The rules contained on this page only cover this specific game, please review the Generation Esports Generall Competition Rules for information covering all official tournaments.
No additional anti-cheat is required for official matches.
2. Match Procedure
2.1. Series Lengths
Matches are played as a best of 3 series.
2.2. Game Settings
The home team will host the lobby and invite the away team.
- Lobby: Custom (closed)
- Mode: Standard
- Allow Cheats: Off
- Tournament Mode: On
- Overtime Win by Two: On
- The away team will choose which team starts off as attack and defense
In the event that an incorrect rule set is loaded on the server, the match should be stopped and reset. Previously played rounds with the incorrect format will not count towards the match outcome.
2.3. Ping Test
If both teams do not agree on a server region to use for their match, the lobby host will go through the available servers in the lobby. Both teams will compare their ping on each server and play on the one that offers the most balanced ping between each team.
If the teams disagree on which server provides the most balanced ping, please reach out to a Generation Esports Administrator for assistance.
2.4. Multiple Game Series Map Selection (Best of 3)
- The home team bans a map
- The away team bans a map
- The home team selects the game for game 1
- The away team selects their side for game 1
- The away team selects the map for game 2
- The home team selects their side for game 2
- The home team bans a map
- The away teams bans a map
- The remaining map will be used for game 3, with starting sides determined by default side selection.
2.5. Map Pool
The following maps are permitted to be used in official matches
3. Tournament Rules
3.1. Game Connections
All players taking part in Generation Esports tournaments are required to have an active game account for the tournament they’re participating in connected to their Generations Esports account. All game connection information shown on a team’s roster must match with the accounts in-game. Players using different accounts or those not officially on the roster are prohibited from playing in matches. Only one account connection is allowed per game, the use of alternate accounts is prohibited. All account connections are prohibited from being changed after the team has participated in its first match of a tournament’s regular season.
If a player’s name does not match what is shown on their roster, please reach out to a Generation Esports Administrator through the live chat service for assistance while the game is still being played. Name discrepancy reports will not be accepted after a match has been completed.
3.1.1. Account Ownership
Game accounts used in official tournaments must belong to the student participating using that game connection. At no point in time may players share accounts with each other or use an account of another person, regardless of if they are in the tournament or not.
3.2. Coach Slot
Coaches are permitted to be in the coach’s slot during official matches with a limit of 1 coach per team. While the game is live, coaches may not have any sort of communication with players or the other team, nor may they call for timeouts or gameplay pauses. Coaches are prohibited from streaming while they are in the coach’s slot, any match streaming must be in line with Rule 3.2.1 as stated above.
If players or coaches notice or suspect misconduct from someone in the coaches slot, please contact an Generation Esports Administrator immediately.
Any Agents, Weapons, Sprays, Weapon Skins, Weapon Buddies, and Maps currently disabled in other game modes are prohibited from use in official matches.
4.1. New and Reworked Agents
The use of New or Reworked Agents released during the season will be prohibited from use in official matches for the remainder of the season. A reworked operator is defined as an Operator having 50% or more of their kit change that directly impacts gameplay, for example, the Tachanka rework in Rainbow 6 Siege. Normal gameplay patches (buffs/nerfs) are not considered to be reworks.
4.2. Round Rollback
Use of the Round Rollback feature is prohibited unless otherwise okayed by a Generation Esports Administrator. Spectators or Moderators are prohibited from using the Round Rollback feature in official matches.
4.3. Tactical Pauses
Both teams are allowed to take 2 tactical pauses (timeouts).
5. Stoppage of Play
Besides tactical pauses, the game may be paused for the following reasons:
- Player drop
- Player disconnect
- Technical issues
Stoppage of play may be requested at any time for the above reasons. The team initiating a pause must first call the pause in chat. A pause may not be called during combat, or once the Spike has been planted. Players may not move around the map when a pause is in effect. Once both teams are ready, the team who paused the match will unpause it. Each team will have 5 total minutes of pause time per map. Players pause the game by pressing the Esc key and selecting "cheats". Abuse of the pause feature may result in punishment for the team abusing it.
6. Team Rosters
Valorant team rosters require a minimum of 5 players and are limited to a maximum of 10 players (5 starting players and 5 substitute players). Rosters that do not meet the minimum or exceed the maximum number of players will not be allowed to participate in official matches until their roster size meets the set requirements. Player Substitutions may be made between maps.