Genesys Rulebook

  • Updated

Genesys Esports League

This Rulebook outlines the rules that should at all times be followed when participating in Genesys eSports League. Failure to adhere to these rules may be penalized as outlined.

It should be remembered that it is always the League Administration that has the last word, and that decisions that are not specifically supported or detailed in this Rulebook, or even go against this Rulebook, may be taken in extreme cases, to preserve fair play and sportsmanship.

Genesys makes every effort to ensure that the rules are complete and up to date. You should always check the #rules inside of Genesys’s Official Discord. The rules are a guideline and the decisions by admins may differ from them depending on the circumstances.

 

Article 1 - Definitions

1.1. Range of Validity

This is the only rulebook which is valid for Genesys eSports League, its participants and all matches played within the scope of Genesys eSports League. With the player’s participation, the participant states that they understand and accept all rules. Genesys eSports League is also known as Genesys

1.2. Participants

A Genesys participant is a team or a player that is participating in Genesys. Any member of a Genesys team is a participant of that team, and locked to it regardless of whether or not the person has played for the said team. No participant can at the same time be part of more than one team taking part in Genesys or any tournament that is directly or indirectly related to the league.

1.3. Time Zone

Genesys uses and bases all games off of Eastern Standard Time (EST). All matches, tournaments and Genesys functions should be understood that they will be played in E.S.T.

1.4. The Season

The season starts with the week of the first online playdays and ends with the final match of the online finals. This will be true for all divisions inside of Genesys.

1.5. Punishments

1.5.1. Definitions and Scope of Punishments

Punishments are given for rule violations within Genesys. They may be warnings, minor or major infractions, default losses, player/team barrages or disqualification. Participants will be informed about the punishment by a discord direct message and will be given a time until which they can appeal the decision. Only the team representatives are eligible to make appeals and will be the first point of contact for announcing the punishment.

1.5.1.1. Warnings

Official warnings are given for first time minor incidents such as not uploading required match media, being late, delaying a broadcast, insufficient match statements, insufficient information on a team account or other related material, and so on. Any repeated offenses of the same kind will lead to more severe punishments.

1.5.1.2. Minor Infractions

Minor infractions are given for minor incidents such as not uploading required match media, being late, delaying a broadcast, insufficient match statements, insufficient information on a team account or other related material, round loss and so on.

1.5.1.3. Major Infractions

Major infractions are given for major incidents such as deliberately deceiving tournament administration, failing to show up for matches, repeated rule breaking, and so on. Depending on the major infraction we can deduct a percentage of the overall prize money for that competition.

1.5.1.4. Bans

Bans are given for very severe incidents like ringing, use of an unallowed player, using software that is known for macros, using software that enables cheating (walling, esp, teleporting, lag switching, etc..) They can be awarded either to a player or a team/organization.

1.5.1.5. Disqualification

A disqualification will happen in the most severe cases of rule violations. The disqualified participant forfeits all prize money accumulated for the competition in question and gets banned at least until the end of season. Disqualification does not grant players to play for another team inside of the same season.

1.5.1.6. Additional Methods of Punishment

In special cases, the league administration can define and come up with other methods of punishment.

1.5.2. Combination of Punishment

The listed methods of punishment are not mutually exclusive and may be given in combination as seen fit by the league administration.

1.5.3. Punishments for Repeat Offenses

All punishments outlined in this rulebook are applicable for first-time offenses. Repeat offenses will usually be punished more severely than listed in the appropriate section of these rules, in proportion to the punishment listed there.

1.5.4. Punishments, League Bans and Penalty Points Outside Genesys

League bans and penalty points outside Genesys do normally not apply towards Genesys except when the punishment has been awarded for cheating. Some other misbehaviours like ringing/faking or insults can also be punished, depending on the severity.

1.5.5. Minor and Major Infractions

  • Player Major infractions- Then suspended 1 game. Repeat offender is a 3 game suspension. The third time the player is banned for the season.
  • Player Minor Penalty Point - Player warning and second time will be 
  • Team Major Penalty Point - Subtracts 5% of the final winnings and/or Team will lose the previous game. Repeat team offenders the team will be banned for the season.
  • Team Minor infraction - Round loss for next playday.

Player Penalty points are issued to the player, but will affect the team’s winnings. If a player receives a player penalty point, it will be applied to the team as a whole. If that player transfers teams, the penalty point follows the player to the new team and removed from the team they were on. The exception to that rule being, if the team as a whole is issued a team penalty point. The team penalty point cannot be removed unless a successful appeal is granted.

 

Article 2 - General

2.1. Rule Changes

Genesys reserves the right to amend, remove, or otherwise change the rules, without prior or further notice. Genesys also reserves the right to make a judgment on cases not specifically covered by or that go against the rulebook in order to preserve the spirit of fair competition and sportsmanship.

2.2. Validity of the Rules

If a provision of this rulebook is or becomes illegal, invalid or unenforceable in any jurisdiction, that shall not affect the validity or enforceability in that jurisdiction of any other provision of this rulebook or the validity or enforceability in other jurisdictions of that or any other provision of this rulebook.

2.2.1. Local Laws

If any rules or procedures are in conflict with local laws, they will be adjusted to be aligned with the laws in a way to stay as close as possible to the originally intended effect.

2.3. Confidentiality

The content of protests, support tickets, emails, discussions or any other correspondence with league officials and league administration are deemed strictly confidential. The publication of such material is prohibited without a written consent from Genesys Administration.

2.4. Additional Agreements

Genesys administration is not responsible for any additional agreements, nor do they agree to enforce any such agreements made between individual players or teams. Genesys administration highly discourages such agreements taking place, and any agreements that go against Genesys rulebook are under no circumstances allowed. Genesys does not allow under any circumstance to fix, decide, or otherwise have a set a winner prior to a match taking place, (forfeiting without a valid reason, predetermined a no show, or any other predetermination of a match is strictly forbidden), this will be punished as a disqualification for any team or player involved, and penalty points may be awarded.

2.5. Match Broadcasting

2.5.1. Rights

All broadcasting rights of Genesys are owned by Genesys NA. This includes but is not limited to: IRC bots, shoutcast streams, video streams, replays, demos or TV broadcasts.

2.5.2. Waving These Rights

Genesys has the right to award broadcasting rights for one or multiple matches to a third party or the participants themselves. In such cases, the broadcasts must have been arranged with the league administration before the start of the match.

2.5.3. Player Responsibility

Players cannot refuse to have their matches broadcasted, nor can they choose in what manner the match will be broadcasted. The broadcast can only be rejected by an admin. The player agrees to make sufficient accommodation so that broadcasting of matches can take place.

2.5.4. Player Streams

Players may not stream matches, tournaments, or any other type of gameplay whilst the same match is being streamed to the Twitch channel(s).

2.6. Communication

2.6.1. Discord

Discord is used as a primary form of communication during playdays and offline events. Official communication will still always be sent via discord.Six people are allowed to be in discord during the match. The person who isn’t playing has to muted the entire time the match is in play. The person can speak during tactical timeouts and rehost.

2.7. Sponsor Restrictions

2.7.1. Mature Content

Sponsors or partners that are solely or widely known for pornographic, drug use or other adult/mature themes and products are not allowed in connection to Genesys.

2.8. Conditions of Participation in Genesys

The following conditions must be met in order to participate in Genesys.

2.8.1. Age Requirements

All participants of Genesys must be over 16 years of age.

2.8.2. Regional Limitations for Participants

Any team or player may not try to qualify for the same event from more than one country or region.

2.8.3. Home Country/Region

Participants may only play in the region they belong in. A player’s home country is the country where his main place of residence is (proven by legal registration or long term visa in connection with evidence of long time habitation - 90-day visas are not enough) or the country he holds a valid passport from. The home region is the region that this country belongs to.

2.8.3.1. Coaches

Coaches are an exception to the above rule, as they may be part of teams from another region. In this case, they cannot play in any matches.

2.8.4. Physical Location During Online Matches

Online matches have to be played from the region a player belongs to. An exception to this rule is only possible by written consent from Genesys. It can only be granted if the participant can explain and prove having a valid reason to play from elsewhere, and if his ping is below 130ms.

2.9. Player Details

When requested, players are required to provide all the needed information including but not limited to full name, contact details, date of birth, address, photo and photo of passport.

2.9.1. Game Accounts

Every playing member must have their game accounts entered in their Genesys profile and must provide it to the League administration at the start of each season. Each player has to use the game account he provided. 

2.9.2. Ingame Nickname

Players must use appropriate ingame nicknames that match their online nicknames. These nicknames should match what is provided in the lineup. This must remain true for discord nicknames as well. Discord nicknames MUST match the player's Uplay name.

2.10. [INTENTIONALLY LEFT BLANK]

2.11. Teams

Slots in Genesys are considered owned by the license holders of the team that holds the spot. If a team is disbanded and they do not meet the “Team Composition” requirements, the team is replaced by a runner up. Upon entry into Genesys, a team must select a team representative who can request the prize money, submit a protest, add or remove players, etc.

2.11.1. Changing the Team Representative

A team representative may be changed at any moment by the team. This is done by a message through a team’s support channel.

2.11.2. Standards

When requested, teams are required to send us all needed information including but not limited to logo, social media accounts and any other requested information. A Genesys team must abide by certain standards of quality. The following information must be provided at the start of the season:

  • Relevant team name
  • Team logo, in PNG format, both dark and light versions, and with transparent background
    • Logos must be relevant to the team’s name, must not be a logo from another copyrighted entity, and must be of high quality
  • Team representative contact and backup representative 
  • Organization contact

2.11.3. Team Names

Genesys team name may not have any extensions such as “R6 Team”. It may only consist of the team name and/or a potential name sponsor. To prevent confusion, only names that are not already being used by another team in the same discipline are allowed. Sponsor names may appear on more than one team as long as the main part of the team name differs.

2.11.4. Team Composition

Teams which have been invited to Genesys due to their final placement in the qualifier event or the previous season have to consist of at least five players and up to seven players, and up to one coach. At any point in the season and for each match, a team must have 5 players that hold more than 50% of the accumulated games of either the previous half season of Genesys or, if the team did not participate in the previous half season, the tournament through which they qualified to Genesys. 

Example: In the previous half season, 7 games have been played by each Team. Each game had 5 players participating, so the total participation [player*game] is 35. To continue to hold its Genesys license, a Team must have players on their roster that have cumulatively played in at least 18 of those games. 3 players on the team participated in 7 games, so the team continues to hold its license.

2.11.4.1. Team Hopping

Team Hopping occurs when a player, who is part of Team A, transfers to Team B, and then transfers back to the first team. For the purpose of calculating the team composition, all the matches previously played by the player before the transfer are not taken into account. The reason for the Transfer is not taken into consideration for the purpose of this rule.

2.11.5. Changes in Teams

All changes must be requested by the end of the week. By Saturday all requests must be submitted. One roster change per week is allowed. Making changes to the roster I.E. (add and/or drop) must be done all at one time. Once a roster request has been made another change can be done until next week. Any changes in the team account should be approved by the administration before the changes are allowed to take place. This includes but is not limited to:

  • Adding or removing players (roster changes)
  • Changing the team name 
  • Changing the team logo 
  • 7 man roster (5 main and 2 subs)
  • Rosters are locked after play day 3.
  • Players are not allowed to change between teams during the season
  • Emergency subs can only play for the team they originally subbed for

Any changes done without approval of the administration may be revoked, not shown on the broadcast, and subject to fines or penalties. Approval may only be granted through a team’s support channel, by only the elected team representative or their backup.

2.11.5.1. Contacting Genesys Admins

The only person(s) allowed to contact an admin on the behalf of any given team is the elected team representative. Captains, Coaches, Org Reps, or any team member unless they are the registered team representative or their backup, may not contact Genesys staff in any capacity regarding team related inquiries, doing so may result in penalty points, fines, or other methods of punishment.

2.11.6. Roster Changes

2.11.6.1. Formal Requirements

Before a player can be officially added to the roster, the team admins of Genesys must be formally informed via the team’s support channel and submitting a roster change form.

Failure to notify Genesys Administration with the necessary information before adding the player may be penalized with round loss. Having two players playing without informing the Genesys Administrator’s will result in two rounds lost. If a team has three players who aren’t on the roster they must forfeit unless the opposing team agrees to play. The Genesys Staff must receive confirmation from the opposing team to play the match.

2.11.6.2. Player Addition Deadline

During the season, a player needs to be added to the roster by Saturday before the next play week.

2.11.6.3. Number of Changes

One roster change per week is allowed. Adding players to the team outside of the transfer window is limited to two additions per season. All roster changes are locked by play day 3.

2.11.6.4. Transfer Rules

A team representative is only allowed to directly approach the team representative of another team to discuss employment, a transfer to another Genesys team, or a contract buyout only if the current team of the Player or Coach in question is notified and has no objections. Any Player or Coach that is not the team representative is not allowed to directly approach another team representative to discuss employment, a transfer to another Genesys team, or a contract buyout. All discussions and negotiations pertaining to the transfer of Player or Coach of a Genesys team must be conducted first between the two team representatives. Once negotiations between the representatives have concluded, Genesys must be informed of the transfer by the receiving team. A transfer is only confirmed once Genesys staff confirms it directly through the support channel.

2.11.6.4.1. Transfer Window and Leaving Teams

Transfers between Genesys teams can only be done during the Transfer Window. Teams can make a maximum of 2 changes during the transfer window. The new roster must meet the Team composition rule. 

The Transfer Window opens 1 week before the season opens, and closes at the end of the day (when the last match is finished) on Playday #7. 

Players changing between teams must wait two play days before being eligible to play for the new team. Players are locked in their teams by play day 7. No player can switch to another team during this time. This also goes to emergency subs. Emergency subs are also locked in 3 weeks before playoff games. A player can only play for two teams for the season. A player will be denied if they try to switch to a third team.

  • During the transfer window, a player can transfer between divisions, but must wait 2 playdays to play for the new team. 
  • A player that has never played, or has not played in Genesys within 2 Seasons can be picked up by a team at any time inside of the season, including outside of the transfer window. 
  • Outside of the transfer window, teams can pick up free agents, limited to 2 per team per season. It is broken down below.
    • 1 Main roster and 1 Sub, Or; 
    • 0 main roster and 2 subs

If a player leaves or is removed from a team, they become a free agent.

2.11.6.4.2. Role Lock

Participants of a team cannot change their role in the team outside of the transfer window. If a coach is removed from a team’s lineup, he cannot join another team until the next transfer window.

2.11.7. Coaches

A new coach, unless he/she hasn't played or coached for a team inside of Genesys, must wait 2 Playdays before they can join the team as a coach.

2.11.8. Match Lineup

The lineup for each match must always fulfill the criteria of the Team Composition rule. Lineup changes can be made at any point of the match if there is a proper reason (i.e. connection problems). The delay caused must not exceed 10 minutes and excessive changes/abuse of this rule are forbidden. 

2.11.9. Insufficient Players

If a team for any reason does not have the sufficient number of players to participate in a match, the team will be awarded a loss with the worst possible result. Therefore it is suggested that every team has substitutes added in the roster to compensate for any player losses during the season.

2.11.10. Multiple Contracts

For a participant in Genesys to have a contract or agreement with 2 or more Genesys teams or teams of any other tournament that qualifies to Genesys is strictly forbidden, may it be written or oral. If such a contract or agreement is found to be in existence, Genesys reserves the right to bar the player from playing any more matches until the situation has been resolved. If the situation can not be resolved, Genesys has the right to remove the player or team(s) in question.

2.11.11. Genesys Players in Other Rainbow Six Tournaments

Genesys players may only represent their League team in following tournaments and their qualifiers:

  • Season Finals 
  • Mid Season Tournament

2.11.12. Replying to Genesys Administration

Teams have a maximum of 24 hours to contact the Genesys or Genesys staff back before punishments are issued. Teams that have no contact with Genesys Administration for an extended period of time will be removed from the league and replaced with the runner up.

2.12. Cheating

2.12.1. Cheat Software

The use of the following programs is considered cheating: Multihacks, Wallhack, Aimbot, Colored Models, No- Recoil, No-Flash and Sound changes. These are only examples, other programs or methods may be considered cheats as well. Players are also not allowed to run the following programs: Teamviewer (or any other similar screen sharing program), or Virtual Machines of any kind including but not limited to Hyper-V, VMWare, or VirtualBox. If these programs are detected during a match, the team will be penalized and the guilty player might be barred from league play for a certain number of games decided on by the staff team.

The following programs are just a rough outline of what is not allowed. Genesys Staff Team reserves the right to make a judgment in either saying the program in question is or isn't allowed, even if they are on the list. Tampering with MOSS Files is an automatic Ban NO EXCEPTIONS.

  • Skype, Teamspeak, and any other communication besides discord (You must be inside of Genesys’s Discord Server) 
  • Macro Software 
  • VPN Software 
  • Logitech G Hub

2.12.2. Information Abuse

Communication during the match with people not involved in the match is strictly forbidden, the same is true for using information about your game from other external sources (e.g. streams).

Information abuse does not cover the use of strats, plays, or in game information obtained from previous knowledge.

Example 1: Player A leaves Team 1 and is picked up by Team 2, and they use a strat book that Player A took from Team 1. It is Team 1’s responsibility to control their book and who they give it to. The use of Non Disclosures or other legally binding agreements are not enforced by Genesys and must be enforced outside of the league in a legal capacity. Genesys will not interfere with such issues.

Example 2: Sub A is watching a stream from Genesys. Sub A is relaying locations, strats, operators, or other information to Player 1. This would be an example of illegal information abuse and would result in a punishment to players and teams involved.

2.12.3. Methods to Detect Cheating

Genesys reserves the right to use different methods to inspect participants and their equipment, with or without prior information. Participants are not allowed to refuse these inspections.

Genesys reserves the right to request a recording, stream link, or moss file dump at any time.

2.13. Anti-Cheat

2.13.1. MOnitor Systems Status (MOSS)

Moss Anticheat is mandatory for all players to use for the full duration of all matches without exception. If a player cannot use MOnitor System Status (MOSS) then they may not be allowed to take part in a match.

  • All Moss files are subject to integrity checks to ensure all matches are played fairly and within the rulebook’s guideline.

2.14. Prize Money

  • 1st: 65%
  • 2nd: 20%
  • 3rd: 15%

2.14.1. Prize Deductions

Due to Penalty Points Every penalty point that a participant acquires during a season is penalized with a prize money deduction. The deductions are as follows:

  • For every minor penalty point a 1% overall prize money deduction will occur. 
  • For every major penalty point a 10% overall prize money deduction will occur.

The deduction is calculated out of the grand total of prize money awarded to the participant at the end of the last part of the competition in question. The deducted prize-money will be proportionally added upon the other teams, thus no prize money gets lost through penalty points. It should be noted that a team that received extremely high prize money deduction in total over the season may be disqualified.

2.14.2. Prize Deductions Due to Monetary Fines

Monetary fines are not redistributed to the other participants but just removed from the winnings of the team in question.

2.14.3. Withdrawal of Prize Money

Prize money is to be requested at the end of the season via the support channel. As long as the prize money for Genesys has not been paid out, Genesys reserves the right to cancel any pending payment if any evidence of fraud or foul play has been discovered.

2.14.4. Transfer of Prize Money

The prize money will be sent as a prepaid debit card or PayPal as specified by the team member. Failure to provide sufficient information for the payments to be complete will result in payments not being made. If a participant has not collected their winnings within one year of the initial payment date the prizes are forfeited. The full amount of prize money will be sent to each team member separately.

2.15. Leaving Genesys

2.15.1. Leaving Genesys

If a team leaves Genesys during a season, the qualifiers, or the postseason, the team forfeits all prize money accumulated for the season. The prize money of the team will be redistributed between other teams. Leaving the league within the season, postseason, or preseason will result in a deferral from playing inside of the league for 2 seasons.

If a team is represented by an organization the same will remain true for the organization, meaning the organization will not be able to represent a team for 2 seasons.

2.15.2. Deletion of Matches

All matches involving teams or players that have left Genesys before the end of the season will be deleted. If a team leaves Genesys after playing at least 4 Playdays, the results from the 1st half of the season will remain intact.

2.15.3. Replacement Teams

If a participant for any reason leaves Genesys, a replacement will be called up. If this happens before the replacement deadline. Usually groups or brackets will not be reseeded if they were already publicly announced before the drop-out happened. In special cases, when the fairness of the competition is in jeopardy, the administration can still change or even re-draw the tournament. Replacement participants will be considered and contacted to ask whether or not they want to participate.

2.15.3.1. Replacement Tiebreaker

If participants have an identical score/position on/in the relevant invite list or qualifier, the one that has had the smallest change in lineup since then will be preferred.

If that leaves several options, the tournament administration will make a choice based on other results or, if the schedule permits, additional matches.

2.15.3.2. Replacement Deadline

The deadline for replacing a team in the group stage is the end of the week where the first playday of that region is occurring.

For Season Finals, replacement teams must be chosen up to one week before the scheduled arrival date for the team in question.

2.16. Match Start

2.16.1. Punctuality

All matches in Genesys should start as stated in the official communication or as soon as the previous match is over. Any changes in the starting time must be approved by the tournament administration.

All participants should be ready for 60 minutes before the scheduled time for each match. In offline events, we expect every player to be at the tournament area as stated in the tournament directions info mails to set up, prepare and solve any technical problems that might occur. If you notice at any point you will be late for any match, please inform a tournament official as soon as possible! Any delays caused by showing up late may lead to penalty points which means a prize money deduction for you / your team.

2.16.2. Participants Not Showing

If a participant is not ready to play until 20 minutes after the scheduled start of the match, it is considered a no show. In that case, the participant will be penalized and lose the match with the worst score possible if no contact has been made of why they aren’t ready.

2.16.3. Delaying the Match

Penalties for delaying a match will be awarded if a participant is more than 10 minutes late:

  • 10 Minutes: 1 round loss
  • 15 Minutes 2 rounds lost
  • 20 Minutes: Subject to FF unless the team has reached out with valid reasoning for Delay. 
  • TWO FF’S and the team will be DQ’d FROM THE LEAGUE.

2.17. Mappool

  • Chalet
  • Bank
  • Oregon
  • Kafe Dostoyevsky
  • Club House
  • Villa
  • Coastline

2.18. Match Procedures

2.18.1. Lineup

Teams have to submit their lineup (list of players for each match) for events before the deadline given by the league administration. This deadline is usually 2 hours before each match.

2.18.2. Determining the "Better Seed"

Unless the team with the better seed is obvious from the tournament progression, a coinflip will be used to determine the better seed. The team with the better seed will choose which team starts the veto.

2.18.3. Map Veto Process

The map veto must be started one hour prior to the match starting time, or as soon as the teams for that match are determined (whichever is later). Each Team has 3 Minutes per step, during that time they are allowed to speak and talk about the next pick or ban. Maps are played in the order they are picked. Sides in the last map (except in Best of 1) are chosen by the team with the best round difference in the previous maps. In case of a same round difference, coinflip will determine which team decides the starting side. The team that does not decide the starting side decides the starting side on overtime.

2.18.3.1. Best of 1 (Seasons)

  • Team A bans map 
  • Team B bans map 
  • Team A bans map 
  • Team B bans map 
  • Team A bans map
  • Team B bans map
  • Team A pick's map

2.18.3.2. Best of 3 (Playoffs)

  • Team A bans map 
  • Team B bans map 
  • Team A picks map 1 
  • Team B picks side on map 1 
  • Team A picks side on OT on map 1 
  • Team B picks map 2 
  • Team A picks side on map 2 
  • Team B picks side on OT on map 2 
  • Team A bans map 
  • Team B bans map 
  • Remaining map is map 3

2.18.3.3. Best of 5 (Grand Finals)

  • Team A bans map 
  • Team B bans map
  • Team A pick's map 1 
  • Team B picks side on map 1 
  • Team B picks map 2 
  • Team A picks side on map 2 
  • Team A pick's map 3 
  • Team B picks side on map 3 
  • Team B picks map 4 
  • Team A picks side on map 4 
  • Remaining map is a map 5

2.18.4. Breaks between Maps

After each map a player may take a maximum of five minutes to join the next game. Longer breaks will be given after every two maps.

2.18.5. Leaving the Lobby

All matches must be played to the end, failure to do so will be penalized. A match is considered complete when the final scoreboard is shown on screen.

2.18.6. Match Results

The result must be immediately added and confirmed by both parties in Genesys, even if more match records are missing and in need of uploads. A protest may still be made even after a match result has been confirmed and accepted on Genesys website. Please refer to the game specific rules for what match records and media that needs to be uploaded

2.18.7. Storage and Keeping of Match Media

All match media (screenshots / demo's / replays / etc.) must be stored by the participants for a minimum of 2 weeks after the match has ended. If there is a protest of the match, the records need to be stored by the participants for a minimum of 2 weeks after the protest has been closed and resolved.

2.19. Match Protests

2.19.1. Definition

A protest is for problems that affect the match outcome; a protest may even be filed during a match for things like incorrect server settings and other related issues. A protest is the official communication between the parties and a tournament administration.

2.19.2. Match Protest Rules

2.19.2.1. Deadline for Match Protests

The latest time that participants are allowed to issue a match protest is the earliest of the following:

  • 72 hours after the scheduled starting time of the match 
  • The beginning of the next match for either of the two participants (a minimum of 10 minutes have to be kept between two matches by all participants)

2.19.2.2. Contents of a Match Protest

The protest must contain detailed info about why the protest was filed, how the discrepancy came to be and when the discrepancy occurred. A protest may be declined if proper documentation is not presented. A simple “they are cheaters“ will not do.

2.19.2.3. People in a Match Protest

In team matches, only one representative per team is supposed to be writing in the protest.

2.19.2.4. Behavior in Match Protests

Insults and flaming are strictly prohibited in a protest, and may result in penalty points or the protest being ruled against the insulting party.

2.20. Results in Rematch

If the rules stipulate that a rematch is to be played, the victim of the incident is to decide whether or not this rematch is actually to be played. If the victim of the offense decides that a rematch is to be played, then the old result is null and void, and only the new result will count in the rankings.

2.21. League Administration

The instructions of league administration should always be obeyed and followed. Failure to do so may result in penalty points being awarded.

2.22. Reschedules

Any reschedule requests will be granted at the sole discretion of Genesys Administration. In the event of a reschedule; the team who can’t make the original play day or time must come in contact with the opposing team. Both team reps must agree on the time and date before the reschedule is confirmed. Once the reschedule is confirmed the team needing to change the date or time must submit a reschedule form with a picture of the conversation agreeing to the new date and time. Requests must be submitted 24 hours in advance via the support channel by the team rep needing the change. All reschedules will have to be completed a week from the original play day. If the date has to be outside of a week it comes from a Director.

2.23. Interviews

For every game, one player from each team must be available for an interview. The team has to provide contact information for an interview in that case. The player should also be available for a comment after the match. Post match interviews will be done with the winning team. In case of a tie, an interview will not take place.

2.24. Photo and Other Media Rights

By participating, all players and other team members grant Genesys the right to use any photographic, audio or video material on their website or for any other promotional purpose.

 

Article 3 - Season Progression

3.1. Main Season

This will be addressed once the season is confirmed

3.1.1. Ties in Standings

In case of a tie, the following rules will be applied, in the order they’re presented in:

  • H2H 
  • ROUND DIFFERENCE
  • If everything is a tie there will be a BO1 for the last playoff seed

3.1.2. Rematch

The rematch is played in a best of 1 format.

  • Rematches will only be approved by a Director. This will be done on a case to case basis. We’ll review the issue at hand and come up with the best case scenario for both teams.

 

Article 4 - [INTENTIONALLY LEFT BLANK]

 

Article 5 - Game Specific Rules

5.1. Game Hosting

Only the Administrator / Observer / Commentator is allowed to create a server. The game must be hosted on an online custom game / server with the correct Settings.

5.2. Game Settings

  • Time of the Day: Day 
  • HUD Settings: League

5.2.1. Best of 1

  • Number of Bans: 4 
  • Ban Timer: 20 
  •  Number of rounds: 12 
  • Attacker/Defender role swap: 6 
  • Overtime: 0 
  • Objective rotation parameter: 2 
  • Objective Type Rotation: Rounds Played 
  • Attacker unique spawn: On 
  • Pick Phase Timer: 15 
  • 6TH Pick Phase: On 
  • 6TH Pick Phase Timer: 15 
  • Reveal Phase Timer: 5 
  • Damage handicap: 100 
  • Friendly fire damage: 100 
  • Injured: 20 
  • Sprint: On 
  • Lean: On 
  • Death replay: Off

5.2.2. Best of 3

  • Number of Bans: 4 
  • Ban Timer: 20 
  • Number of rounds: 12 
  • Attacker/Defender role swap: 6 
  • Overtime Rounds: 3 
  • Overtime Score Difference: 2 
  • Overtime role change: 1 
  • Objective rotation parameter: 2 
  • Objective Type Rotation: Rounds Played 
  • Attacker unique spawn: On 
  • Pick Phase Timer: 15 
  • 6TH Pick Phase: On 
  • 6TH Pick Phase Timer: 15 
  • Reveal Phase Timer: 5 
  • Damage handicap: 100 
  • Friendly fire damage: 100 
  • Injured: 20 
  • Sprint: On 
  • Lean: On 
  • Death replay: Off

5.2.3. Best of 5 (with Infinite Overtime)

  • Number of Bans: 4 
  • Ban Timer: 20 
  • Number of rounds: 12 
  • Attacker/Defender role swap: 6 
  • Overtime Rounds: Infinite 
  • Overtime Score Difference: 2 
  • Overtime role change: 1 
  • Objective rotation parameter: 2 
  • Objective Type Rotation: Rounds Played 
  • Attacker unique spawn: On 
  • Pick Phase Timer: 15 
  • 6TH Pick Phase: On 
  • 6TH Pick Phase Timer: 15 
  • Reveal Phase Timer: 5 
  • Damage handicap: 100 
  • Friendly fire damage: 100 
  • Injured: 20 
  • Sprint: On
  • Lean: On 
  • Death replay: Off

5.2.4. Game Mode: TDM Bomb

  • Plant duration: 7 
  • Defuse duration: 7 
  • Fuse time: 45 
  • Preparation: 45
  • Action: 180

5.3. Operators, Gadgets, Equipment, Attachments

All Operators are allowed, unless administration explicitly forbids it or they are marked as quarantined. The league administration reserves the right to ban specific gadgets, operators, equipment or attachments at any time to guarantee that no advantage gets abused. Tournament administration will do their best to send any restrictions or rule changes to the teams as soon as possible.

5.3.1. Quarantined Operators

Operators that are listed as quarantined are not allowed in matches List of currently quarantined operators:

5.3.2. Evaluation Period

Evaluation Period is a period within which the operators of any new season are unavailable to pick in competitive play.

Operators currently in Evaluation Period: 

  • Thorn

5.3.3. Allowed Cosmetics

The following list is the cosmetics allowed inside of Genesys matches:

  • Pilot Program 1 & 2 Team Skins [G2, Rogue, Liquid, etc.]
  • Pro League Gold Sets
  • Default Skins
  • Future Phase 3 eSports Skins
  • New Season Skins

If any team spots their opponents using any other cosmetics in any round, they should notify administration before the next round will start in order to apply a penalty. The penalty is an automatic round loss.

5.4. Use of Bugs and Glitches

It is up to administration discretion whether or not the use of said bugs had an effect on the match, and whether or not they will award either rounds or the match to the opposing team, or to force a rematch. In extreme cases, the penalty for abusing bugs may be even higher.

5.4.1. List of Bugs and Glitches

Below is a list of known intended and unintended game mechanics. Any situations that arise and are not specified below will be dealt with on a case by case basis. In general, common sense will be applied. 

Unallowed - instant round loss to the team that uses it, further penalties if used again by the same team during the tournament

  • Any position that you must get to or out of by glitching through walls/objects/surfaces, or you cannot be seen or shot at normally 
  • Using a Mira shield to boost 
  • Standing on a window ledge undetected 
  • Shield boosting on to undetected window ledge 
  • One-way shots 
  • Shooting through what should be non-destructible walls/floors/ceilings/objects 
  • Glitching through walls, objects, surfaces etc at any moment 
  • Blocking window vaulting with a destructible shield 
  • Placing any kind of equipment or gadget in a place where it can't be destroyed 
  • Placing a Maestro’s Evil Eye on Alibi’s decoy.

Allowed

  • Any position that you can get to and out of without glitching through walls/objects/surfaces, and you can be seen and shot at normally 
  • Shield boosting 
  • Standing on a window ledge and being detected 
  • Shield boosting onto a detected window ledge 
  • Hibana and Thermite charges can be placed anywhere 
  • Using teammate to boost 
  • Long arming 
  • Using equipment or diffusing through a destructible surface 
  • Destroying the whole floor of a bomb spot so the enemy team can not plant the defuser 
  • Smoke through wall

The tournament directions reserves the right, also retroactively, to add more bugs to the list of explicitly allowed bugs.

5.4.2. New Positions

If any player or team wants to use a new position which is not commonly known, it’s strongly recommended to contact tournament officials to check if that position is allowed before using it in any official match. Players and teams have to consider that it takes time to check new positions and therefore they have to contact tournament officials in a reasonable time frame before an official match.

5.4.3. Spawn Killing

The spawn killing which results in a kill of an attacker during the first 2 seconds of action phase is not allowed. Doing so will result in a round loss for the defending team.

5.5. Rehost Requests

Rehost rules are specified below, including the conditions in which they will be allowed:

  • Any issue before the preparation phase starts (game, software or hardware related) 
  • Player can't move (unless it's done on purpose) - rehost in the first 30 seconds of the action phase, if no players have taken damage 
  • Game mechanic not working as intended (shooting, reloading, moving, gadgets, equipment, etc) - rehost up to the first 30 seconds of the action phase, no damage taken by anyone 
  • Disconnect/hardware problem/software problem - rehost in the first 15 seconds of the preparation phase. On offline events, this timing is for the full duration of the preparation phase. 
  • Observer issue - rehost up to the first 30 seconds of the action phase, no damage taken by anyone Each team can receive up to 1 rehost per map maximum. 
  • The game must be continued within 10 minutes of a rehost, unless administration intervention is required. If a disconnected player cannot rejoin within 10 minutes of a rehost, the game will continue as a 4v5 for the duration of a map.

5.5.1. Rehost Request Procedure

In case the above conditions are met, players should instantly request a rehost by writing in the ingame chat “rehost”, followed by the reason. Players should continue playing until the rehost is confirmed by an admin. Once confirmed, everyone should instantly leave the game.

5.5.2. Continuing a Disrupted Game

If a match is interrupted then it should be continued where it left off, by re-host. If a round is to be replayed due to a rehost, players must choose the same operators, same sixth pick, same starting sites, same bombsites, same equipment and same gadgets.

5.5.3. Player Disconnect after Rehost Time

If a player disconnects after match time specified in 5.5 Rehost requests, the round will continue. If a player can't reconnect until the end of a round, the lobby will be remade. This redo of the lobby does not count as a rehost that is requested by the team. If this happens after the redo of the lobby. The team must continue the game (4 V 5) each user is responsible for his/her own hardware.

5.5.4. Tactical Timeouts

Tactical timeouts are pauses to have a conversation between the team members. Tactical timeouts are unquestionable and will be given to the team under any circumstance. Timeouts are 90 seconds. Coaches can only speak during tactical timeouts.

 

Article 6 - Rule Violations and Punishments

All penalties are at the discretion of the tournament administration, and may be more or less severe than what is specified in this rulebook depending on the circumstances.

6.1. Prize Deductions Due to Major Infractions

Prize deductions will be on a case to case basis. We will speak with the team rep to discuss the infractions and prize deductions.

6.2.1. Maximum Amount of Penalty Points

Any participant that accumulates a 30% prize money penalty during a season will be disqualified. The disqualified participant forfeits all prize money accumulated for the competition in question and gets banned at least until the end of that season.

6.3. First-Time and Repeat Offenses

All punishments listed below are meant for first-time offenses. Repeat offenders (both the specific player and - in team competitions - his team) will be punished proportionally harder.

6.4. Duration of Punishments

Unless otherwise specified, punishments usually last one season.

6.5. Code of Conduct

All Genesys participants agree to behave in an appropriate and respectful manner towards other participants, spectators and more. Being role models is an occupational hazard of being a player, team or organization and we should behave accordingly. Any sort of harassment should be reported to the administration immediately. Harassment includes but is not limited to offensive statements or actions related to gender, gender identity and expression, age, sexual orientation, disability, physical appearance, body size, race, religion. Also considered harassment are things like sexual images in public spaces, deliberate intimidation, stalking, following, harassing photography or recording, sustained disruption of talks or other events, inappropriate physical contact and unwelcome sexual attention. Similar restrictions apply not only to the participants, but every single person involved with Genesys. Anyone breaking this code of conduct may be punished, including expulsion and possibly criminal prosecution.

6.6. General Punishments

6.6.1. Breaking Confidentiality

Depending on the information and platform where it is leaked, participants are punished with minor or major infractions. For more severe offenses, higher punishments will be applied.

6.6.2. Refusal of Match Broadcast

Participants that refuse to have their match broadcasted or do not make the necessary accommodations for it to happen will not be streamed as often. Each team will be streamed at least once each season.

6.6.3. Providing and Changing Participants Details

6.6.3.1. Providing Incorrect Details

Participants that provide incorrect details will be punished between 1 to 3 minor penalty points. If there is proof of faking details, the player may be banned and/or the team may be disqualified. 

6.6.3.2. Providing Details after the Deadline

Participants will receive an official warning if they do not provide details on time. Depending on the details requested, this step may be skipped. If the details are still not provided by the new deadline imposed by the tournament administration, participants are punished with a minor infraction. If the details are still not provided by the new deadline imposed by the tournament administration, participants are punished with a Major infraction.

6.6.3.4. Details Provided not up to the Standard

An official warning will be given, with a deadline and request to provide details that meet the league’s criteria. If the new details are still not up to standard, the participant will be punished with 1 to 3 minor penalty points.

6.6.4. Multiple Contracts

If a participant is found to be in breach of the multiple contracts rule, the participant will be banned. In the case where it’s a player, he will be banned, and his team disqualified.

6.6.5. Match Lineup

If the match lineup is not provided by the deadline imposed by the tournament administration, participants are punished with 1 to 3 minor penalty points. If the lineup is not provided for a match, no show rules are followed.

6.6.6. Team Composition

If at any point teams do not fulfill the team composition rules, they lose their spot in the league.

6.6.6.1. Teams Losing Their Spot during the Transfer Period between Seasons

Every member of a team that lost the spot in Genesys due to not fulfilling the team composition rules during the transfer period that is happening between 2 seasons won't be able to join another team during that transfer window. If a player participated in any matches during the last half-season period, he won't be able to join another team until the next transfer period.

6.6.6.2. Teams Losing Their Spot during the Mid Season Transfer Period

Every member of a team that lost the spot in Genesys due to not fulfilling the team composition rules during the mid season transfer period won't be able to join another team during that transfer window.

6.6.6.3. Teams Losing Their Sport after the Transfer Window, before Playing any Matches

Every member of a team that lost the spot in Genesys due to not fulfilling the team composition rules after the transfer period, before playing any matches, won't be able to join another team until the next transfer window (he will become a free agent for the next half-season).

6.6.6.4. Teams Losing Their Spot after the Transfer Window, after Playing a Match

Every member of a team that lost the spot in Genesys due to not fulfilling the team composition rules after the transfer period, after playing at least 1 match, won't be able to join another team in the next transfer window (he won't become a free agent for the next half-season, due to having played matches in the current one).

6.6.7. No Show

Participants that receive a no show for a match will lose it with the worst score possible.

6.6.8. Punishment for Breaking Transfer Rules

A Team that is found guilty of breaking the rule 2.11.6.5 Transfer Rules will be punished with 2 major penalty points. Depending on the severity of the violation, more penalty points may be applied and the License of the team in question may be revoked. If a legal entity that does not have a License will break those rules, they may be blocked from receiving the license for the rest of the current half-season.

6.7. Punishments for Cheating

When cheating is uncovered in Genesys, the result(s) of the match(es) in question will be voided. The player will be banned, the team disqualified till the end of the season, forfeit his prize money, major infraction and be banned from all competitions in Genesys for a duration of the season. This duration can be lower, if significant mitigating factors are in play, but also higher, if there are aggravating circumstances.

6.8. [INTENTIONALLY LEFT BLANK]

6.9. {INTENTIONALLY LEFT BLANK]

6.10. Betting

No players, team managers, staff or management of attending organizations may be involved in betting or gambling, associate with betters or gamblers, or provide anyone any information that may assist betting or gambling, either directly or indirectly, for any of Genesys matches or the tournament in general. Any betting or gambling against your own organizations matches will lead to an immediate disqualification of the organization and a minimal ban of 1 year from all Genesys competitions for all persons involved. Any other violation will be penalized at the sole discretion of the tournament direction.

6.11. Competition Manipulation

Offering money/benefits, making threats or exerting pressure towards anyone involved with Genesys  with the goal of influencing a result of a match is considered competition manipulation. The most common example is offering your opponent money to let you win.

6.11.1. Punishments for Competition Manipulation

When competition manipulation is uncovered in Genesys, the result(s) of the match(es) in question will be voided. The player will be disqualified, forfeit his prize money and be banned from all competitions in Genesys for a duration of between one and two (1-2) years. A monetary fine is possible. In team competitions, the team will be disqualified from the current season.

6.12. Match Fixing

Using any means to manipulate the outcome of a match for purposes that are not supportive of success is considered match fixing. The most common example is intentionally losing a match to manipulate a bet on the match.

6.12.1. Punishments for Match Fixing

When match fixing is uncovered in Genesys, the result(s) of the match(es) in question will be voided. The player will be disqualified, forfeit his prize money and be banned from all competitions in Genesys for a duration of normally 5 years. This duration can be lower, if significant mitigating factors are in play, but also higher, if there are aggravating circumstances. A monetary fine is possible.

6.13. [INTENTIONALLY LEFT BLANK]

6.14. Breach of Netiquette

For an orderly and pleasant game it is essential that all players have a sportive and fair attitude. Breaches of this rule will be punished with one to six minor penalty points. The most important and most common offenses are listed below. However, the tournament administration may assign penalties for not explicitly listed types of unsportsmanlike behavior (e.g. harassment).

6.14.1. Insults

All insults occurring in connection with Genesys participants will be punished with 6 minor to 1 major penalty points. This primarily applies to insults during a match but also on Genesys website (forums, match comments, support and protest tickets, etc.). Insults on IRC, IM programs, E-mail or other means of communication will be punished if they can be linked to Genesys and the evidence is clear. Particularly severe abuse cases with radical statements or the threat of physical violence can result in significantly heavier penalties including the exclusion or to the deletion of the player. Depending on the nature and severity of the insult the penalty will be assigned to the player or to the team in team leagues. In team competitions players may also be barred from playing for one or more match weeks.

6.14.2. Spamming

The excessive posting of senseless, harassing or offensive messages is regarded as spamming in Genesys. Spamming on the website (forums, match comments, player guest books, support and protest tickets, etc.) will be punished depending on the nature and severity.

6.14.3. Spamming In-game

Three minor penalty points will be awarded if the chat function in-game is abused towards the goal of annoying the opponent, or generally stir the flow of the play. All chat functions are there to communicate efficiently with the opponent and the match tournament administration.

6.15. Unsportsmanlike Behavior

For an orderly and pleasant game it is essential that all players have a sportive and fair attitude. Breaches of this rule will be punished with one to six minor penalty points. The most important and most common offenses are listed below. However, the administration may assign penalties for not explicitly listed types of unsportsmanlike behavior (e.g. harassment). Every Player should represent their Team by participating to the best of their abilities. Anything that falls short of that is considered to be unsportsmanlike and will be penalized depending on the severity of the behavior as determined by Administration. 

6.15.1. Faking Match Results

If a team is caught entering false match results into the match page, or in other ways trying to falsify the match result, the team will be awarded up to four minor penalty points.

6.15.2. Faking Match Media

Match media are all uploads, including but not limited to: Screenshots, Anti-Cheat files, demos, models, and so on. Faking match media may result in one to four minor penalty points.

6.15.2.1. Cheat Suspicion

When cheating is suspected, and the match media in question has been faked, six minor penalty points will be awarded.

6.15.3. Ringer/Faker/Disallowed Players

Any players involved in these cases will be banned for one season, and any teams involved may be disqualified.

6.15.4. Misleading League Administration or Players

Any attempts to deceive opposing players, tournament administration, or anyone else related to Genesys may be penalized with one to four minor penalty points. 

6.16. Punishments in Matches

6.16.1. Late Map Veto

For any delays related to map vetoes, every 5 minutes after the deadline (for the team that is delaying). If any team is late for more than 10 minutes, their ban will go to the opponents.

6.16.2. Player Punctuality

For delays with players being ready at the start of a match, or between maps or breaks, players will be punished with a minor infraction for every ten minutes after the deadline. From 25 minutes onwards, a no show will be awarded.

6.16.3. Leaving the Lobby Early

For every player that leaves the lobby early, the team will be punished with 1 minor penalty point. Further infractions will be punished more severely.

6.16.4. [INTENTIONALLY LEFT BLANK]

6.16.5. Picking Operators that are in Evaluation Period or Quarantine

If a player selects (in pick phase or as 6th pick) operator that is currently in Evaluation Period or Quarantined, the team of such player will receive round loss. If the team selects an operator during the pick phase and uses 6th pick on it after, official warning will be given. Next time a situation like this arises a round loss will be given.

6.16.6. Picking Banned Cosmetics

If any player of a team will select cosmetics that are not currently listed as allowed, the team of such players will receive a penalty based on the list below.

  • 1st violation - Official warning 
  • 2nd violation - 2nd warning + 1minor penalty point 
  • Further violations - Round loss + 1minor penalty point

6.17. Missing Match Media

If match media is not provided within the deadlines, 2 minor penalty points will be given to the team.

6.18. Not Respecting League Administration Rulings

Major fraction will be awarded if a participant does not respect tournament administration rulings.

6.19. Game Punishments

6.19.1 Using Unallowed Operators, Gadgets, Equipment or Attachments

A round loss will be awarded as a punishment.

6.19.2. Use of Bugs or Glitches

Using a game mechanic from the Unallowed list will lead to instant round loss to the team that uses it. If the team breaks this rule again in the same match, they will lose the map and be punished with 3 to 5 minor penalty points.

6.19.3. Rehosts

Giving an invalid reason for a rehost, or leaving the match before having approval to do so will lead to instant round loss to the team that uses it. If the team breaks this rule again in the same match, they will lose the map and be punished with a minor or major infraction.