The rules contained on this page only cover this specific game, please review the MSEL General Competition Rules for information covering all official tournaments.
No additional anti-cheat is required for official matches.
2. Match Procedure
- Playstation (PS4, PS5)
- Xbox (XB1, XBSX)
- Nintendo Switch
2.1. Series Lengths
Matches will be played in a Best of 5 Series
2.2. Game Lobby
All games will be played in a 1v1 lobby with the following settings.
- Game Rules
- Game Mode: Stock
- Teams: Off
- Lives: 3
- Match Time: 8:00
- Gadgets: Off
- Test Features: Off
- Map: 1v1
- Region: US-East
- Preset: Custom
- Friends: Off
- Clanmates: Off
- Room Number: On
- Max Players: 2
- Map Choosing: Tournament Striking
- Blind Pick: Off
2.3. Character Selection
2.3.1. Game 1
The away player will have first choice of their character, afterwards the home player will choose their character. Once a character has been selected, neither player may change to a new character before the start of the game.
2.3.2. Following Games
For games after game 1, the player who lost the previous game will have the option of changing their character. The winner of the previous game must remain on their previously chosen character.
2.4. Map Striking
During the first game of the series, the home player will strike all but three stages from the map pool. The away player will then choose from the three remaining stages. In following games, the player who lost the previous game will strike all but three stages, and the home player will select the next map from the remaining stages.
3. Tournament Rules
3.1. Game Connections
All players taking part in Generation Esports tournaments are required to have an active game account for the tournament they’re participating in connected to their Generations Esports account. All game connection information shown on a team’s roster must match with the accounts in game. Players using different accounts or those not officially on the roster are prohibited from playing in matches. Only one account connection is allowed per game, the use of alternate accounts is prohibited. All account connections are prohibited from being changed after the team has participated in its first match of a tournament’s regular season.
If a player’s name does not match what is shown on their roster, please reach out to a MSEL Administrator through the live chat service for assistance while the game is still being played. Name discrepancy reports will not be accepted after a match has been completed.
3.1.1. Account Ownership
Game accounts used in official tournaments must belong to the student participating using that game connection. At no point in time may players share accounts with each other or use an account of another person, regardless of if they are in the tournament or not.
3.1.2. School-Purchased Accounts
Schools may create accounts or purchase game licenses for their students participating in a tournament if they do not already have an active one. These accounts will be considered the students’ personal account and may only be used by one student each. These accounts and licenses may not be transferred to another student upon the previous student’s graduation or leaving the team, as this would be against any publisher’s Terms of Service or End User License Agreement.
3.2. Match Streaming
Spectators are permitted in game lobbies for the sole purpose of streaming their team’s match to the School’s Twitch or Youtube channel or to record the match. Spectators may not have any communication with team members while the game is currently being played and must not be a member of the roster participating in the match. At the end of the match, the stream vod or an unedited copy of the recording must be shared with the other team. The use of the Generation Esports Wizard streaming service is prohibited for broadcasting spectating games.
3.3. Playoff Qualification
Teams must compete in and complete 75% of their Regular Season matches in order to be considered for playoff qualification. Teams who do not meet this requirement will be removed from qualification consideration regardless of their final record.
3.3.1. Unplayed Matches
Any match or queue that a team misses or does not complete will result in the match being counted as a loss against the team's record at the end of the regular season.
3.4. Playoff Qualification Tiebreakers
The tie breaker system will be run as a tiered protocol that will be used if multiple teams finish the regular season with the same overall record.
- Wins. (Forfeit wins and bye wins are scored as a full series undefeated win)
- Head-to-head record. (If the two tied teams have played each other, their match record against each other is compared)
- Overall game win percentage. (e.g. winning a match 3-0 is better than 3-2)
- Higher opponents’ game win percentage. (e.g. it is better to beat an opponent who consistently won 3-0 than 3-2)
- Fewer forfeit losses.
- Fewer bye wins.
- The team which had a higher number of wins before their first loss.
- If the first loss is received after the same number of wins, then the team which lost to the stronger opponent (as defined by game win percentage) will be ranked higher.
4.1. Disabled Content
Any game content (Characters, Skins, Weapons, Emotes, etc) currently disabled in the Ranked or Normal game modes will be prohibited from use in official matches.
5. Stoppage of Play
Disconnections will be treated as a loss of the current game. Future games in the series will continue on as normal. A match forfeit will be issued to any player who disconnects two times during the same series.
6. Team Rosters
Only one roster is required for all Brawlhalla players on a School Team. Each player on the roster will be given their own match when they queue up at the designated match time. No player substitutions can be made at any point during the match, as the matches are set to be played 1v1