Youth Winner's Circle Overwatch Rules

Article author
Generation Esports Administration
  • Updated

Overwatch

The rules contained on this page only cover this specific game, please review the GENERAL COMPETITION RULES for information covering all official tournaments. 

1. Anti-Cheat

No additional anti-cheat is required for official matches.

 

2. Match Procedure

*All players participating in the tournament must be between the ages of 13 and 18 years old. Players who turn 19 during the course of the regular season or playoffs will be permitted to participate.

Supported Platforms

  • PC
  • Xbox One
  • Xbox Series X/S
  • PS4
  • PS5
  • Nintendo Switch

This game supports crossplay. All players competing in this tournament will face each other, regardless of what console they play on

2.1. Series Lengths

Matches are played as a best of 5 in the regular season and the playoffs and a best of 7 in the grand finals.

2.2. Game Lobby

The home team will create the lobby, away team will determine which team starts as red/blue in the first game. The match settings to be used are the most recent competitive rules preset with the following settings adjusted:

  • Lobby Code: 2ST77
  • Lobby
    • Team
      • Swap Teams After Match: No
    • Match
      • Pause After on Player Disconnect: Yes
  • Modes
    • All
    • General
      • Kill Cam: Disabled
      • Skins: Off
  • Hero Limit
    • Limit Roles: On

In the event that an incorrect rule set is loaded on the server, the match should be stopped and reset. Previously played maps with incorrect format will not count towards the series.

2.3. Map Veto

The away team will have the ability to decide which team will act as Team 1 and which will act as Team 2. The map pool is listed in rule 2.4. 

2.3.1. Best of Five

In a Best of Five, Team 2 will ban one map from the list of three maps for the current game mode (order listed in 2.4.1 Rotation) Team 1 will then choose a map from the remaining maps for the game mode. The winner of the game mode will choose which map is banned from the next game mode, then the loser of the game mode will choose the next map. If the rotation goes to round 5 the Control map that was not previous chosen or banned in round 1 will be the final map to be played for the match.  

2.3.2. Best of Seven

In a Best of Seven, Team 2 will ban one map from the list of three maps for the current game mode (order listed in 2.4.1 Rotation) Team 1 will then choose a map from the remaining maps for the game mode. The winner of the game mode will choose which map is banned from the next game mode, then the loser of the game mode will choose the next map. If the game mode returns to the start of the list (Control), the remaining map that was not banned or chosen previously will be played.

2.4. Map Pool

The following maps are permitted for play in official matches. Please note that any reskinned/seasonal versions of these maps are prohibited from play in official matches.

  • Control Maps
    • Lijiang Tower
    • Busan
    • Ilios
  • Hybrid Maps
    • King's Row
    • Hollywood
    • Numbani
  • Assault Maps
    • Hanamura
    • Volskaya Industries
    • Temple of Anubis
  • Escort Maps
    • Junkertown
    • Rialto
    • Watchpoint Gibraltar

2.4.1 Rotation

Each match will have the following game modes in this order: Control / Hybrid / Escort / Assault / Control 

2.5. Aim Assist

Aim Assist will automatically be disabled if the match is hosted in a PC Lobby. A lobby is considered a PC lobby if it has one or more PC players in it, this will also include the spectator slots. This is a game feature and is not something that can be enabled or disabled manually. 

2.6. Console Keyboard and Mouse

Console players are permitted to use a keyboard and mouse during official matches if they elect to.

2.7. Player Streaming

Players may stream to their personal twitch or youtube channel if they are participating in the match. The match may only be streamed from the player’s in-game point of view and should have at least a 3 minute delay set to prevent possible incidents of stream sniping.

Players may not at any time stream another player or roster’s match on their personal channel.

 

3. Tournament Rules 

3.1. Game Connections

All players taking part in Generation Esports tournaments are required to have an active game account for the tournament they’re participating in connected to their Generations Esports account. All game connection information shown on a team’s roster must match with the accounts in game. Players using different accounts or those not officially on the roster are prohibited from playing in matches. Only one account connection is allowed per game, the use of alternate accounts is prohibited. All account connections are prohibited from being changed after the team has participated in its first match of a tournament’s regular season.

If a player’s name does not match what is shown on their roster, please reach out to a Generation Esports Administrator in the er-help discord channel for assistance while the game is still being played. Name discrepancy reports will not be accepted after a match has been completed. 

3.1.1. Account Ownership

Game accounts used in official tournaments must belong to the student participating using that game connection. At no point in time may players share accounts with each other or use an account of another person, regardless of if they are in the tournament or not.

3.2. Match Streaming

3.2.1. Spectators

Spectators are permitted in game lobbies for the sole purpose of streaming their team’s match to a specific Twitch or Youtube channel or to record the match. Spectators may not have any communication with team members while the game is currently being played and must not be a member of the roster participating in the match. All spectator streams must be from the player point of view, or a 3rd person chase cam. The use of the skybox camera, director camera, or the point of view of another team’s player is prohibited. At the end of the match, the stream vod or an unedited copy of the recording must be shared with the other team

3.2.2. Player Streaming

Players may stream to their personal twitch or youtube channel if they are participating in the match. The match may only be streamed from the player’s in-game point of view and should have at least a 3 minute delay set to prevent possible incidents of stream sniping.

Players may not at any time stream another player or roster’s match on their personal channel.

 

4. Restrictions

4.1. Disabled Content

Any heroes, sprays, voice lines, emotes, victory poses, highlight intros, or maps that are currently disabled in the competitive game mode are prohibited from use in official matches.

4.2. New Heroes and Reworked Heroes

New heroes and reworked heroes released during the season are prohibited from use in official matches for the remainder of the season. A reworked hero is defined as have more than 50% of their gameplay and/or kit (abilities, role, etc) changed. Simple patch updates (Nerfs/Buffs) are not considered reworks.

4.3. Hero Skins

The use of hero skins in a match is prohibited. Skins need to be disabled in the game lobby’s menu.

4.4. Mid Game Role Swap

Players are prohibited from switching or changing roles during the side switch portion of the game. Players are required to play the same role through the entirety of the map. Pleas reach out to a Generation Esports Administrator, if a player is discovered playing a different role during side switch

4.5. Other Game Settings

The use of other game modes, lobby codes or manual edits to the lobby rules are prohibited. If the incorrect settings are used in a match, please contact a Generation Esports Administrator.

 

5. Stoppage of Play

The game may only be paused for the following reasons:

  • Player drop
  • Player disconnect
  • Server crash
  • Technical issues

Stoppage of play may be requested at any time for the above reasons. The match host (person who created the match lobby and therefore has pausing privileges) must initiate a pause when a team requests it so long as the pause is not called during combat, while the objective is contested, or during overtime. Players may pause the game using the key combination Ctrl + Shift + =.

 

Each team will have 5 total minutes of pause time per map. After a team uses their 5 minutes of pause time during a map, the next pause from the team will result in a forfeiture of the map. Abuse of the manual or auto-pause feature may result in punishment for the team abusing it.

5.1. Player Requirement

Both teams are required to have a full team (6 players) in game in order to participate in official matches. If at any time a team cannot field six players, please contact a Generation Esports Administrator.

 

6. Team Rosters

Overwatch team rosters need a minimum of 6 players and are limited to a maximum of 12 players (6 starting players, and 6 substitute players). Rosters that do not meet the minimum or exceed the maximum number of players will not be allowed to participate in official matches until their roster size meets the set requirements. Player substitutions may be made between maps

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