TexSEF Smash Brothers Ultimate Rules

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Generation Esports Administration
  • Updated

Smash Brothers Ultimate

The rules contained on this page only cover this specific game, please review the Generation Esports Generall Competition Rules for information covering all official tournaments. 

1. Anti-Cheat

No additional anti-cheat is required for official matches.

 

2. Match Procedure

Supported Platforms

  •  Nintendo Switch

2.1. Series Lengths

Matches will be played as a best of 1 series

2.2. Game Lobby

 The host player will create the lobby with the following settings and provide the Arena ID password to the away player. 

  • Type: Host Preference
  • Visibility Public
    • Password: The home player must set a password
  • Format: 1v1
  • Rules
    • Style: Stock
    • Stock: 3
    • Time Limit: 8 Minutes
    • FS Meter: Off
    • Damage Handicap: Off
    • Items: Off and None
    • Stage Hazards: Off
    • Launch Rate: 1.0x
    • Score Display: Off
    • Show Damage: Yes
  • Rotation: Host Preference
  • Max Players: 2
  • Stage: Choice
  • Spirits: Off
  • Voice Chat: Off

2.3. Map Pool

2.3.1. Starter Stages

  • Battlefield
  • Final Destination
  • Town & City
  • Pokemon Stadium 2
  • Smashville

2.3.2. Counterpick Stages

  • Kalos Pokemon League
  • Lylat Cruise
  • Small Battlefield
  • Yoshi Story

2.4. Stage Bans and Character Selection

During the setup for Game 1, only Starter Stages may be banned or selected

  • The home player will ban a stage
  • The away player will ban two stages
  • The home player will ban a stage
  • The remaining stage will be used for game 1
    • Both players must go to the stage select option (located in the bottom right of the arena lobby) and choose the selected stage. 
  • Both Players will choose their characters. Neither player is required to declare their character to their opponent.

2.5. Self-Destruct Finishes

In the event where the game ends due to a self-destruct move, the results screen will determine the winner of the game.

2.6. Time Out Finishes

In the event where the in game clock runs out, the following factors will determine the winner of the game.  

  1. The player with the higher number of stocks will be declared the winner
  2. If both players have the same number of remaining stocks, the player with the lower damage percentage will be declared the winner.
  3. If both players have the same number of remaining stocks and the same damage percentage, the game will be decided in a Sudden Death Match. See section 2.7. for details

2.7. Sudden Death

If a sudden death match is required to determine the winner of a match the following settings will be edited in the lobby settings. 

  • Stocks: 1
  • Time Limit: 3 minutes

After the winner of the game is determined the lobby settings must be set back to the original match settings before the next game in the series can be played.

 

3. Restrictions

3.1. Characters

3.1.1. Mii Fighters

The use of Mii Fighters is prohibited in official matches.

3.1.2. Amiibo

The use of Amiibo Characters is prohibited in official matches.

3.1.3. DLC Characters

DLC Characters prohibited from use in official matches, until one week after their initial release date. 

3.2. Stages

Stages not listed in Section 2.3. are prohibited from being used in official matches.

 

4. Stoppage of Play

Players unplugging their controller at any time, accidentally or intentionally, will result in a forfeiture of the series. Any controller malfunctions are the player’s responsibility, and as such Generation Esports will not force a game/match restart should a player’s controller malfunction during a game.

In the event that a player should have internet connectivity issues that causes them to drop out of the game the game will be reset only if both players have all their starting stocks, combined have not accumulated more than 60% damage, and a minute in-game has not passed. If these conditions are not met, then the player will forfeit that game, unless their opponent agrees to a redo.

In the event where the game server is lagging (e.g. it takes much more than a second for an in-game second to pass or the smash ball loading icon is constantly appearing), the game may be reset if and only if both players consent to the reset.

 

5. Team Rosters

Only one roster is required for all Smash Ultimate players on a Team. Each player on the roster will be given their own match when they queue up at the designated match time. No player substitutions can be made at any point during the match, as the matches are set to be played 1v1

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