This article explains the ins and outs of various competitive structures currently operable on the Generation Esports platform.
Queue System
- Players/Rosters enter into a matchmaking pool within a designated window of time.
- The check-in window is typically 10 minutes. Once the window of time closes, matches are created.
- Matchmaking factors in relative "skill" (MMR) of the currently active matchmaking pool of players/rosters that have entered.
- Read more about the queue system HERE.
- Matchmaking window(s) can be found on the Generation Esports dashboard under the following:
- Today's Play Times
Modified Swiss
- Pre-scheduled matches, typically created each week.
- Matches up players/rosters by similar skill, using MMR (Matchmaking Rating).
- Matches can be found on the Generation Esports dashboard under the following:
- Today's Play Times
- Future Play Times
- Match History (completed matches)
Round Robin
- Registered players/rosters are put into groups.
- Matches are pre-scheduled. Competitors will have their entire season scheduled in advance.
- Competitors will play each person in their group once at a minimum.
- Could play more if deemed necessary (i.e.) tiebreakers, double/triple round robin.
- Matches can be found on the Generation Esports dashboard under the following:
- Today's Play Times
- Future Play Times
- Match History (for completed matches)
Single Elimination (Knockout)
- Generally used for playoffs/post-season stages.
- Competitors are put into a bracket with predetermined round times.
- Lose once, and that player/roster will be eliminated.
- Upcoming rounds and respective matchups can be viewed on the game's tournament page under the playoff bracket or "Matches" tab.
GSL Groups
- Generally used at the beginning of a playoffs/postseason stage.
- Competitors are put into a 2-sided bracket with a Group "A" and "B".
- Round days & times are predetermined.
- Lose once, and that player/roster will be put into a "lower bracket".
- Losing in the lower bracket results in elimination from the tournament.
- GSL acts as a feeder bracket into (most commonly) a single elimination knockout stage.
- (eg.) An 8-roster GSL Group bracket would involve 2 groups of 4, playing through a double elimination bracket. Instead of playing a "Grand Finals" match, the winners of both Groups' Upper & Lower Finals move on to the next stage of postseason play.
- GSL has an advantage over straight single elimination due to granting rosters "2 lives" in the bracket. The advantage against a straight double-elimination format is that GSL takes less time to complete.
Double Elimination
- Generally used for playoffs/post-season stages.
- Competitors are put into a bracket with predetermined round times.
- Lose once, and that player/roster will be put into a "lower bracket".
- Losing in the lower bracket results in elimination from the tournament.
- Upcoming rounds for upper/lower brackets and respective matchups can be viewed on the game's tournament page under the playoff bracket or "Matches" tab.
- Grand Finals (the last match) will be between the Upper Bracket and Lower Bracket finalists.
What is a bracket reset?
- In the grand finals of a double-elimination tournament, one of the two rosters/players competing (the one coming from the upper bracket) has not yet lost a match. A “bracket reset” occurs when the result of the grand finals match is a loss for the previously-undefeated roster, and another series is played (since in the case of double elimination, rosters are not fully eliminated until they have lost twice).
Example of a double-elimination bracket:
Leaderboard Logic
Please see this article for the leaderboard's ranking logic.
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