provide proof to the tournament administration prior to the start of the tournament.

8.3. Use of Alcohol or Drugs

The use of alcohol or illegal drugs, including tobacco and cannabis, during an official match is prohibited and will be punished.

8.4. Gambling

No participants may be involved in any form of betting or gambling, associate with betters or gamblers, or provide anyone information that may assist betting or gambling, either directly or indirectly, for any Generation Esports matches or tournaments in general.

8.5. Match Fixing

Match fixing is defined as the act of arranging the outcome of a match prior to it being played or during its play. Examples of match fixing include, but are not limited to:

  • Intentionally Losing Matches
  • Offering/Accepting Any Form of Payment to Influence the Outcome of a Match
  • Negotiating or Deciding the Results of a Match Before, During, or After Completion

8.6. Unsportsmanlike Conduct

8.6.1. Insults

All insults occurring in connection with Generation Esports will not be tolerated. This includes, but is not limited to:

  • Profane Insults
  • Slurs relating to Race, Ethnicity, Culture, Gender Identification, Game Presence, Religion, Political Affiliation, Military Service, Age, or Any Other Protected Category 
  • Behavioral Toxicity
  • Targeted Attacks
    • Sharing/Revealing Personal Information
    • Directed Abuse/Harassment Against a Specific Person
    • Doxxing

Generation Esports aims to provide a respectable environment for Esports while facilitating competition. Therefore, friendly trash talk and banter is allowed.

8.6.2 Inappropriate Language

All participants in Generation Esports sanctioned events are prohibited from using inappropriate language in all text and voice channels, regardless of context. Inappropriate language includes, but is not limited to:

  • Excessive Profanity
  • Pseudo-Profanity (i.e. replacing letters in profane words or phrases)
  • Racial/Ethnic/Cultural Slurs
  • Sexual Innuendos
  • Drug/Alcohol References

8.6.3. Harassment

Harassment of players, teams, team administrators, and Generation Esports staff is prohibited, both in game and on official and unofficial channels/social media sites.

8.6.4. Public Accusations

Publicly accusing a player or team of violating the rules will not be tolerated. If you suspect another player, or team has committed a rule violation, please file a match dispute as soon as possible so Generation Esports staff can open an investigation.

8.7. Incorrect Match Results

Intentionally reporting incorrect match results will result in removal from Generation Esports Tournaments. 

8.7.1. Deception

Any attempt to mislead or deceive other participants or members of Generation Esports administration will be penalized.

8.7.2. Coercion

Any attempt to manipulate a match or outcome through threats or intimidation of other participants or members of Generation Esports administration will result in removal from Generation Esports Tournaments.

8.8. Knowledge of Rule Breaking

Disciplinary action will be taken against players who have knowledge of teammates or other participants violating the official tournament rules and do not report the violations to Generation Esports Administrators.

This includes but is not limited to having knowledge of:

  • Hacking
  • Abusing Exploits
  • Using Prohibited Peripherals
  • Using Prohibited Scripts/Binds
  • Depiction/Coercion of another team or player
  • Match Fixing

If you have knowledge of a teammate or other player violating the rules please submit a report here. 

8.9. Tainted Accounts

During an official match, if a player’s account receives any form of game ban, the match will immediately conclude, and the player’s opponent will be awarded the win.

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