Youth Winner's Circle Call of Duty: Vanguard Rules

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Generation Esports Administration
  • Updated

Call of Duty: Vanguard

1. Anti-Cheat

No additional anti-cheat is required for official matches.

 

2. Match Procedures

*Per the game's Developer (Activision), all players must be at least 17 years old in order to participate in the tournament. 

*All players participating in the tournament must be between the ages of 17 and 18 years old. Players who turn 19 during the course of the regular season or playoffs will be permitted to participate. 

Supported Platforms

  • PC
  • XB1
  • XBSX
  • PS4
  • PS5

This game supports crossplay. All teams competing in this tournament will face each other, regardless of what console they play on.

2.1. Series Lengths

Matches will be played as a best of 5 series during the Regular Season, and a best of 7 series during the Playoffs and Finals

2.2. Game Lobby

The home team will create the lobby and invite the away team. Matches will be played in a 4v4 format across the Hardpoint, and Search and Destroy game modes. 

2.2.1. CDL Settings

All game modes will be played using the CDL settings found in the custom game mode options. 

2.2.2. Game Mode Order

Official matches will be played in the following order

Best of 3 Matches

  • Game 1: Hardpoint
  • Game 2: Search and Destroy
  • Game 3: Hardpoint

Best of 5 Matches

  • Game 1: Hardpoint
  • Game 2: Search and Destroy
  • Game 3: Hardpoint
  • Game 4: Search and Destroy
  • Game 5: Hardpoint

2.2.2. Map Pool

Hardpoint

  • Tuscan
  • Bocage
  • Gavutu
  • Berlin
  • Desert Siege

Search and Destroy

  • Tuscan
  • Bocage
  • Desert Siege
  • Berlin
  • Demyansk

2.2.3. Map Selection

2.2.3.1. Best of 3 Matches

Game 1

  • The away team will ban a map from the available map list from the Hardpoint Map List
  • The home team will choose one of the remaining maps to play for game 1. 

Games 2 and 3

  • The loser of the previous game will ban a map from the list of the next game mode
  • The winner of the previous game will choose a map from list of the next game mode
  • Maps that were previously banned map be chosen for play

2.2.3.2. Best of 5 Matches

Game 1

  • The away team will ban a map from the available map list from the Hardpoint Map List
  • The home team will choose one of the remaining maps to play for game 1. 

Games 2-5

  • The loser of the previous game will ban a map from the list of the next game mode
  • The winner of the previous game will choose a map from list of the next game mode
  • Maps that were previously banned map be chosen for play
  • The map used in the previous game may not be chosen by the winning team
  • The Map played in Game 1 may not be played in Game 4
  • The Map played in Game 2 may not be played in Game 5

 

3. Tournament Rules 

3.1. Game Connections

All players taking part in Youth Winner’s Circle tournaments are required to have an active game account for the tournament they’re participating in connected to their Generations Esports account. All game connection information shown on a team’s roster must match with the accounts in game. Players using different accounts or those not officially on the roster are prohibited from playing in matches. Only one account connection is allowed per game, the use of alternate accounts is prohibited. All account connections are prohibited from being changed after the team has participated in its first match of a tournament’s regular season.

If a player’s name does not match what is shown on their roster, please reach out to a Generation Esports Administrator through the live chat service for assistance while the game is still being played. Name discrepancy reports will not be accepted after a match has been completed. 

3.1.1. Account Ownership

Game accounts used in official tournaments must belong to the student participating using that game connection. At no point in time may players share accounts with each other or use an account of another person, regardless of if they are in the tournament or not.

3.1.2. School-Purchased Accounts

Schools may create accounts or purchase game licenses for their students participating in a tournament if they do not already have an active one. These accounts will be considered the students’ personal account and may only be used by one student each. These accounts and licenses may not be transferred to another student upon the previous student’s graduation or leaving the team, as this would be against any publisher’s Terms of Service or End User License Agreement.

3.2. Match Streaming

3.2.1. Spectators

Spectators are permitted in game lobbies for the sole purpose of streaming their team’s match to a Twitch or Youtube channel or to record the match. Spectators may not have any communication with team members while the game is currently being played and must not be a member of the roster participating in the match. At the end of the match, the stream vod or an unedited copy of the recording must be shared with the other team. The use of the Generation Esports Wizard streaming service is prohibited for broadcasting spectating games.

3.2.2. Player Streaming

Players may stream to their personal twitch or youtube channel if they are participating in the match. The match may only be streamed from the player’s in-game point of view and should have at least a 3 minute delay set to prevent possible incidents of stream sniping.

Players may not at any time stream another player or roster’s match on their personal channel.

3.3. Playoff Qualification

Teams must compete in and complete 75% of their Regular Season matches in order to be considered for playoff qualification. Teams who do not meet this requirement will be removed from qualification consideration regardless of their final record. 

3.3.1. Unplayed Matches

Any match or queue that a team misses or does not complete will result in the match being counted as a loss against the team's record at the end of the regular season.

3.4. Playoff Qualification Tiebreakers

The tie breaker system will be run as a tiered protocol that will be used if multiple teams finish the regular season with the same overall record. 

  • Wins. (Forfeit wins and bye wins are scored as a full series undefeated win)
  • Head-to-head record. (If the two tied teams have played each other, their match record against each other is compared)
  • Overall game win percentage. (e.g. winning a match 3-0 is better than 3-2)
  • Higher opponents’ game win percentage. (e.g. it is better to beat an opponent who  consistently won 3-0 than 3-2)
  • Fewer forfeit losses.
  • Fewer bye wins.
  • The team which had a higher number of wins before their first loss.
  • If the first loss is received after the same number of wins, then the team which lost to the stronger opponent (as defined by game win percentage) will be ranked higher.

 

4. Restrictions

4.1. Different Game Modes and Settings

The use of game modes other than those listed in section 2.2. or the use of any settings other than the CDL Settings are prohibited from use in official matches. 

4.2. Spectators

Spectators are permitted in game lobbies for the sole purpose of streaming their school team’s match to the School’s Twitch or Youtube channel. Spectators may not have any communication with team members while the game is currently being played and must not be a member of the roster participating in the match. All spectator streams must use CoD Caster and be from the point of view of a player on their team. The use of the skybox camera, director camera, or the point of view of another team’s player is prohibited. At the end of the match, the stream vod must be shared with the other team.

 

5. Stoppage of Play

5.1. Player Disconnection

Each team may call to have a game map reset once per match if connection problems arise, so long as the first round in a game has not been completed, gunfire is not being exchanged, and first blood has not yet occurred. In the event that a game map is rehosted, the same map must be used. If problems persist with regards to a player disconnecting after the game has already been re-hosted, the team must play the remainder of the match with the remaining 3 players.

5.2. Lag Issues

During round 1 of a map teams may request a rehost if they're experiencing disruptive lag which makes the game unplayable. When requesting a rehost, teams must take a screenshot of the ping displayed on the scoreboard and an Generation Esports Administrator must be contacted.

5.2.1. Rehosting Procedure

Both teams will select a player on their roster to act as host for the match. Both players will host a test game to compare the ping between both teams. The host who provides the most balanced ping will act as host for the match.

 

6. Team Rosters

Call of Duty Vanguard team rosters require a minimum of 4 players and are limited to a maximum of 8 players (4 starting players and 4 substitute players). Rosters that do not meet the minimum or exceed the maximum number of players will not be allowed to participate in official matches until their roster size meets the set requirements. Player Substitutions may be made between maps.

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