Tournament Structures

This article explains the ins and outs of various competitive structures currently operable on the Generation Esports platform. 

Queue System

  • Players/Rosters enter into a matchmaking pool within a designated window of time. 
  • The check-in window is typically 10 minutes. Once the window of time closes, matches are created.
  • Matchmaking factors in relative "skill" (MMR) of the currently active matchmaking pool of players/rosters that have entered. 
  • Read more about the queue system HERE
  • Matchmaking window(s) can be found on the Generation Esports dashboard under the following: 
    • Today's Play Times

Modified Swiss

  • Pre-scheduled matches, typically created each week. 
  • Matches up players/rosters by similar skill, using MMR (Matchmaking Rating). 
  • Matches can be found on the Generation Esports dashboard under the following: 
    • Today's Play Times
    • Future Play Times
    • Match History (completed matches)

Round Robin

  • Registered players/rosters are put into groups. 
  • Matches are pre-scheduled. Competitors will have their entire season scheduled in advance. 
  • Competitors will play each person in their group once at a minimum. 
    • Could play more if deemed necessary (i.e.) tiebreakers, double/triple round robin. 
  • Matches can be found on the Generation Esports dashboard under the following: 
    • Today's Play Times
    • Future Play Times
    • Match History (for completed matches)

Single Elimination (Knockout)

  • Generally used for playoffs/post-season stages. 
  • Competitors are put into a bracket with predetermined round times. 
  • Lose once, and that player/roster will be eliminated. 
  • Upcoming rounds and respective matchups can be viewed on the game's tournament page under the playoff bracket or "Matches" tab. 

GSL Groups

  • Generally used at the beginning of a playoffs/postseason stage. 
  • Competitors are put into a 2-sided bracket with a Group "A" and "B". 
  • Round days & times are predetermined. 
  • Lose once, and that player/roster will be put into a "lower bracket". 
    • Losing in the lower bracket results in elimination from the tournament. 
  • GSL acts as a feeder bracket into (most commonly) a single elimination knockout stage. 
    • (eg.) An 8-roster GSL Group bracket would involve 2 groups of 4, playing through a double elimination bracket. Instead of playing a "Grand Finals" match, the winners of both Groups' Upper & Lower Finals move on to the next stage of postseason play. 
  • GSL has an advantage over straight single elimination due to granting rosters "2 lives" in the bracket. The advantage against a straight double-elimination format is that GSL takes less time to complete. 

Double Elimination

  • Generally used for playoffs/post-season stages. 
  • Competitors are put into a bracket with predetermined round times. 
  • Lose once, and that player/roster will be put into a "lower bracket". 
    • Losing in the lower bracket results in elimination from the tournament. 
  • Upcoming rounds for upper/lower brackets and respective matchups can be viewed on the game's tournament page under the playoff bracket or "Matches" tab. 
  • Grand Finals (the last match) will be between the Upper Bracket and Lower Bracket finalists. 

What is a bracket reset?

  • In the grand finals of a double-elimination tournament, one of the two rosters/players competing (the one coming from the upper bracket) has not yet lost a match. A “bracket reset” occurs when the result of the grand finals match is a loss for the previously-undefeated roster, and another series is played (since in the case of double elimination, rosters are not fully eliminated until they have lost twice). 

Example of a double-elimination bracket: 

mceclip0.png

Leaderboard Logic

Please see this article for the leaderboard's ranking logic.

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