CGN Rainbow 6 Rulebook

  • Updated

CGN Rainbow 6 RULEBOOK

This is the official rulebook for the CGN League. All participants are expected to follow the rules outlined in any leagues or tournaments. If a person violates a rule, the person or persons can be penalized as described in the rule. League Administration also has the last say in any matter that may not be outlined in the rulebook to preserve fairness of play. The owner of CGN has the final say in any disputes. Rules are subject to be added or changed based on situational circumstances.

 

Table Of Contents

  1. General
    • 1.1 - Validity of the Rules
    • 1.2 - Rule Changes
    • 1.3 - Code of Conduct
    • 1.4 - Region / Time Zone
    • 1.5 - Punishments
    • 1.6 - Prizes
  2. In-Game Conduct
    • 2.1 - Game Chat
    • 2.2 - Pre-game Lobby
    • 2.3 - Glitches
  3. Game Rules
    • 3.1 - Pre-Game Rules
    • 3.2 - Game Settings
    • 3.3 - Rehost
    • 3.4 - Tiebreakers
    • 3.5 - Playoff Format
    • 3.6 - MOSS
    • 3.7 - Leaving the Lobby
    • 3.8 - Protests
    • 3.9 - Reschedules
    • 3.10 - Banned Cosmetics
    • 3.11 - Map Pool
    • 3.12 - Point System
  4. Team/Roster Standards
    • 4.1 - Rosters
    • 4.2 - Team / Player Names
    • 4.3 - Team Slots
    • 4.4 - Team Standards
    • 4.5 - Roster Lock
    • 4.6 - Main Roster
    • 4.7 - Cheating
    • 4.8 - Lineup
  5. Punishments and Violation of Rules
    • 5.1 - Multiple Offenses
    • 5.2 - Confidentiality
    • 5.3 - Match Fixing
    • 5.4 - Use of Illegal Player
    • 5.5 - Violating In-Game Rules
    • 5.6 - Invalid Rehosts
    • 5.7 - Punishments Not Listed
  6. Mid-Season Rule Additions

 

1.0. General

1.1. Validity of the Rules

If one rule is found to be illegal, invalid, or unusable that does not affect the

validity of the rest of the rulebook.

1.2. Rule Changes

CGN reserves the right to amend, remove, or change the rules without

further notice. CGN administration also reserves the right to make a judgment on

cases not specifically covered in the rulebook. In addition CGN administrators also

have the right to make decisions off of their discretion to uphold competitive

integrity that means their discretion can even go against other CGN rules listed.

1.3. Code of Conduct

All teams and players agree to behave appropriately and respectfully towards other teams, other players, league administration and league officials. CGN has zero-tolerance for harassment. If a player and/or team is found to be harassing other teams or League administration, penalties will vary depending on the severity. Harassment includes, but is not limited to: Racism or hate speech, extremist statements, threats of violence, inciting violence, sexual harassment, posting of pornographic or violent/disturbing content, etc.

1.4. Region/Time Zone

All players participating must be located in the North American region. All

times for matches will be in EST.

1.5. Punishments

If a team or player violates a rule in the official CGN League rulebook, penalties may be distributed accordingly.

1.6. Prizes

Any Prizes awarded to a team for competing in CGN League will be paid within 7 business days of the Championship.

1.6.1. Pay Format

The Prize will be paid out through PayPal unless another form of money is

designed by the CGN League, or asked for by a participant and approved by the

CGN League.

1.6.2. Splitting the Prize

All prize money will be sent to the person who paid for the spot, it will be the

responsibility of said captain to distribute said money.

 

2.0. In-Game Conduct

2.1. Game Chat

Excessive toxicity (and/or) BM in-game chat along with spam is prohibited and can result in a loss of a round as a penalty.

2.2. Pre-Game Lobby

Teams should not talk in the pregame lobby as it might be heard on the

broadcast. If a team needs to contact the observer text chat should be used

2.3. Glitches

Any glitch, bug, or exploit that gives a team or player a distinct advantage is

prohibited. If a team is found to be using a glitch then the round will finish until a

ruling will be made.

 

3.0. Game Rules

3.1. Pre-Game Rules

Each team will be notified of their match 30-60 minutes in advance to serve

as a reminder. A projected start time is made, however a team is expected to join

the lobby 5-15 minutes after being notified by a league administrator. If a team

does not have all 5 players in the lobby ready to play 20 minutes after being

notified of their match being ready to play, they will forfeit the match. Watching

the stream and staying in contact with league administrators is the best way to

ensure that you are ready. Cuatro will be the point of contact unless told otherwise

Reminder: The schedule is used as a suggestion, not a definite start time. If you

believe a teammate will be coming close to not being able to make it we

recommend contacting the opposing team as well as league administration to work

towards a reschedule.

3.2. Game Settings

Game settings will remain the same within all series, as follows:

3.2.1 Best of One (OT):

  • Number of Bans: 4
  • Ban Timer: 20
  • Number of rounds: 12
  • Attacker/Defender role swap: 6
  • Overtime rounds: 3
  • Overtime Score: 2
  • Overtime Role Change: 1
  • Objective rotation parameter: 2
  • Objective Type Rotation: Rounds Played
  • Attacker unique spawn: On
  • Pick Phase Timer: 15
  • Reveal Phase Timer: 5
  • Damage handicap: 100
  • Friendly fire damage: 100
  • Injured: 20
  • Sprint: On
  • Lean: On
  • Death replay: Off

3.2.2. Best of Three (Regular OT)

Standard Best of 3 ban order is used

  • Number of Bans: 4
  • Ban Timer: 20
  • Number of rounds: 12
  • Attacker/Defender role swap: 6
  • Overtime Rounds: 3
  • Overtime Score Difference: 2
  • Overtime role change: 1
  • Objective rotation parameter: 2
  • Objective Type Rotation: Rounds Played
  • Attacker unique spawn: On
  • Pick Phase Timer: 15
  • Reveal Phase Timer: 5
  • Damage handicap: 100
  • Friendly fire damage: 100
  • Injured: 20
  • Sprint: On
  • Lean: On
  • Death replay: Off

3.2.3. Lobby Hosting

All scheduled or rescheduled playdays must be hosted by an CGN affiliated observer (and/or) admin.

3.2.4. Game Mode - TDB Bomb

  • Plant Duration: 7
  • Defuse Duration: 7
  • Fuse Time: 45
  • Preparation: 45
  • Action: 180

3.3. Rehost

Rehost will be dealt with on a case by case basis, and the final say will rest

with the League Admin present for the match. Each team is allowed 1 rehost due to

a technical issue, and is expected to back out of the lobby after confirming with the

observer or league admin.

3.3.1. Rehost Time

A team has until 30 seconds past prep phase to call a rehost, unless damage

has been dealt (excluding friendly fire and twitch drones).

3.3.2. Rehost Join Time

A team has 10 minutes following a rehost to join the lobby.

3.4. Tiebreakers

If two or more teams are tied:

  1. Head to Head
  2. Round Difference
  3. Overall Rounds won
  4. Rematch

3.5. Playoff Format

Season 10 will feature 2 groups of 6 teams competing in 5 matches. Top 4 in each group advance to an 8 team single elimination playoff bracket.

3.6. MOSS

All players are expected to run moss (can be found at nohope.eu). If a player cannot run moss they must contact and work with a league administrator to fix the issue. All teams must submit 5 moss files within 30 minutes of the match finishing

to ensure fair play. If a player and/or team fails to submit one or more MOSS file, or the moss file is corrupted and can not be redone,

said team will forfeit the match, and the opposing team would receive a 7-0 Victory. If a players Moss is requested and is not submitted, player is subject to a temporary suspension and team will forfeit its next game or a rescheduled game that has not yet been played.

3.7. Leaving the lobby

Teams are expected to participate in the match until completion. Intentionally leaving the match before the match is completed can and will result in a penalty. If a player in question is believed to intentionally have left more than one CGN match, CGN may take action against said player, and if the problem continues to occur, the player may be removed from the CGN League.

3.8. Protests

3.8.1. Match protest

All protests will be dealt with after the completion of the match. A team has 30 minutes after the completion of a match to file a protest, unless it is dealing with the use of a banned skin, which must be protested within 3 rounds of the completion of the round in which the banned skin was used.

3.8.2. Team Representative

During a protest, a team must send 1 representative to speak with League admins and provide evidence to the admins of the rule that has been Broken

3.8.3. Result of a Protest

CGN will work to provide a decision of a protest in a timely fashion.

Teams are expected to be respectful of the decision made. If a rematch is deemed

necessary based on a protest both teams will have until the next scheduled playday

to do so.

3.9. Reschedules

Teams in CGN are held to a different standard than other leagues, and

because we wish to have a high production value teams are limited to 3 reschedules

per season. Because of this if a team files a request to reschedule the other team is

expected to work with the team to find a time that works for both sides. The

rescheduled must be played before the next scheduled playday.

3.9.1. Reschedule Rules

Reschedules must be decided and agreed upon by both teams 24 hours

before the scheduled playday.

3.10. Banned Cosmetics

The only cosmetics allowed for use while playing in the CGN League will

be:

  • Any Esport team uniform
  • Pro League Bundle uniforms
  • Default Skins
  • All weapon skins and charms will be allowed

Use of a banned cosmetic will result in a round loss.

3.11. Map Pool

  • Bank
  • Villa
  • Kafe
  • Chalet
  • Coastline
  • Clubhouse
  • Oregon

3.12. Points

A win is worth 3 points, a loss 0, and a tie is 1 point.

 

4.0. Team/Roster Standards

4.1. Rosters

A Team is allowed 7 players. A player is not allowed on multiple teams. See rule addition 6.7.

4.2. Team / Player Names

If the name of a team is deemed inappropriate CGN may request that said

player or team changes their name. Failure to do so may result in the player not

being allowed to participate in matches until the name is changed, and if a team

refuses to change their name they will not be allowed to participate in CGN.

4.3. Team Slots

A spot in the CGN league is owned by the person who paid for the spot UNLESS that person is dropped from a team and ⅗ of the original team stays together. If the spot belongs to the organization, ⅗ of the original roster must stay under the organization. Each team must select a team representative, which must be either a main player or a

coach. This person is the official point of contact for said team, and is responsible

for the addition or removal of players, distributing prize pool money, submitting

protests, etc…

4.3.1. Changing a Team Representative

If a team wishes to change a team representative it must either come from

the majority of the team, or the team representative.

4.3.2. Team Slot Reservations

The CGN reserves the right to remove any team or player from CGN competition, CGN also reserves the right to deny anyone from playing in the CGN.

4.4. Team Standards

Teams are expected to provide a team logo, team name, roster information,

and if under an organization contact with that organization to CGN.

4.5. Main Roster

The starting 5 is considered the main roster and will be used for all promotional content.

4.6. Roster Lock

In Season 3, all team rosters must be finalized by the end of Group Play. You will be allowed to adjust only your subs once group play has ended, prior to the first stage of playoffs. Rosters will lock throughout the first stage and reopen prior to the start of stage 2.

4.7. Cheating

Any use of cheating in CGN will result in team disqualification. Examples

of cheating include but are not limited to: Macros, ESP (Wallhacks), Aimlock,

Aim Assist, any third party or illegal software that would affect the players in

game ability. Players are also not allowed to run the following programs when

competing in CGN: Teamviewer (or any other similar screen sharing program), or

Virtual Machines of any kind including but not limited to Hyper-V, VM Ware, or

VirtualBox, TeamViewer, LogMeIn, TightVNC, Windows Remote Desktop

Connection, UltraVNC, CrossLoop, mRemote, Remote Utilities, AeroAdmin.

4.7.1. Methods of Detecting Cheats

If CGN suspects a person of cheating, CGN may conduct a search of the

accused player(s)’ PC to confirm or deny these allegations. To conduct these

searches, CGN will request that you download Parsec (https://parsecgaming.com/)

and allow one or two CGN Staff members to manually conduct a search of the

suspect's computer. As we do not wish to invade personal privacy, we allow you to

deny this request, and if you choose to deny, we would have you use Discord’s

screen share ability, so long as you comply to what we ask of you.

4.7.2. Previously Battleye Banned Players

Any player that has a Battleye ban attached to them for cheating are not allowed to

compete in any CGN competition

4.8. Lineup

A team with 5 or more players is expected to submit a lineup 30 minutes

prior to playing their match. A roster cannot be modified within 30 minutes of a

scheduled match.

 

5.0. Punishments and Violation of Rules

5.1. Multiple Offenses

If a person or team violates a rule multiple times, punishments will be

harsher for repeat offenses.

5.2. Confidentiality

Teams and Staff are expected to keep information that is not public information confidential. If a person is found to be spreading information not made public they may be punished accordingly.

5.3. Match Fixing

The use of any means to affect the result of the match is strictly prohibited. Any fixed matches will be void. All teams involved will be disqualified for the rest of the season. If a player(s) are paid, or pay other players in return to affect the result of a match punishment may be more severe.

5.4. Use of Illegal Player

If a team uses a player not stated on their roster, or if a player is on multiple

teams the team violating the rule will forfeit the match, and the player in question

will be barred from CGN play for the remainder of the season. If a person is found

using another player's account with sufficient evidence then both ends will be

barred from CGN play for the remainder of the season.

5.5. Violating In-Game Rules

Violating in game rules such as the use of an illegal skin, the use of a glitch,

or illegal operators will result in the loss of the round in question.

5.6. Invalid Rehosts

If a team gives an invalid reason for a rehost, or backs out of the lobby

before getting approval from CGN to do so they will automatically lose the round.

5.7. Punishments Not Listed

CGN reserves the right to penalize players, teams, or both, if we deem that

an action made by one or multiple players was unsportsmanlike. We have this rule

in place to ensure that CGN League maintains a friendly, nontoxic community.

 

6.0. Mid-Season Rule Additions

6.1. Skins (9/18/2020)

Regional Skins are allowed.

6.2. Reschedules (9/21/2020)

No playoff matches will be rescheduled

6.3. Map 3 Host (9/24/2020)

Map 3 sides will be determined by the team with the better round win %. If round win % is the tied, it will be decided by a coin flip.

6.4. OQ Map Host (11/6/2020)

Seed closest to 0 is team B and will host

6.5. Tachanka (12/18/2020)

Tachanka is banned in Season 4.

6.6. MAP BANS (7/15/2021)

Map bans must be completed at minimum 1 hour prior to game start time for league matches.

6.7. ROSTER CHANGES (7/15/2021)

Rosters for playoffs are locked once playoffs begin.

6.8. VPN’s ARE BANNED (12/29/2021)

VPN’s found in moss can result in a forfeit or DQ.