Super Smash Bros. Ultimate
No additional anti-cheat is required for official matches.
2. Match Procedure
*All players participating in the tournament must be between the ages of 13 and 18 years old. Players who turn 19 during the course of the regular season or playoffs will be permitted to participate.
- Nintendo Switch
2.1. Series Lengths
Matches are played as a best of 7 series in the Regular Season, Playoffs and Finals.
2.2. Game Lobby
Prior to the match, players should add each other as friends on their Switches. The home team will create the lobby (“Online” > “Smash” > “Battle Arenas” > “Create Arena”). The following settings are to be used in official matches:
- Type: Host preference
- Visibility: Friends
- Format: 1-on-1
- Style: Stock
- Stock: 3
- Time Limit: 8 minutes
- FS Meter: Off
- Damage Handicap: Off
- Items: Off and None
- Stage Hazards: Off
- Launch Rate: 1.0x
- Score Display: Off
- Show Damage: Yes
- Rotation: Host preference
- Max Players: 2
- Stage: Choice
- Spirits: Off
- Voice Chat: Off
In the event that an incorrect ruleset is used, the match should be stopped and reset. Previously played stages with incorrect format will not count towards the series.
2.3. Stage Veto
The stage veto procedure is as follows and is done throughout the match, with the home team acting as Player 1 and the away team as Player 2:
- In Match Chat Player 1 will declare which character they will be using for game 1, Player 2 will then declare their character.
- Players will select the first stage by striking from the set of starter stages in 2.4. in the following order: Player 1 strikes a stage, Player 2 strikes two stages, Player 1 strikes a stage. The remaining stage is the stage for the first game. Stage strikes only affect the first game and are removed in consecutive games (i.e. stages struck for game 1 can be be played in the other games in the match).
- Player 1 selects their character.
- Player 2 selects their character.
- The first game is played.
- The winner of the game will declare their next character first and the loser second.
- The winner of the game bans two stages from the list of starter or counterpick stages. These bans will be lifted for the next game (i.e. stages banned will not be permanently banned throughout the match).
- The loser of the game chooses the next stage, provided it is not already banned or they have not already won on that stage in the match.
- The winner declares and selects their character.
- The loser declares and selects their character.
- The next game is played.
- Repeat steps 5-9 until a match winner is determined.
2.4. Starter Stages
The following starter stages are permitted for use in official matches:
- Final Destination**
- Pokemon Stadium 2
- Town & City
* Battlefield variations of the stages are allowed in place of Battlefield.
* Large Battlefield is prohibited from use.
* Small Battlefield is permitted for use.
** Omega variations of the stages are allowed in place of Final Destination
2.5. Counterpick Stages
The following counterpick stages are permitted for use in official matches:
- Kalos Pokemon League
- Yoshi’s Story
2.6. Self-Destruct Finishes
In the event where the game ends due to a self-destruct move, the results screen will determine the winner of the game.
2.7. Sudden Death
In the event where the clock runs out and a sudden death is initiated, the player which had the highest number of stocks is the winner of the game. If both players had the same amount of stocks, the player with the lower percentage is the winner of the game. If both players had the same amount of stocks and the same percentage, players should follow the scenario below this one.
In the event where both players knock-out at the same time and initiate a sudden death, players will play a tiebreaker game on the same stage with the same characters using the official match format with the following modifications:
- Stock: 1
- Stock & Time: 3 minutes
3. Tournament Rules
3.1. Game Connections
All players taking part in High School Esports League tournaments are required to have an active game account for the tournament they’re participating in connected to their Generations Esports account. All game connection information shown on a team’s roster must match with the accounts in game. Players using different accounts or those not officially on the roster are prohibited from playing in matches. Only one account connection is allowed per game, the use of alternate accounts is prohibited. All account connections are prohibited from being changed after the team has participated in its first match of a tournament’s regular season.
If a player’s name does not match what is shown on their roster, please reach out to a HSEL Admin in the er-help discord channel for assistance while the game is still being played. Name discrepancy reports will not be accepted after a match has been completed.
3.1.1. Account Ownership
Game accounts used in official tournaments must belong to the student participating using that game connection. At no point in time may players share accounts with each other or use an account of another person, regardless of if they are in the tournament or not.
3.1.2. School-Purchased Accounts
Schools may create accounts or purchase game licenses for their students participating in a tournament if they do not already have an active one. These accounts will be considered the students’ personal account and may only be used by one student each. These accounts and licenses may not be transferred to another student upon the previous student’s graduation or leaving the team, as this would be against any publisher’s Terms of Service or End User License Agreement.
3.2. Match Streaming
Spectators are permitted to be in official matches for the sole purpose of streaming the match to a specific twitch or youtube page. After the match has been completed, a vod link of the stream must be shared with the opponent.
3.2.2. Player Streaming
Players may stream to their personal twitch or youtube channel if they are participating in the match. The match may only be streamed from the player’s in-game point of view and should have at least a 3 minute delay set to prevent possible incidents of stream sniping.
Players may not at any time stream another player or roster’s match on their personal channel.
4.1. DLC Fighters
DLC Fighters are prohibited from being used in HSEL events for the first two weeks of their release. After the two week restriction has passed a DLC Fighter will be allowed to be used in HSEL matches.
No characters are currently prohibited from use in official matches.
4.3. Mii Fighters
Players must use default Mii Fighter costumes and must use a Guest Mii. If a player chooses to use a Mii Fighter, they must declare to their opponent the type and moveset listed in the format “Type XXXX” (e.g. “Gunner 1321”). Any combination of moves may be used, but any Mii Fighters that a player may want to use during a match must be created before the match begins (up to a limit of three Mii Fighters) or else they will be prohibited from doing so. Using undeclared Mii Fighters or Mii Fighters that do not follow these restrictions may result in a player forfeiting the game in which the illegal Mii Fighter was used.
All amiibo figures are prohibited from use in official matches.
Any stages not listed in 2.4. or 2.5. are prohibited from play in official matches. Alternate forms to the stages listed in 2.4. or 2.5. are prohibited from play in official matches.
Players are prohibited from using any names that do not comply with High School Esports League general tournament rule 7.3.
5. Stoppage of Play
Players unplugging their controller at any time, accidentally or intentionally, will result in a forfeiture of the series. Any controller malfunctions are the player’s responsibility, and as such the High School Esports League will not force a game/match restart should a player’s controller malfunction during a game.
In the event that a player should have internet connectivity issues that causes them to drop out of the game the game will be reset only if both players have all their starting stocks, combined have not accumulated more than 60% damage, and a minute in-game has not passed. If these conditions are not met, then the player will forfeit that game, unless their opponent agrees to a redo.
In the event where the game server is lagging (e.g. it takes much more than a second for an in-game second to pass or the smash ball loading icon is constantly appearing), the game may be reset if and only if both players consent to the reset.
6. Team Rosters
Only one roster is required for all Smash Ultimate players on a School Team. Each player on the roster will be given their own match when they queue up at the designated match time. No player substitutions can be made at any point during the match, as the matches are set to be played 1v1