HSEL Call of Duty: Vanguard Rules

Article author
Generation Esports Administration
  • Updated

Call of Duty: Vanguard

1. Anti-Cheat

No additional anti-cheat is required for official matches.

 

2. Match Procedures

*Per the game's Developer (Activision), all players must be at least 17 years old in order to participate in the tournament. 

Supported Platforms

  • PC
  • XB1
  • XBSX
  • PS4
  • PS5

This game supports crossplay. All teams competing in this tournament will face each other, regardless of what console they play on.

2.1. Series Lengths

Matches will be played as a best of 3 series for the Regular Season, and a best of 5 series for the Playoffs and Finals

2.2. Game Lobby

The home team will create the lobby and invite the away team. Matches will be played in a 4v4 format across the Hardpoint, Control and Search and Destroy game modes. 

2.2.1. CDL Settings

All game modes will be played using the CDL settings found in the custom game mode options. 

2.2.2. Game Mode Order

Official matches will be played in the following order

Best of 3 Matches

  • Game 1: Hardpoint
  • Game 2: Control
  • Game 3: Search and Destroy

Best of 5 Matches

  • Game 1: Hardpoint
  • Game 2: Control
  • Game 3: Search and Destroy
  • Game 4: Hardpoint
  • Game 5: Control

2.2.2. Map Pool

Hardpoint

  • Tuscan
  • Bocage
  • Gavutu
  • Berlin
  • Desert Siege

Control

  • Berlin
  • Bocage
  • Desert Siege
  • Tuscan

Search and Destroy

  • Tuscan
  • Bocage
  • Desert Siege
  • Berlin
  • Demyansk

2.2.3. Map Selection

2.2.3.1. Best of 3 Matches

Game 1

  • The away team will ban a map from the available map list from the Hardpoint Map List
  • The home team will choose one of the remaining maps to play for game 1. 

Games 2 and 3

  • The loser of the previous game will ban a map from the list of the next game mode
  • The winner of the previous game will choose a map from list of the next game mode
  • Maps that were previously banned map be chosen for play
  • The map used in the previous game may not be chosen by the winning team

2.2.3.2. Best of 5 Matches

Game 1

  • The away team will ban a map from the available map list from the Hardpoint Map List
  • The home team will choose one of the remaining maps to play for game 1. 

Games 2-5

  • The loser of the previous game will ban a map from the list of the next game mode
  • The winner of the previous game will choose a map from list of the next game mode
  • Maps that were previously banned map be chosen for play
  • The map used in the previous game may not be chosen by the winning team
  • The Map played in Game 1 may not be played in Game 4
  • The Map played in Game 2 may not be played in Game 5

 

3. Restrictions

3.1 Different Game Modes and Settings

The use of game modes other than those listed in section 2.2. or the use of any settings other than the CDL Settings are prohibited from use in official matches. 

3.2. Spectators

Spectators are permitted in game lobbies for the sole purpose of streaming their school team’s match to the School’s Twitch or Youtube channel. Spectators may not have any communication with team members while the game is currently being played and must not be a member of the roster participating in the match. All spectator streams must use CoD Caster and be from the point of view of a player on their team. The use of the skybox camera, director camera, or the point of view of another team’s player is prohibited. At the end of the match, the stream vod must be shared with the other team.

 

4. Stoppage of Play

4.1 Player Disconnection

Each team may call to have a game map reset once per match if connection problems arise, so long as the first round in a game has not been completed, gunfire is not being exchanged, and first blood has not yet occurred. In the event that a game map is rehosted, the same map must be used. If problems persist with regards to a player disconnecting after the game has already been re-hosted, the team must play the remainder of the match with the remaining 3 players.

4.2 Lag Issues

During round 1 of a map teams may request a rehost if they're experiencing disruptive lag which makes the game unplayable. When requesting a rehost, teams must take a screenshot of the ping displayed on the scoreboard and an HSEL Admin must be contacted.

4.2.1 Rehosting Procedure

Both teams will select a player on their roster to act as host for the match. Both players will host a test game to compare the ping between both teams. The host who provides the most balanced ping will act as host for the match.

 

5. Team Rosters

Call of Duty Vanguard team rosters require a minimum of 4 players and are limited to a maximum of 7 players (4 starting players and 3 substitute players). Rosters that do not meet the minimum or exceed the maximum number of players will not be allowed to participate in official matches until their roster size meets the set requirements. Player Substitutions may be made between maps.

Was this article helpful?

0 out of 1 found this helpful

Have more questions? Submit a request