The Competition is open to students that are enrolled at a high school that is a member school of the Louisiana High School Athletic Association (LHSAA).
By entering and participating in the Competition, each Player, as defined below, and any associated Team coaches/managers/trainers/etc., unconditionally accept and agrees to comply with and abide by these Official Rules and Regulations (the "Competition Rules"). All decisions regarding the interpretation of these Competition Rules lie solely with the Administrator, the decisions of which are final and binding in all respects. In addition, all Players and any associated Team coaches/managers/trainers/etc. must adhere to the Esports Code of Conduct (the “Code of Conduct”).
Playfly Esports, a division of Playfly Sports, LLC, 22 Cassatt Ave, Berwyn, PA, 19312 is solely responsible for organizing and administering the Competition.
2. COMPETITION DATES
The following dates will apply to the Competition:
|Registration Period||December 5 – January 26, 2023||Online|
|Pre-season Scrimmages||January 16 - January 27, 2023||Online|
|Regular Season||January 30 - April 20, 2023||Online|
|Playoffs||May 1 - May 12, 2023||Online|
For all start and finish times see Section 6 – Competition Structure. All dates, times, and locations are subject to change. If there is a change to the date, time and/or location of a Competition Stage, League Officials will use reasonable efforts to notify all Players (as defined below) at least 72 hours prior to the affected date and time.
- League Official(s): representatives of the Playfly Administrator; responsible for all decisions with respect to the operation of the Competition
- Esports Representative: each School will have a designated individual (administrator or coach) responsible for representing the School, managing Team rosters and Players and reviewing Player eligibility, addressing Code of Conduct or other violations, and liaising with parents and/or legal guardians.
- Coordinator (Coach): a Team representative; the individual responsible for managing a Team, reporting Match results on Generation Esports, communicating with opponents, etc.
- Player: a Player competing in the Competition
- Division: The Competition is broken down into multiple divisions, catering to different types of Players. Each Division has unique participation requirements and is treated as an independent league. Teams will only compete against other Teams in their Division. Super Smash Brothers Ultimate Divisions include:
- Varsity: The Varsity division is the highest level of competition offered which is eligible for one team per school. Registration closes during the second Preseason week.
- JV: The JV Division is an open competition for any additional teams of a School. Registration is open until the season ends.
- Team: a Group of Players competing on behalf of a School in the Competition
- Record: the number of wins and losses (“W-L”) of a Team at any given time during the Competition
- Round: an individual round of a Competition (i.e. Round One, Semifinals, etc.)
- Round Window: the time period during which a Match can be played
- Match: a “Best of” series, consisting of any number of individual Games, as identified below, between two Teams
- Game: a single-game competition played between two Teams, usually as part of a Match
- School Year: the academic year running from July 1 to June 30
One price gives your school the ability to participate in all LHSAA league-offered games, with as many teams as your school has, throughout the entire school year. The cost is inclusive of both the fall exhibition season and the official regular season and championship.
- The cost per school is $1,800 per year
- This cost is locked in for three years through June 2026
- Participating schools will be invoiced in October by Generation Esports, or when registration takes place by the school if the school registers after October.
- All Schools delinquent in payment of dues shall become ineligible to participate in LHSAA Esports Competitions if not paid by February 15 of each school year. Ineligibility means a forfeit of any remaining regular season matchups and ineligibility to participate in post-season competition.
In order to compete in LHSAA Esports leagues and tournaments, each Player and Team must comply with the eligibility requirements listed below.
It is the responsibility of the Player to be aware of all rules around eligibility. Please contact League Officials (firstname.lastname@example.org) if you have any questions or concerns.
To be eligible to participate in the Competition each Player must verify their identity and attendance through their Esports Officer.
School and Team
- School: All participating Players must be enrolled at a High School that is a member school of the LHSAA and may only participate on behalf of the School that they attend.
- Same School: All Players on a Team must attend the same School.
- One School: Students are only allowed to compete for one School during the Competition.
- One Team: Students are only allowed to compete for one Team during the Competition. except under the following circumstances.
- Promotion: Players participating on one of their School’s JV Team may participate on a Varsity Team on a temporary basis for up to three Regular Season Matches. After four Matches, the Player will be considered a permanent member of the Team and will no longer be eligible to play on the JV Team. In case of a dispute, the Team on which a Player participates in their first Match during the Competition will be considered the only Team that they are eligible to compete on.
- Coordinator (Coach): Teams must have one Coordinator. The Coordinator should be the School’s Esports Representative, coach, or equivalent representative. The Coordinator is responsible for managing all communication with League Officials and opposing Team Coordinators and for reporting rosters and match results on Generation Esports.
Minimum Team Size: Teams must be made up of the minimum required number of Players to be eligible. This is game dependent. A Rocket League Team must have at least three Players on the roster at all times. A Team of fewer than two Players is not considered eligible to play in Matches.
Maximum Team Size: For all competitions, there is a maximum number of Players allowed on each Team. This is game dependent. A Rocket League Team may have no more than six Players on the roster at any time
- Multiple Teams per School: Multiple Teams from the same School are eligible to compete in the Competition. The first team will be designated for the Varsity division with all remaining teams placed in the JV division.
- Team Names: Team Names must be in-line with the standards set out in the Esports Code of Conduct. League Officials reserve the right to modify Team Names/Tags if they do not abide by the rules of the Competition. The School Esports Officer and applicable Team Coordinator (if not the same person) will be notified by League Officials if their name must be changed and will be permitted to change to an acceptable name.
- Roster Changes: A Team’s roster may be changed throughout the Regular Season. A Player must be on a roster for 24 hours before being considered eligible to play in Matches. All Rosters will be locked 24 hours prior to the default Match date/time and will be unlocked the following day. When a roster is ‘locked’, roster additions will not be allowed.
- Emergency Substitution: In the event of an unforeseen circumstance, League Officials may allow one roster addition per season within the 24-hour roster lock window in order to prevent a Team from forfeiting a Match.
- Minimum Number of Rostered Matches (Varsity Only): Players must have been listed on a Team’s roster for at least two Matches during the Regular Season to be considered eligible to participate in the Playoffs.
- Minimum Course Load: Each Player must enroll in a course of at least two units of credit (or the equivalent) and regularly attend their School in the term/semester in which they are competing.
- No pass, no play.
- Schools and/or school districts reserve the right to impose additional and/or different academic requirements.
- Epic Games Account: Prior to the start of the Competition, all Student-athletes must have a good-standing Epic Games Account. This same account must be used for the full duration of the Competition. League Officials reserve the right to modify Epic Games usernames if they do not abide by the rules of the Competition. Epic Games usernames must be in-line with the standards set out in the Code of Conduct. A Student-athlete will be notified by League Officials if their Epic Games username must be changed and will be permitted to change to an acceptable name.
- Age/Grade: Each Player must be 13 years of age or older and at minimum a freshman at their high school when participating in any Match during the Competition.
- Parental Consent: Each Player under the age of 18 (each a “Minor”) must have written consent of a parent or legal guardian before participating in any Match during the Competition. If it is determined that a Player is a Minor and does not have parental consent to participate, they will be disqualified and will not be permitted to continue in the Competition.
- Place of Residence: Each Player must reside in the United States when participating in the Competition.
- No employees: Employees, contractors, officers, and directors of the Administrator and any Competition sponsors, and each party’s respective parents, affiliated and subsidiary entities, are not eligible to participate in the Competition.
- Account in Good Standing: During the Competition, if it is determined by League Officials that a Player has an LHSAA Esports account that is suspended or was canceled due to a violation of current or past Terms and Conditions, harassment of other Competition participants (including but not limited to Players, Esports Officers, Coordinators and Coaches) and/or employees of the Administrator, or suspected or confirmed fraud or unfair gameplay, that Player will be considered ineligible, will be disqualified from the Competition, and, if applicable, will be required to return any prizes that may be awarded.
- Loss of Eligibility: Teams are responsible for being aware of any Player’s loss of eligibility for any reason and must take appropriate proactive action to change their roster and notify League Officials.
A Player will not be permitted to compete if they fail to meet the eligibility requirements detailed above. League Officials reserve the right to request proof of identity and/or academic records (or the equivalent) from an Esports Officer or a Player at any time to prove that said Player attends their School and complies with all eligibility requirements.
Penalties for non-compliance with any eligibility requirements detailed above may include match forfeiture and/or disqualification for the current Academic Year and/or subsequent Academic Years.
The Competition is subject to all applicable United States federal, state, and local laws and regulations and is VOID WHERE PROHIBITED BY LAW.
6. COMPETITION STRUCTURE
All details are subject to change at the discretion of the Administrator. Any changes will be communicated to each participating Player and posted on the Website (as defined below) as early as possible. Any disputes will be resolved by League Officials, whose decision shall be final, conclusive, and binding. League Officials' decisions shall be made strictly in accordance with these Competition Rules, the Code of Conduct, and any other rules and procedures put in place during each of the individual Stages.
- The Pre-season scrimmages will consist of two weeks of online exhibition matches. Teams may register until the start of the last Match. Each week, Teams that identify themselves as "Available" during the Match Window will be paired up with an opponent. Match-ups will be determined by previous results (with the exception of week one, which will be randomized). For example, during week two, Teams that are 1-0 will be paired up with other Teams that are 1-0.
- Format: All Matches will be Best of 5
- Week One: January 19
- Week Two: January 26
- The Regular Season will consist of 11 weeks of online play.
- How to Enter: Prior to registration, Coordinators and Players must provide a valid Game Account. Only Players whose Game Accounts match those on the Team are eligible to Play in the Competition. Any Team using a Player whose Game Account is not listed on the Team will forfeit all affected Matches.
- Varsity: Round-robin groups of up to 12 teams; all Matches Best of 5
- JV: Ranked matchmaking (play against other Teams of equal skill); all Matches Best of 5
- Week One: February 2
- Week Two: February 9
- Week Three: February 16
- Week Four: March 2
- Week Five: March 9
- Week Six: March 16
- Week Seven: March 23
- Week Eight: March 30
- Week Nine: April 6
- Week Ten: April 13
- Week Eleven: April 20
- Default Match Time: The default day and time for all Matches during the Regular Season is Thursday at 4:00 PM CST. Matches must be played at the default Match time unless both Teams agree to play at a different time and reschedule the Match on Generation Esports.
Rescheduling Matches: Regular Season Matches may be rescheduled to any time on or before the last day of the Regular Season (April 13). Matches must be rescheduled on the corresponding Match page on Generation Esports by February 16 and can be coordinated using Lobby Chat. Once a new date/time has been agreed to, the Match should be rescheduled per “How to reschedule Your Matches” below. Once a Match has been rescheduled on Generation Esports it will be considered the official scheduled start time, for the purposes of forfeits and late penalties.
How to Reschedule Your Matches: Accounts with the roles of Coordinator for a Roster can send a reschedule request on the match page:
- A team's coordinator will make a match request in the chat section of the match page.
- If the other team accepts the reschedule request, the default match time will be replaced with the time and day agreed upon by both teams.
- Teams are not required to accept rescheduled requests from their opponents.
- If a reschedule request is denied, the match will be played on its default time and day.
Qualifying for the Playoffs:
Varsity: The number of qualifying teams will be based on the number of teams participating in the Varsity Division and will be announced by no later than week two of the Regular Season.
JV: The JV Division will conclude at the end of the Regular Season.
Tiebreaker: If two or more Teams in the same Section have the same Record (W-L) at the end of the Regular Season, the following criteria will be used in order to break the tie:
- Head-to-head record
- Game differential (number of Game wins minus number of Game losses) ○ Fewer forfeits your school initiated and/or unreported matches
- Tiebreaker Match
If there is a tie involving more than two Teams and a Tiebreaker resolves the tie for a Team(s), but leaves at least two Teams tied, the tie(s) that remains will be broken by starting over the Tiebreaker criteria. This process will be repeated until no ties remain.
- The Playoffs will consist of a single online knockout tournament spanning several weeks and culminating with the live Championship Round.
- Format: Single elimination; all Matches will be Best of 5, with the exception of the
Championship Round, which will be Best of 7.
- Schedule: The Playoffs Schedule will be announced by no later than week two of the
- Rescheduling Matches: All Playoffs Rounds, excluding the Championship Round, may be rescheduled to a different time on the same Match Date before the Default Match time by mutual consent. Matches must be rescheduled on Generation Esports. Once a Match has been rescheduled on Generation Esports it will be considered the official start time, for the purposes of forfeits and late penalties. Playoff rounds that are part of Official Broadcasts may not be rescheduled.
- Default Match Time: The default day and time for all Matches during the Playoffs is
Thursday at 4:00 PM CST. Matches must be played at the default Match time unless
both Teams agree to play at a different time and reschedule the Match on the
- Seeding: Seeding for the Playoffs is based on the following criteria, in order:
- Final placing in the group (depending on the number of Varsity Teams registered)
- Number of Match Losses
- Number of Game/Map Losses
7. GAMEPLAY RULES
- Private Match Settings:
- Default Arena: DFH Stadium (More on “Arena Selection” below)
- Team Size: 3v3
- Bot Difficulty: No Bots
- Mutators: None
- Match Time: 5 Minutes
- Joinable By: Name/Password
- Platform: Epic Games Store, Steam, PS4, Xbox One, or Nintendo Switch ○ Server: US-West
- JV Queue: JV teams will have 10 minutes to join the Queue process to get a match on their match dates. The Queue timer last from 5 minutes before match time and ends at 5 minutes after match time. For more information on the Queue system, please refer to the following Generation Esports help article here.
- Home / Away Designation: The Roster that appears at the top left team on the Match page will be considered the Home Roster. The other Roster will be considered the Away Roster.
- Playing Your Matches: The Home Team will be designated the Blue Team and must host the Match using the Private Match Settings above. The Home Team is responsible for ensuring that all settings are correct. Any Game started with the wrong settings may result in a forfeit for the Home Team. The Home Team is responsible for communicating the Name/Password of the Private Match to the opposing Team through Lobby Chat on the Match page. If either Team invites a Player to a Game that is not a registered member of their Team they may forfeit that Game, at the discretion of League Officials.
- Unreported Matches: At the end of the Regular Season, any Matches that have not been reported will be treated as forfeit losses for both Teams.
No-show forfeit loss: Any Team that forfeits their Match in advance or is not ready to play their Match within 30 minutes after the scheduled start time may receive a no-show forfeit loss for the Match at the discretion of League Officials. No-show forfeit losses during the Regular Season count towards a Team’s Maximum number of Forfeits, except under the following circumstances:
Technical/Connection Issues: If a Team is online, actively communicating with their opponent, and ready to play, but is prevented from doing so by factors outside their control (i.e. server issues), the resulting forfeit will not count towards their Maximum number of Forfeits.
Forfeits: Matches won by forfeit will be reported by the winning team by checking the "Win by Forfeit" box under their team name and then selecting a reason for the forfeit from the drop-down menu. Any team that receives two forfeit losses may be removed from the Competition, and if applicable will forfeit all their matches, at the discretion of League Officials.
Lobby Chat: All Coordinators must actively use Lobby Chat, which is available on every Match page, to contact and coordinate their Matches with their opponents. Unresponsiveness to contact from an opposing Coordinator may lead to the forfeit of one or more Matches at the discretion of League Officials. All communication between Teams should take place using match chat.
Proof of Results: Coordinators are required to take appropriate in-game screenshots or videos that display the final results of each Game and should be prepared to provide them immediately at the request of League Officials and when submitting Match results. Failing to do so, or providing false or doctored information, may result in immediate forfeiture of affected Matches and/or disqualification from the Competition and future Competitions, at the discretion of League Officials.
Game Start: Teams may not join their designated side until three (3) Players from each Team have joined the Private Match. Any Game started before all Players have joined may result in a Game forfeit for the offending Team.
Mid-Match Break: Teams may take up to a five-minute break in between Games 3 and 4 (if applicable). Teams may agree to take a shorter or longer break if both agree in writing to do so.
Substitutions: Teams may freely substitute Players between Games in a Match, but the opposing Team must be allowed at least five minutes between notification of the substitution and the start of the next Game. Players may not be substituted during an ongoing Game. All substituted Players must have been on a Team’s roster before the start of the Match to be considered eligible.
Reporting Your Matches: After a Game has been played, either Coordinator can manually input the Match results. Match results for the Regular Season must be reported within 24 hours of Match completion.
Disconnections: A Game must be restarted if a Player disconnects in the first 15 seconds and before the first goal is scored. If a Player disconnects from a Game after the first 15 seconds or after the first goal is scored, the current Game must be played to completion and the disconnected Player should rejoin as soon as possible. Any Team that leaves a Game following a Player disconnection, unless specifically provided for above, may forfeit the current Game, or Match, at the discretion of League Officials.
Network Issues: Within 15 seconds of the start of any Game and before either Team has scored, Teams may agree to restart and/or switch either the host or the Server (if applicable) if connectivity issues significantly hinder gameplay.
Finality of Results: At the discretion of League Officials, any Game that is played in full will not be open for review and the results will be considered final. This does not apply to Games that involve Player Conduct violations.
- Official Broadcast Matches: League Officials reserve the right to record and/or live stream, broadcast or exhibit any Match of the Competition, at its sole discretion. If the Administrator chooses to live stream, broadcast, or exhibit a Match, the Administrator will choose to either: (a) host each individual Game, and all participating Team Members on both Teams must join that Game, or (b) join a Game that’s being hosted by a participating Team Member. Any Match officially broadcast by the Administrator may not have any other observers or spectators. Administrator reserves the right to reschedule official broadcast Matches.
- Independent Broadcast Matches: Any Team that wishes to use an external observer/spectator may do so; all external observer/spectator feeds must be streamed on the School’s official streaming channel.
8. PLAYER CONDUCT
- By entering and participating in the Competition, all Players and any associated Team coaches/managers/trainers/etc. agree to adhere to and be bound by the Code of Conduct.
- Reporting Violations: Violations of the Code of Conduct should be reported immediately to League Officials through email@example.com. League Officials will investigate all claims of misconduct.
- Penalties: Upon confirmation of any Code of Conduct violation, and depending on the severity of the violation, League Officials reserve the right to issue any one of the following penalties:
- Game Forfeiture
- Match Forfeiture
- Player Suspension/Disqualification
- Team Disqualification
- Repeated violations will be subject to escalating penalties, and particularly severe violations will be subject to harsher penalties up front.
- All Players participating in the Competition, will be required to execute and deliver to the Administrator a Declaration that confirms: (i) eligibility to participate in the Competition and acceptance and compliance with these Competition Rules; (ii) acceptance of the Prizes as offered (if deemed a Winner); (iii) permission to record the Player’s participation in the Competition, and use the Player’s name, photo, image and any footage or photo taken of the Player; (iv) release of the Administrator, any Competition sponsors and promoters, and each party’s respective parent, related and affiliated companies and entities, subsidiaries, members, dealers, advertising and promotional agencies, and each of their respective directors, successors, sponsors, partners, licensees, officers, subsidiaries, agents, employees, advisors, assignees, and all others associated with the development and execution of the Competition (collectively, the "Releases") from any and all liability in connection with this Competition or participation in any Competition related activities. In the event that a Player is a Minor, their parent or legal guardian must sign the Declaration on their behalf. If the parent or legal guardian does not consent to the foregoing, the affected Player will be disqualified.
10. PUBLICITY RELEASE
11. LIMITATION OF LIABILITY
- By entering this Competition, each Player, or in the case of a Minor, their parent or legal guardian on their behalf, acknowledges compliance with, and agrees to be bound by, these Competition Rules and consents to the use of their name, city of residence, and/or likeness in any publicity carried out by Releases, and/or their advertising and promotional agencies and agents without further notice or compensation. Players release and hold harmless the Releases from and against any and all manner of action, causes of action, suits, debts, covenants, contracts, claims and demands, including legal fees and expenses, whatsoever, including but not limited to, claims based on negligence, breach of contract and fundamental breach and liability for physical injury, death, or property damage which the Players or their administrators, heirs, successors or assigns might have or could have, by reason of or arising out of the Players participation in the Competition and/or in connection with the acceptance, use and/or misuse by the Player of the Prize.
- None of the Releasees shall be responsible for or bear any liability for: (i) late-received, lost, unintelligible/illegible, incomplete, or misdirected registrations, entries or Game scores; (ii) entries or game plays that fail to comply with the Competition Rules; (iii) any technical or human error that may occur in the administration of the Competition, including any problems or technical malfunction of any computer online systems, servers, access providers, computer equipment, software, failure of any e-mail or entry to be received on account of technical problems or traffic congestion on the Internet or at any website, or any combination thereof, all of which may affect a Player's ability to participate in the Competition, or the ability of the Administrator to receive and/or record and Player's Game score; (iv) any unauthorized human and/or mechanical intervention in any part of the entry process of the Competition; and (v) any act of God that disrupts all or part of the Competition.
- As a condition of participating in this Competition, Player agrees that (i) under no circumstances will Player be permitted to obtain awards for, and Player hereby waives all rights to claim, punitive, incidental, consequential, or any other damages, (ii) all causes of action arising out of or connected with this Competition, or any prizes awarded, shall be resolved individually, without resort to any form of class action, and (iii) any and all claims, judgments, and awards shall be limited to actual out-of-pocket costs incurred, but shall in no event include attorney’s fees. Void if prohibited by law.
- Any attempt to deliberately undermine the legitimate operation of this Competition is a violation of the Competition Rules and criminal and civil laws, and should such an attempt be made, the Administrator reserves the right to seek remedies and damages to the fullest extent permitted by law, including criminal prosecution. Players agree to abide by the Competition Rules.
- The Administrator reserves the right, in their sole discretion, to disqualify any Player who violates the Code of Conduct or tampers with the entry process, and/or void any game results submitted fraudulently. Should multiple users of the same email account enter the Competition and a dispute thereafter arise regarding the identity of the Player, the authorized account holder of said email account at the time of entry will be considered the Player. "Authorized account holder" is defined as the natural person who is assigned an email address by an Internet access provider, online service provider or other organization which is responsible for assigning email addresses or the domain associated with the submitted e-mail address. If, for any reason, the Competition is affected by any computer virus, worm, bug, tampering, hacking, unauthorized intervention, fraud, technical failure or other cause which, in the sole opinion of the Administrator, corrupts or otherwise affects the administration, security, fairness, integrity or proper conduct of this Competition, the Administrator may, in their sole discretion, cancel, terminate, modify, or suspend the Competition, and determine winners from gameplay already received or as otherwise deemed fair and equitable by the Administrator. Automatic gameplay is prohibited, and any use of automated devices will cause disqualification.
- Administrator reserves the right, in its sole discretion, to terminate the Competition, in whole or in part, and/or to modify, amend or suspend the Competition, and/or to the Competition Rules in any way, at any time, for any reason without prior notice. Any changes will be made available on Generation Esports.
12. CHOICE OF LAW
- The Competition is subject to all applicable United States federal, state, and local laws. All issues and questions concerning the construction, validity, interpretation and enforceability of the Competition Rules or the rights and obligations between the Player and the Administrator in connection with the Competition shall be governed by and construed in accordance with the laws of the state of Maryland.
13. WINNERS LIST
- The list of winners will be posted on Generation Esports once the verification process has been completed.